Warehouse Occupancy Map Generation
SkillDev toolsExport ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Warehouse Occupancy Map Generation skill
What this skill tells your AI
The instructions your AI receives, as published by isaac-sim/isaacsim in skills/occupancy-map/SKILL.md and read by ahel’s review.
Purpose
Export ROS-compatible occupancy grids from USD scenes via the omap extension or a USD-projection fallback for Nav2, MobilityGen, and A* planners.
Prerequisites
- Built Isaac Sim exposing
isaacsim.asset.gen.omap(or a USD stage for the projection fallback). $ISAAC_SIM_DIRpointing at_build/linux-x86_64/release;numpy,scipy,Pillowfor the projection/export path.- For Path 1 (collider-based), prims must have Collisions Enabled and the timeline must be playing.
Limitations
- Path 1 requires authored PhysX colliders; prototype scenes without
CollisionAPIfall through to USD projection. - Output is a 2D top-down grid at a single height band; multi-floor or overhanging geometry is not represented.
- Path 2 (projection) ignores physics collision approximations and is only a prototype substitute.
Troubleshooting
| Error / symptom | Cause | Solution |
|---|---|---|
_omap import fails | isaacsim.asset.gen.omap not built or offline | Use generate_occupancy_map.py — it falls back to USD projection |
| Zero occupied cells | Prims lack colliders or timeline not playing | Enable Collisions and play(commit=True), or use Path 2 |
| Map extent clipped / empty | Wrong origin or lower/upper bounds | Set bounds to cover the facility; origin must be a free cell |
Generate ROS-compatible occupancy maps from USD warehouse scenes for navigation and perception training. Two paths: the documented isaacsim.asset.gen.omap extension (PhysX-collider-based, GUI + Python), and a direct USD-projection fallback for prototypes or non-collider scenes.
Available Scripts
| Script | Purpose | Arguments |
|---|---|---|
scripts/generate_occupancy_map.py | Unified entry point — tries colliders, falls back to USD projection | see script --help |
scripts/usd_projection_pipeline.py | Direct USD-projection occupancy map pipeline (Path 2 only) | see script --help |
Running scripts
From agent runtimes that expose skill execution helpers, invoke helpers with run_script():
run_script("scripts/usd_projection_pipeline.py", args=["--help"])
From a built Isaac Sim tree, run the same file with ./python.sh (Linux) or python.bat (Windows) from _build/*/release, or execute shell helpers directly when they do not require the simulator.
When to use
- Nav2 / MobilityGen / A* path planning setup.
- Perception training data generation.
- AMR fleet path planning validation.
- Collision-avoidance buffer-zone calculation.
Automatic Fallback (recommended entry point)
Use scripts/generate_occupancy_map.py for all occupancy-map generation. It
attempts the collider-based Path 1 first and automatically falls back to
USD projection (Path 2) when:
- The
isaacsim.asset.gen.omapextension is not importable (offline / no runtime). - The PhysX overlap query returns zero occupied cells (prototype assets without
CollisionAPI). - The generator raises any exception (missing stage, timeline not playing, etc.).
from generate_occupancy_map import generate_occupancy_map
grid = generate_occupancy_map("warehouse.usd", output_dir="./maps", resolution=0.1)
Or from the command line:
python generate_occupancy_map.py warehouse.usd --output_dir ./maps --resolution 0.1
Path 1 (recommended): isaacsim.asset.gen.omap extension
Documented in docs/isaacsim/digital_twin/ext_isaacsim_asset_generator_occupancy_map.rst (Mapping). The extension uses physics collision geometry, so every prim you want captured must have Collisions Enabled; the Start location cannot be occupied.
GUI workflow
- Open the stage.
- Tools > Robotics > Occupancy Map.
- Set Origin (free point inside the area), Lower/Upper Bound (clamp the mapped extent), Cell Size, optionally toggle Use PhysX Collision Geometry.
- CALCULATE, then VISUALIZE IMAGE to preview.
- From the visualization window: Save Image (PNG) and Save YAML (ROS occupancy-map parameters file).
Python (programmatic, simulation playing)
from isaacsim.asset.gen.omap.bindings import _omap
import omni.physx
import omni.usd
physx = omni.physx.acquire_physx_interface()
stage_id = omni.usd.get_context().get_stage_id()
generator = _omap.Generator(physx, stage_id)
generator.update_settings(
cell_size=0.1, # meters per pixel
z_min=0.1, # height to map at (m above origin)
z_max=0.0, # 0 = use cell_size
occupancy_threshold=0.5,
)
generator.set_transform(origin=(0, 0, 0), lo_offset=(-10, -10, 0), hi_offset=(10, 10, 0))
generator.generate2d()
buffer = generator.get_buffer() # raw occupancy data
Requires the timeline to be playing for PhysX raycasts. For headless runs, pair with app_utils.play(commit=True).
Path 2 (fallback): direct USD projection
Use when the scene lacks colliders, you need a deterministic projection from authored geometry, or you are prototyping with placeholder cubes. Faster and reproducible for those cases but does not respect physics collision approximations.
1. Extract Obstacles from USD
Read all prims, project XY footprint onto 2D grid. Filter by height to separate navigable floor markings from solid obstacles.
extract_obstacles_from_usd(usd_path, resolution, facility_width, facility_depth, robot_height_min, robot_height_max, skip_prefixes) — returns a uint8 grid (1=free, 2=occupied).
See scripts/usd_projection_pipeline.py.
2. Apply Robot Buffer
from scipy.ndimage import binary_dilation
ROBOT_RADIUS = 0.5 # meters
buffer_px = int(ROBOT_RADIUS / RESOLUTION)
kernel_size = 2 * buffer_px + 1
kernel = np.zeros((kernel_size, kernel_size), dtype=bool)
for r in range(kernel_size):
for c in range(kernel_size):
if (r - buffer_px)**2 + (c - buffer_px)**2 <= buffer_px**2:
kernel[r, c] = True
buffered = binary_dilation((grid == 2), structure=kernel)
3. Export ROS Format
export_ros_map(grid, output_dir, resolution) — writes map.png (grayscale, ROS standard) and map.yaml to output_dir.
See scripts/usd_projection_pipeline.py.
4. Generate Colored Visualization
color = np.zeros((grid_h, grid_w, 3), dtype=np.uint8)
color[grid == 1] = [255, 255, 255] # white=free
color[grid == 2] = [0, 0, 0] # black=occupied
color[buffered & (grid != 2)] = [255, 200, 200] # pink=buffer
Image.fromarray(color, 'RGB').save("map_colored.png")
Key Design Decisions
What to Mark as Obstacles
- INCLUDE: Racks, GSRC modules, docks, tables, pack stations, conveyors (they're elevated but have supports), VLMs, sort equipment, walls, columns
- EXCLUDE: Floor plane, fire lane markings, AMR route overlays, human walkway markings, forklift lane markings, humans (they move), AMR robots (they move), exit signs, stairs (navigable)
Height Filtering
z_max < 0.05m→ floor marking, skip (route overlays are at z=0.02-0.04)z_min > 2.0m→ above robot, skip (overhead conveyors at z=6+, HVAC at z=13+)- Everything else in the 0.05-2.0m band → obstacle
Resolution Selection
| Use Case | Resolution | Grid Size (220×180m) |
|---|---|---|
| Coarse planning | 0.5m/px | 440×360 |
| Standard nav | 0.1m/px | 2200×1800 |
| Fine perception | 0.05m/px | 4400×3600 |
Robot Buffer Sizing
| Robot Type | Radius | Buffer |
|---|---|---|
| Small AMR (e.g. MiR100) | 0.3m | 0.4m |
| Standard AMR (e.g. MiR250) | 0.5m | 0.6m |
| Forklift | 1.0m | 1.2m |
| Human (for walkway planning) | 0.3m | 0.5m |
Isaac Sim OccupancyMap Class
For integration with MobilityGen path planning:
from isaacsim.replicator.mobility_gen.impl.occupancy_map import OccupancyMap
omap = OccupancyMap.from_ros_yaml("map.yaml")
omap_buffered = omap.buffered_meters(0.5)
# Use with A* planner, spawn placement, etc.
Coordinate Conventions
- USD world: X=east, Y=north, Z=up (meters)
- Image: row 0 = top = max Y (north), col 0 = left = min X (west)
- ROS origin: [x, y, yaw] of bottom-left pixel in world coords
world_to_pixel: world_x / resolution = col, (max_y - world_y) / resolution = row
Signals
- GitHub stars
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- Last commit
- Sep 2026
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occupancy-map- Source
- github.com/isaac-sim/isaacsim