Orbit Card
SkillDev toolsLets your agent add an animated feature card that orbits a dot sphere to videos rendered with HyperFrames.
Then ask your AI: use the Orbit Card skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add it as a step in a pipeline you build on Ahel, or connect Ahel to Claude, ChatGPT, Cursor, Claude Code or Codex and ask your AI to use it.
About this skill
A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.
What this skill tells your AI
The instructions your AI receives, as published by unclecheng-li/ai_animation in skills/ui2v-motions/01_动效库/itelmn/orbit-card/SKILL.md and read by Ahel’s review.
One centred feature card with a circular cut-out framing a dot sphere. The card enters from the right (0.25–1.80 s), holds with a subtle bob and depth drift, orbits a full turn around the sphere's centre (smoothstep between 4.97 and 5.97 s), and exits left (7.35–8.55 s). The camera path and card F-curves are exported from the approved Blender rig at 30 fps and interpolated; the sphere keeps its own translation and a constant spin. Title, description, accent and the orbit angle are variables; 180° and 720° work without touching keys.
Composition id: orbit-card. Duration 10 s at 30 fps, 1920×1080.
Files
orbit-card.html(3 KB)assets/Archivo-LICENSE.txt(4 KB)assets/Three-LICENSE.txt(1 KB)assets/archivo-regular.ttf(108 KB)assets/archivo-semibold.ttf(109 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)assets/orbit-motion.js(59 KB)assets/orbit-scene.js(8 KB)assets/three.core.min.js(554 KB)assets/three.module.min.js(468 KB)
Install
Install with npx hyperframes add orbit-card; by default the files above land under compositions/orbit-card/. Then mount the block from the host index.html:
<div
data-composition-id="orbit-card"
data-composition-src="compositions/orbit-card/orbit-card.html"
data-start="0"
data-duration="10"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/orbit-card/orbit-card.html' --variables '{"feature1Title":"Always in sync","feature1Desc":"Changes reach every screen the moment they happen."}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
feature1Title | string | "Always in sync" | Card title max 28 chars |
feature1Desc | string | "Changes reach every screen the moment they happen." | Card description max 110 chars |
feature1Accent | color | "#4cc9ff" | Card accent |
cardOrbitDegrees | number | 360 | Card orbit degrees -36000–36000 step 1 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["orbit-card"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: GSAP.
- External runtime dependencies: none (served locally).
- Local fonts: assets/archivo-regular.ttf, assets/archivo-semibold.ttf.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
Signals
- GitHub stars
- 1k
- Forks
- 111
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
orbit-card- Source
- github.com/unclecheng-li/ai_animation
github.com/unclecheng-li/ai_animation