Physics Sim
SkillDev toolsRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Physics Sim skill
What this skill tells your AI
The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/physics-sim/SKILL.md and read by ahel’s review.
Stable rigid/soft body setups. Motivated destruction. Baked caches.
When to Use
- Rigid body interactions and collapses
- Soft body jiggle / rubber / simple soft props
- Destruction and debris (cell fracture / pre-cut shards)
- Pre-vis physics before VFX polish
Workflow
Simplify collision meshes → Assign rigid/soft bodies
→ Constraints → Passive settings → Bake → Art-direct → Export cache
Rigid Body Quick Rules
| Role | Settings notes |
|---|---|
| Active | Moving debris / props |
| Passive | Floors, walls, heavy anchors |
| Convex hull | Fast, approximate |
| Mesh | Accurate, heavier |
- Apply scale before sim
- Use margin appropriate to scale
- Collection:
COL_Physics_[Shot]
Constraints
- Hinge / fixed / motor for mechanical links
- Breakable constraints for destruction beats
- Name:
RBCON_[Object]_[Type]
Destruction Approach
1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrations
Soft Body
- Prefer for simple soft props; use
cloth-simfor garments - Goal weights to retain shape
- Soft + collision object required
Bake / Export
- Bake to cache before render
- Alembic/USD for cinematic debris
- For games: bake key poses or flipbook; rarely live Blender physics
Constraints
MUST DO
- Apply scale; use simplified colliders
- Bake before final delivery
- Trigger destruction intentionally (frame)
MUST NOT DO
- High-res sculpt meshes as active colliders
- Unbounded shard counts
- Leave sims unbaked for final renders
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Rigid Body Presets | references/rigid-body-presets.md | When needed |
| Destruction Pipeline | references/destruction-pipeline.md | When needed |
| Sim Bake Checklist | references/sim-bake-checklist.md | When needed |
Signals
- GitHub stars
- 187
- Forks
- 8
- Last commit
- Jul 2026
Advanced
- Catalog kind
- skill
- Gateway key
physics-sim- Source
- github.com/arjun988/blender-skills