klyo games — MCP server for publishing HTML5 browser games
MCP serverWeb & browsingPublish HTML5 browser games from your AI assistant: own address, live stats, 70% ad share.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use klyo games — MCP server for publishing HTML5 browser games
Install klyo games — MCP server for publishing HTML5 browser games
The server’s own address, for the clients that take one directly. Or connect ahel onceand every client you use reads it from one address, with the account kept on ahel rather than in each client’s config.
Claude Code
claude mcp add --transport http klyo-games-mcp-server-for-publis 'https://panel.klyo.pl/mcp?profil=gry'Run it once in your project, then open /mcp to approve any sign-in the server asks for.
Claude Desktop
https://panel.klyo.pl/mcp?profil=gryAdd a custom connector in Settings, paste this address, and approve the sign-in.
Cursor
cursor://anysphere.cursor-deeplink/mcp/install?name=klyo-games-mcp-server-for-publis&config=eyJ1cmwiOiJodHRwczovL3BhbmVsLmtseW8ucGwvbWNwP3Byb2ZpbD1ncnkifQ==Open the link and Cursor adds the server at that address.
ChatGPT
https://panel.klyo.pl/mcp?profil=gryIn Settings, enable Developer mode, create an MCP app, and paste this address. Your plan and workspace must allow custom apps.
Codex
codex mcp add klyo-games-mcp-server-for-publis --url 'https://panel.klyo.pl/mcp?profil=gry'Run it once, then sign in with codex mcp login klyo-games-mcp-server-for-publis if the server asks for an account.
From the project's README
As published by krastranseu-lang/klyo-games-mcp in README.md.
Publish and manage an HTML5 browser game straight from your AI assistant — Claude, ChatGPT, Cursor, VS Code, opencode or any MCP client. Upload a ZIP or point at a game that already runs somewhere else; the game gets its own address g-<name>.klyo.pl, live stats and a place in the klyo games catalogue. You keep the rights, with no exclusivity.
This repository documents the hosted server. There is nothing to install or run.
Server
| URL (games) | https://panel.klyo.pl/mcp?profil=gry |
| URL (full klyo server: games, websites, hosting) | https://panel.klyo.pl/mcp |
| Transport | Streamable HTTP |
| Auth | OAuth 2.1 with dynamic client registration — no API key to paste |
| Official MCP Registry | pl.klyo/games |
Account
There is no separate sign-up. The first time your assistant connects, it opens the klyo login page; signing in with Google or with a one-time email link creates the account on the spot. Publishing needs one step that cannot be automated: accepting the developer terms once, in a browser.
Connect
Claude (claude.ai, desktop, mobile) — Settings → Customize → Connectors → + → Add custom connector → paste the URL → Add (leave Client ID and Secret empty) → sign in → Allow. The connector then appears on your phone as well.
Claude Code
claude mcp add --transport http klyo "https://panel.klyo.pl/mcp?profil=gry"
ChatGPT — needs a paid plan (Plus, Pro, Team, Business, Enterprise or Edu) and Developer mode: Settings → Apps & Connectors → Advanced → Developer mode → Create → paste the URL → finish signing in in the pop-up.
Cursor — ~/.cursor/mcp.json:
{
"mcpServers": {
"klyo": { "type": "http", "url": "https://panel.klyo.pl/mcp?profil=gry" }
}
}
VS Code — .vscode/mcp.json (then click Auth above the server entry):
{
"servers": {
"klyo": { "type": "http", "url": "https://panel.klyo.pl/mcp?profil=gry" }
}
}
opencode — opencode.json:
{
"mcp": {
"klyo": { "type": "remote", "url": "https://panel.klyo.pl/mcp?profil=gry", "enabled": true }
}
}
Each of these clients opens the sign-in page itself the first time a klyo tool is used — there is no key to put in the file.
Then just say: "publish this game on klyo, the package is in this folder".
Tools
The list below is taken from the live server (tools/list), not written by hand. Every tool requires signing in; without a token the server returns 401.
| Tool | What it does | Effect |
|---|---|---|
klyo_my_games | My games in the catalogue | read |
klyo_publish_game | Publish a game to the catalogue | changes |
klyo_upload_package | Upload a package from disk (no public URL needed) | changes |
klyo_update_game | Update a game with a new version | changes |
klyo_release_rollback | Roll back to the previous version of a game | changes |
klyo_release_version | Release the waiting version of a game | changes |
klyo_delete_game | Delete your game | changes (destructive) |
klyo_game_stats | Game statistics | read |
klyo_game_requirements | Klyo game production standard (call first) | read |
klyo_game_scaffold | Klyo Kit — game skeleton to start from | read |
klyo_game_sdk | What a game can call (klyo game SDK) | read |
klyo_game_cover | Game cover in the catalogue | changes |
klyo_fix_game | Fix a game's catalogue listing | changes |
klyo_game_diagnostics | Why the game is not working | read |
klyo_add_post | Post in the games community | changes |
klyo_status | Connection status | read |
What is live and what is not
- Publishing is free and immediate. After the automatic check you play your own game in a preview and release it to the catalogue with one click. A person from klyo looks at it after that.
- Revenue share: 70% of the net ad revenue attributed to your game, payout threshold 100 PLN. It starts the day Google AdSense approves the portal — as of today no ads are shown and nothing has been paid out yet.
- Leaderboards receive scores from the game itself over a signed round, never typed in. A score made offline waits on the device and arrives when the connection returns.
Links
- Documentation: https://games.klyo.pl/mcp/
- Machine-readable server card, no login: https://games.klyo.pl/mcp.json
- Agent resource catalogue (ARD): https://games.klyo.pl/.well-known/ai-catalog.json
- For language models: https://games.klyo.pl/llms.txt
- Found a problem? https://games.klyo.pl/feedback/
Po polsku
Serwer MCP klyo games pozwala wydać grę HTML5 prosto z asystenta AI: wgrywasz ZIP albo wskazujesz działającą grę, a ona dostaje własny adres g-<nazwa>.klyo.pl, statystyki na żywo i miejsce w katalogu. Konta nie zakładasz osobno — pierwsze logowanie (Google albo link z maila) tworzy je samo. Dokumentacja po polsku: https://games.klyo.pl/pl/mcp/
Advanced
- Delivery
- games MCP server → your ahel gateway (mcp.ahel.ai) → every connected AI client.
- Catalog kind
- mcp-server
- Gateway key
pl-klyo-games- Source
- github.com/krastranseu-lang/klyo-games-mcp
- Hosted endpoint
https://panel.klyo.pl/mcp?profil=gry