plan

SkillFiles & storage

Create structured implementation plans from requirements. Produces master plan + phase files for enterprise-scale project management. Master plan = overview (<80 lines). Phase files = execution detail (<200 lines each). Each session handles 1 phase. Uses opus for deep reasoning.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the plan skill

What this skill tells your AI

The instructions your AI receives, as published by rune-kit/rune in skills/plan/SKILL.md and read by ahel’s review.

Purpose

Strategic planning engine for the Rune ecosystem. Produces a master plan + phase files architecture — NOT a single monolithic plan. The master plan is a concise overview (<80 lines) that references separate phase files, each containing enough detail (<200 lines) that ANY model can execute with high accuracy.

Design principle: Plan for the weakest coder. Phase files are designed so that even an Amateur-level model (Haiku) can execute them with minimal errors. When the plan satisfies the Amateur's needs, every model benefits — Junior (Sonnet) executes near-perfectly, Senior (Opus) executes flawlessly.

This is enterprise-grade project management: BA produces WHAT → Plan produces HOW (structured into phases) → ANY coder executes each phase with full context.

Goal-first — leverage native goal/outcome commands (advisory, 2026). Current agent models (Opus 4.8, Sonnet 5, Fable 5) perform best when handed the full goal + constraints up front, then left to execute at high effort. Some platforms now expose this natively: Claude Code /goal sets a run's north-star; Managed Agents Outcomes (user.define_outcome + rubric) grade-and-iterate to a target. The master plan IS that goal contract in durable form — when a native goal/outcome command is present, seed it from the master plan's Overview + acceptance criteria instead of re-stating the goal loosely. Advisory only: the master plan + phase files stay the source of truth on every platform (goal/Outcome are single-session; the plan survives across sessions and platforms).

Architecture: Master Plan + Phase Files

.rune/
  plan-<feature>.md          ← Master plan: phases overview, goals, status tracker (<80 lines)
  plan-<feature>-phase1.md   ← Phase 1 detail: tasks, acceptance criteria, files to touch (<200 lines)
  plan-<feature>-phase2.md   ← Phase 2 detail
  ...

Why This Architecture

  • Big context = even Opus misses details and makes mistakes
  • Small context = Sonnet handles correctly, Opus has zero mistakes
  • Phase isolation prevents cross-contamination of concerns
  • Each session starts clean with only the relevant phase loaded
  • Coder (Sonnet/Haiku) can execute a phase file without needing the full plan

Size Constraints

FileMax LinesContent
Master plan80 linesOverview, phase table, key decisions, status
Phase file200 linesAmateur-proof template: data flow, contracts, tasks, failures, NFRs, rejections, cross-phase
Total phasesMax 8If > 8 phases, split into sub-projects

Modes

Implementation Mode (default)

Standard implementation planning — decompose task into phased steps with code details.

Feature Spec Mode

Product-oriented planning — write a feature specification before implementation. Triggers: user says "spec", "feature spec", "write spec", "PRD" — or /rune plan spec <feature>

Roadmap Mode

High-level multi-feature planning — organize features into milestones. Triggers: user says "roadmap", "milestone", "release plan", "what to build next" — or /rune plan roadmap

Triggers

  • Called by cook when task scope > 1 file (Implementation Mode)
  • Called by team for high-level task decomposition
  • /rune plan <task> — manual planning
  • /rune plan spec <feature> — feature specification
  • /rune plan roadmap — roadmap planning
  • Auto-trigger: when user says "implement", "build", "create" with complex scope

Calls (outbound)

  • scout (L2): scan codebase for existing patterns, conventions, and structure
  • brainstorm (L2): when multiple valid approaches exist
  • adversary (L2): optional red-team gate on critical plan output (features touching auth, payments, or data integrity)
  • research (L3): external knowledge lookup
  • sequential-thinking (L3): complex architecture with many trade-offs
  • L4 extension packs: domain-specific architecture patterns
  • neural-memory | Before architecture decisions | Recall past decisions on similar problems

Called By (inbound)

  • cook (L1): Phase 2 PLAN
  • team (L1): task decomposition into parallel workstreams
  • brainstorm (L2): when idea needs structuring
  • rescue (L1): plan refactoring strategy
  • ba (L2): hand-off after requirements complete
  • scaffold (L1): Phase 3 architecture planning
  • skill-forge (L2): plan structure for new skill
  • User: /rune plan direct invocation
  • debug (L2): when root cause requires architectural changes
  • retro (L2): reference past plans during retrospective analysis

Data Flow

Feeds Into →

  • cook (L1): master plan + phase files → cook's Phase 2-4 execution roadmap
  • team (L1): task decomposition + wave grouping → team's parallel workstream dispatch
  • fix (L2): phase file tasks → fix's implementation targets
  • test (L2): phase file test tasks → test's RED phase targets

Fed By ←

  • ba (L2): Requirements Document → plan's primary input (locked decisions, user stories)
  • scout (L2): codebase analysis → plan's convention/pattern awareness
  • neural-memory (external): past architectural decisions → plan's precedent context
  • sentinel (L2): repeated security blocks → plan's constraint awareness for future features

Feedback Loops ↻

  • planbrainstorm: plan requests options when multiple approaches exist → brainstorm generates options → plan selects and structures the chosen approach
  • plancook: cook discovers plan gaps during implementation → plan updates phase files → cook resumes with corrected tasks

Executable Steps (Implementation Mode)

Step 1 — Gather Context

Check for .rune/features/*/requirements.md via Glob. If a Requirements Document exists (from rune:ba), read it — it contains user stories, acceptance criteria, scope, constraints. Do NOT re-gather what BA already elicited.

If project.onboarded signal was received, scout output is already available in session context — skip re-invoking scout.

Invoke rune:scout if not already done — plans without context produce wrong file paths. Call neural-memory (Recall Mode) to surface past architecture decisions before making new ones.

Feature Map: Check for .rune/features.md via Glob. If it exists, read it — understand the existing feature landscape, dependencies, and known gaps BEFORE planning. Cross-reference: does the new feature overlap, conflict with, or depend on existing features? If .rune/features.md does not exist, note this — Step 6.5 will create it.

Step 2 — Classify Complexity

Determine inline plan vs master + phase files:

CriteriaInline PlanMaster + Phase Files
Phases1-23+
Files touched< 55+
Estimated LOC< 100100+
Cross-moduleNoYes
Session spanSingle sessionMulti-session

If ANY "Master + Phase Files" criterion is true → produce master plan + phase files.

Step 3 — Decompose into Phases

Group work into phases. Each phase: completable in one session, clear "done when", produces testable output, independent enough to run without other phases loaded.

Vertical slices over horizontal layers: each task within a phase MUST be a tracer-bullet slice (schema + API + UI + test, end-to-end), NOT a single-layer chunk. Horizontal slicing ("all models → all APIs → all UI") looks organized but blocks on the slowest layer. See references/vertical-slice.md for slice rules, AFK vs HITL classification, and the per-task slice template.

Phase decomposition rules:

  • Foundation first: types, schemas, core engine. A Foundational phase holds ONLY what 2+ stories share — it BLOCKS story phases but stays minimal
  • Dependencies before consumers: create what's imported before the importer
  • Ordering law WITHIN each slice: Data → Logic → Endpoints/Services → UI → Integration. UI is structurally LAST — a UI task whose slice has no upstream data/logic/endpoint task (and doesn't consume Foundational or a prior slice's contract) is an INVALID plan, not a style choice. The button and the endpoint it calls are one slice's tasks, never split across slices
  • Test alongside: each phase includes its own test tasks
  • Max 5-7 tasks per phase: if more, split the phase
  • Vertical slices over horizontal layers: prefer "auth end-to-end" over "all models → all APIs → all UI" (see references/vertical-slice.md for tracer-bullet template, AFK/HITL labels, granularity rules)
  • Story-grouped backbone from BA: if .rune/features/<name>/tasks.md exists, its ## US-n sections map to slices — refine them, do NOT flatten back into layer groups

Tasks within each phase MUST be organized into waves (parallel-safe groupings). See references/wave-planning.md.

Step 3.7 — Boundary Artifacts (Contracts-First)

Detect the boundary: requirements.md has a ## Key Entities section AND any user story renders a UI surface (page/screen/form/component) — OR the task description implies user interaction with persisted data (submit, save, login, search, checkout).

If the boundary exists, plan MUST emit — BEFORE writing phase files:

ArtifactLocationContent
data-model.md.rune/features/<name>/Key Entities expanded: fields, types, validation rules, state transitions
contracts/.rune/features/<name>/contracts/One file per interface: endpoint/function, request/response shape, error cases — each mapped to the US-n it serves
quickstart.md.rune/features/<name>/Runnable end-to-end validation: prerequisites, setup commands, per-story Independent Test steps, expected outcomes

Rules:

  • Tasks are then DERIVED from contracts: every contract file → ≥1 implementation task + ≥1 test task inside the story it serves. A UI task referencing no contract (and no prior slice's contract) is orphaned — fix the plan
  • A story that touches data but maps to no entity in data-model.md = spec gap → bounce to ba (Upstream Inconsistency)
  • quickstart.md is the feature's executable end-to-end validation — write commands that actually run, not prose. Task derivation adds a "run quickstart validation" task to the final phase, so the plan itself guarantees it gets executed
  • Skip when no boundary: pure-UI features (styling, layout), pure-backend (cron, migration), libraries. Announce the skip: "No UI↔data boundary — skipping boundary artifacts"

Step 4 — Write Master Plan File

Save to .rune/plan-<feature>.md. Use the Master Plan Template in references/plan-templates.md. Max 80 lines — no implementation details.

Step 4.5 — Workflow Registry (Complex Features Only)

For complex features (4+ phases OR 3+ user-facing workflows): build a 4-view Workflow Registry before writing phase files. Catches orphaned components, unphased workflows, and missing state transitions at plan time.

Skip for: trivial tasks, inline plans, single-workflow features.

Step 5 — Write Phase Files

For each phase, save to .rune/plan-<feature>-phase<N>.md. Use the Amateur-Proof Template in references/plan-templates.md.

A phase missing ANY of sections 1-7 is INCOMPLETE — the weakest coder will guess wrong. Performance Constraints section is optional (only when NFRs apply).

Step 5.5 — Completeness Scoring (Alternatives)

When presenting alternatives (from brainstorm or Step 3), rate each Completeness X/10. Always recommend the higher-completeness option — with AI, the marginal cost of completeness is near-zero.

Step 5.7 — Coverage Gate (after phase files, before presenting)

Task ID scheme: every task in a phase file carries the ID P<phase>-T<seq> — phase number + sequential position within that phase (P2-T3 = phase 2, task 3). Phase file task labels use this ID (see references/plan-templates.md). Coverage Summary, Traceability Matrix, and Change Stacking depends_on all reference tasks by this ID.

When BA requirements exist, build the Coverage Summary — every FR-n and US-n mapped to the task IDs that implement it:

## Coverage Summary
| Key | Priority | Tasks | Covered |
|-----|----------|-------|---------|
| US-1 | P1 | P1-T2, P1-T3, P2-T1 | ✅ |
| FR-3 | — | P2-T4 | ✅ |
| US-3 | P2 | — | ❌ deferred to v2 (explicit) |

Sequencing note: task IDs exist only AFTER Step 5 writes the phase files — so this step runs after Step 5, and you MUST go back and Edit the already-written master plan file (.rune/plan-<feature>.md) to insert the ## Coverage Summary section (before ## Architecture). Present the UPDATED master plan at Step 6. A master plan presented without its Coverage Summary is a Step 5.7 violation, not an oversight.

Size spillover: if the table exceeds ~15 rows, write the full table to .rune/plan-<feature>-coverage.md instead, and put a one-line pointer + the ❌/deferred rows only in the master plan (the 80-line cap stays intact; zero-coverage rows are never hidden in the spillover file).

Skip when no requirements.md exists (ad-hoc tasks).

Step 6 — Present and Get Approval

Present the master plan to user (NOT all phase files). User reviews: phase breakdown, key decisions, risks, completeness scores, coverage summary. Wait for explicit approval ("go", "proceed", "yes") before writing phase files.

Step 6.5 — Update Feature Map (Always)

After plan approval, update .rune/features.md:

If .rune/features.md does NOT exist (first run):

  1. Reverse-engineer features from scout output — each top-level module = 1 feature
  2. Map inter-feature dependencies from imports and shared types
  3. Assess status per feature (complete, partial, planned)
  4. Generate .rune/features.md with Features table, Dependency Graph, Detected Gaps

If .rune/features.md exists (subsequent runs):

  1. Add or update the current feature's row (status, deps, key files)
  2. Cross-reference: new feature resolves existing gaps? Creates new ones?
  3. Validate dependency graph — flag missing features, orphans, circular deps, dead signals
  4. Write updated .rune/features.md

Skip if: Inline plan for trivial task (no feature-level impact).

Step 7 — Execution Handoff

1. Cook loads master plan → identifies current phase (first ⬚ Pending)
2. Cook loads ONLY that phase's file
3. Coder executes tasks in the phase file
4. Mark tasks done in phase file as completed
5. When phase complete → update master plan status: ⬚ → ✅
6. Next session: load master plan → find next ⬚ phase → load phase file → execute

Model selection: Opus plans phases (this skill). Sonnet/Haiku executes them (cook → fix).

Inline Plan (Trivial Tasks)

For trivial tasks (1-2 phases, < 5 files, < 100 LOC) — skip master + phase files. See inline plan template in references/plan-templates.md.

Re-Planning (Dynamic Adaptation)

When cook encounters unexpected conditions during execution:

Trigger Conditions: Phase hits max debug-fix loops (3) | new files outside plan scope | dependency change | user requests scope change.

Re-Plan Protocol:

  1. Read master plan + current phase file + delta context (what changed, what failed)
  2. Assess impact: which remaining phases are affected?
  3. Revise: mark ✅ completed phases, modify affected phase files, add new phases if scope expanded. Do NOT rewrite completed phases.
  4. Present revised master plan with diff summary — get approval before resuming.

Feature Spec Mode

Step 1 — Problem Statement: what problem, who has it, current workaround? Step 2 — User Stories: primary + 2-3 secondary + edge cases. Format: As a [persona], I want to [action] so that [benefit] Step 3 — Acceptance Criteria: GIVEN [context] WHEN [action] THEN [result] — happy path + errors + performance Step 4 — Scope Definition: In scope / Out of scope / Dependencies / Open questions Step 5 — Write Spec File: save to .rune/features/<feature-name>/spec.md

After spec approved → transition to Implementation Mode.

Roadmap Mode

Step 1 — Inventory: scan for open issues, TODO/FIXME, planned features. Step 2 — Prioritize (ICE Scoring): Impact × Confidence × Ease (each 1-10), sort descending. Step 3 — Group into Milestones: M1 = top 3-5 by ICE, M2 = next 3-5, Backlog = remaining. Step 4 — Write to .rune/roadmap.md.

Output Format

Master Plan (.rune/plan-<feature>.md): Overview, Phases table, Key Decisions, Decision Compliance, Architecture, Dependencies/Risks. Max 80 lines. See references/plan-templates.md.

Phase File (.rune/plan-<feature>-phase<N>.md): 7 mandatory sections (Amateur-Proof Template). Max 200 lines. Self-contained. See references/plan-templates.md.

Inline Plan (trivial tasks): Changes, Tests, Risks. See references/plan-templates.md.

Outcome Block (Mandatory)

Every plan output — master plan, phase file, or inline plan — MUST end with an Outcome Block containing: What Was Planned + Immediate Next Action (single action, imperative) + How to Measure table (at least one shell command).

Change Stacking (Overlap Detection)

When producing phase files with wave-based task grouping, every task MUST declare dependency metadata:

### Task: Implement auth middleware
- **File**: `src/middleware/auth.ts` — new
- **touches**: [src/middleware/auth.ts, src/types/auth.d.ts]
- **provides**: [AuthMiddleware, verifyToken()]
- **requires**: [UserModel from Wave 1]
- **depends_on**: [task-1a]

Pre-dispatch validation (run after all tasks written, before presenting plan):

CheckDetectionAction
File overlapSame file in touches[] of 2+ tasks in same waveBLOCK — move to sequential waves or merge tasks
Missing dependencyTask A's requires[] not in any prior task's provides[]BLOCK — add missing task or fix dependency chain
Cycle detectionTask A depends_on B, B depends_on ABLOCK — decompose into smaller tasks to break cycle
Orphaned providesTask declares provides[] but no future task requires[] itWARN — may indicate dead code or missing consumer task

Skip if: Inline plan (trivial task), single-phase plan, or all tasks are strictly sequential.

Constraints

  1. MUST produce master plan + phase files for non-trivial tasks (3+ phases OR 5+ files OR 100+ LOC)
  2. MUST keep master plan under 80 lines — overview only, no implementation details
  3. MUST keep each phase file under 200 lines — self-contained, Amateur-proof
  4. MUST include exact file paths for every task — no vague "set up the database"
  5. MUST include test tasks for every phase that produces code
  6. MUST include ALL Amateur-Proof sections: data flow, code contracts, tasks, failure scenarios, rejection criteria, cross-phase context, acceptance criteria
  7. MUST order phases by dependency — don't plan phase 3 before phase 1's output exists
  8. MUST get user approval before writing phase files
  9. Phase files MUST be self-contained — coder should NOT need master plan to execute
  10. Max 8 phases per master plan — if more, split into sub-projects
  11. MUST include failure scenarios table — what happens when things go wrong
  12. MUST include rejection criteria — explicit "DO NOT" anti-patterns to prevent common mistakes
  13. MUST include cross-phase context — what's assumed from prior phases, what's exported for future
  14. MUST update .rune/features.md after every non-trivial plan — feature map is a living artifact
  15. MUST emit boundary artifacts (data-model.md, contracts/, quickstart.md) when the feature crosses a UI↔data boundary — tasks derive from contracts, not the reverse
  16. MUST order layers within each slice Data → Logic → Endpoint → UI — a UI task with no upstream chain in its slice is an invalid plan
  17. MUST NOT present a plan where a P1 story has zero task coverage — Coverage Summary is part of the master plan

Returns

ArtifactFormatLocation
Master planMarkdown.rune/plan-<feature>.md
Phase filesMarkdown.rune/plan-<feature>-phase<N>.md (one per phase)
Feature specMarkdown.rune/features/<name>/spec.md (Feature Spec Mode only)
Data modelMarkdown.rune/features/<name>/data-model.md (Step 3.7 — UI↔data boundary only)
Interface contractsMarkdown (one per interface).rune/features/<name>/contracts/ (Step 3.7)
Quickstart validationMarkdown (executable steps).rune/features/<name>/quickstart.md (Step 3.7)
RoadmapMarkdown.rune/roadmap.md (Roadmap Mode only)
Feature mapMarkdown.rune/features.md (auto-maintained)
Inline planMarkdown (inline)Emitted directly for trivial tasks

Chain Metadata

Append to plan output when invoked standalone. Suppress when called as sub-skill inside an L1 orchestrator (cook, team, etc.) — the orchestrator emits a consolidated block. See docs/references/chain-metadata.md.

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
86
Forks
26
Last commit
Aug 2026
Advanced
Catalog kind
skill
Gateway key
plan-rune-kit
Source
github.com/rune-kit/rune