PSX Horror Style

SkillDev tools

PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the PSX Horror Style skill

What this skill tells your AI

The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/psx-horror-style/SKILL.md and read by ahel’s review.

Crunchy low-poly horror. Affine textures. Fog. Limited palette. Tension over fidelity.

When to Use

  • PS1-era horror game looks
  • Puppet Combo / retro survival horror vibes
  • When horror-style needs explicit PSX constraints

Core Tenets

  1. Low poly, high dread — Few tris, strong shapes
  2. Texture crunch — Low-res, nearest filtering feel
  3. Vertex / affine warping cues — Subtle wobble optional
  4. Fog + darkness — Hide draw distance sins
  5. Analog grit — VHS/CRT via compositing sparingly

Vs Related Styles

SkillRole
horror-styleBroad psychological horror direction
lowpoly-styleGeneral PS1/PS2 / Lethal Company
psx-horror-styleHorror + PSX crunch specifically

Modeling

  • 100–800 tris for many props
  • Characters chunky; faces minimal
  • Interiors modular, repetitive, oppressive

Materials / Textures

  • 64–256px textures common
  • Limited palette; indexed feel
  • Flat shading or very low smooth
  • Emissive screens as narrative props

Lighting & Camera

  • Single practical lights; deep shadows
  • Low camera, narrow spaces
  • Fog/mist mandatory for depth
  • Optional handheld noise (camera-cinematography)

Compositing Extras

  • Slight blur / chromatic aberration
  • Posterize / crush colors carefully
  • Film grain / VHS overlay subtle

Constraints

MUST DO

  • Keep poly and texture budgets intentionally low
  • Prioritize fog, sound-design-friendly spaces
  • Stage sparse narrative props

MUST NOT DO

  • Modern PBR microdetail as primary look
  • Bright clean global illumination

Reference Guide

TopicReferenceLoad When
Psx Horror Budgetsreferences/psx-horror-budgets.mdWhen needed
Psx Horror Palettereferences/psx-horror-palette.mdWhen needed

Signals

GitHub stars
187
Forks
8
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
psx-horror-style
Source
github.com/arjun988/blender-skills