πŸš€ AdMob Release Manager Protocol

SkillDev tools

Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the πŸš€ AdMob Release Manager Protocol skill

What this skill tells your AI

The instructions your AI receives, as published by poingstudios/godot-admob-plugin in .agents/skills/release-manager/SKILL.md and read by ahel’s review.

Ensure consistency across all platforms and version strings during a release.

πŸ“‹ Pre-Release Checklist

  1. Update Plugin Version:
    • Modify version="x.y.z" in platforms/godot_editor/addons/admob/plugin.cfg.
  2. Verify C# Constants:
    • Check if any C# version constants need updating (usually matches plugin.cfg).
  3. Verify Build Matrix:
    • Ensure the latest Godot versions are included in .github/workflows/cd-build-and-release.yml.
  4. Changelog Generation:
    • Run git log $(git describe --tags --abbrev=0)..HEAD --oneline to gather changes.
    • Categorize into feat, fix, and chore.

πŸ› οΈ Release Execution

  1. Trigger Workflow:
    • Go to GitHub Actions -> Build and Release -> Run workflow.
  2. Validate Assets:
    • Once the workflow finishes, verify that the following assets exist:
      • poing-godot-admob-vX.Y.Z.zip (Godot Editor Plugin).
      • poing-godot-admob-android-v*.zip (Android Templates).
      • poing-godot-admob-ios-v*.zip (iOS Templates).

🚫 Critical Rules

  • Never release without updating plugin.cfg.
  • Ensure the branch is master before triggering the release workflow.

Signals

GitHub stars
616
Forks
50
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
release-manager-poingstudios
Source
github.com/poingstudios/godot-admob-plugin