π AdMob Release Manager Protocol
SkillDev toolsManage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the π AdMob Release Manager Protocol skill
What this skill tells your AI
The instructions your AI receives, as published by poingstudios/godot-admob-plugin in .agents/skills/release-manager/SKILL.md and read by ahelβs review.
Ensure consistency across all platforms and version strings during a release.
π Pre-Release Checklist
- Update Plugin Version:
- Modify
version="x.y.z"inplatforms/godot_editor/addons/admob/plugin.cfg.
- Modify
- Verify C# Constants:
- Check if any C# version constants need updating (usually matches
plugin.cfg).
- Check if any C# version constants need updating (usually matches
- Verify Build Matrix:
- Ensure the latest Godot versions are included in
.github/workflows/cd-build-and-release.yml.
- Ensure the latest Godot versions are included in
- Changelog Generation:
- Run
git log $(git describe --tags --abbrev=0)..HEAD --onelineto gather changes. - Categorize into
feat,fix, andchore.
- Run
π οΈ Release Execution
- Trigger Workflow:
- Go to GitHub Actions ->
Build and Release->Run workflow.
- Go to GitHub Actions ->
- Validate Assets:
- Once the workflow finishes, verify that the following assets exist:
poing-godot-admob-vX.Y.Z.zip(Godot Editor Plugin).poing-godot-admob-android-v*.zip(Android Templates).poing-godot-admob-ios-v*.zip(iOS Templates).
- Once the workflow finishes, verify that the following assets exist:
π« Critical Rules
- Never release without updating
plugin.cfg. - Ensure the branch is
masterbefore triggering the release workflow.
Signals
- GitHub stars
- 616
- Forks
- 50
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
release-manager-poingstudios- Source
- github.com/poingstudios/godot-admob-plugin