Engine scripts
SkillDev toolsUse before implementing non-core PlayCanvas behavior to discover the installed Engine's curated scripts and reuse or adapt those that fit the required behavior and approved art direction.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Engine scripts skill
What this skill tells your AI
The instructions your AI receives, as published by playcanvas/skills in skills/reuse-scripts/SKILL.md and read by ahel’s review.
Before writing behavior from scratch, inspect the curated scripts shipped with the installed
playcanvas package under scripts/esm/**. Discover the current set:
rg 'static scriptName =' node_modules/playcanvas/scripts/esm \
| sed "s|.*/scripts/esm/||; s|:.*static scriptName = ['\"]| -> |; s|['\"].*||" \
| sort
Read the selected file for its named export, @attribute properties, and defaults. Not every module
is a Script; the parsers below scripts/esm/parsers are plain classes registered with a resource
handler instead.
Only import from scripts/esm/**. Legacy sibling directories depend on the global Engine namespace.
After selecting a script, use find-examples to locate its matching versioned Engine example. When
node_modules/playcanvas is a linked or source checkout, its examples/src/examples/** are already
on disk; read them there and skip the fetch.
Check fit before integration
Compare candidates with the required behavior, approved art direction, and runtime constraints. Reuse a suitable script directly or adapt its configuration and extension points. If none fits, state the limitation and implement only the missing behavior, preserving reusable parts and their lifecycle, bounds, and input invariants.
For visual behavior, resolve an unclear art direction with the user before substantial implementation. Present references, mockups, or inexpensive variants; follow existing approval and confirm significant departures. A script's default appearance is only a starting point for assessing its fit.
Adapt the reference integration
Treat the selected script source and its closest official example as complementary references:
- Read the source for exports, properties, defaults, fallbacks, required components, and lifecycle.
- Read the example for assets, entity references, mesh requirements, layer ordering, scene settings, and render-pipeline setup.
- Integrate the selected behavior with its required components, assets, and passes. Adapt the look to the approved direction and preserve defaults and dependencies that still apply.
- After a rendered frame, fail on console, shader, or missing-asset diagnostics. Exercise the behavior with real input where applicable and inspect returned screenshots from representative views at the final backbuffer density.
- Use the example to check integration correctness and the user's approved direction to judge the final look. Report any remaining gap.
If no matching example exists, state that and derive the integration from installed source instead of inventing it from memory.
Preserve grouped defaults
Grouped property updates differ by authoring surface. Read the selected reference and preserve defaults that are not being changed.
Read exactly one reference matching the code being edited: direct Engine, React, or Web Components. Choose from imports and markup, not installed dependencies alone.
Signals
- GitHub stars
- 21
- Forks
- 4
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
reuse-scripts- Source
- github.com/playcanvas/skills