reverse-document

SkillDocs & knowledge

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the reverse-document skill

What this skill tells your AI

The instructions your AI receives, as published by negentropy-laby/opendoge in .agents/skills/reverse-document/SKILL.md and read by ahel’s review.

User Guide

  • When to use: Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
  • Inputs: Command arguments: /reverse-document <type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core'); project artifacts referenced below; user decisions and approvals before writes.
  • Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
  • Memory-bank writes: None.
  • Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.

Phase 0: Domain Routing

Detect the project domain before reverse-documenting:

  • design/cdd/game-concept.md -> [Game] keep gameplay/prototype reverse documentation: mechanics, formulas, player fantasy, feel, tuning, assets, and engine architecture.
  • design/cdd/product-concept.md -> [Product] reverse-document API endpoints, CLI commands, schemas, migrations, services, workflows, config, deployment scripts, and observed product behavior into CDDs or architecture docs.
  • If unclear, ask whether the target code represents a game system or a product module/contract.

Do not remove gameplay reverse-document examples. Product reverse-document examples are added beside them.

Reverse Documentation

This skill analyzes existing implementation (code, prototypes, systems) and generates appropriate design or architecture documentation. Use this when:

  • You built a feature without writing a design doc first
  • You inherited a codebase without documentation
  • You prototyped a mechanic and need to formalize it
  • You need to document "why" behind existing code

Workflow

Phase 1: Parse Arguments

Format: /reverse-document <type> <path>

Type options:

  • design → Generate a constitution-driven development document (CDD section)
  • architecture → Generate an Architecture Decision Record (ADR)
  • concept → Generate a concept document from prototype

Path: Directory or file to analyze

  • src/gameplay/combat/ → All combat-related code
  • src/core/event-system.cpp → Specific file
  • prototypes/stealth-mech/ → Prototype directory
  • Product examples:
    • src/api/invoices/ → API module behavior and contract
    • src/cli/commands/deploy.ts → CLI command contract and workflow
    • migrations/20260603_add_invoices.sql → data model and migration constraints
    • config/ or .env.example → configuration surface and operational assumptions

Examples:

/reverse-document design src/gameplay/magic-system
/reverse-document architecture src/core/entity-component
/reverse-document concept prototypes/vehicle-combat
/reverse-document design src/api/invoices
/reverse-document design src/cli/commands/deploy.ts
/reverse-document architecture migrations/20260603_add_invoices.sql

Phase 2: Analyze Implementation

Read and understand the code/prototype:

For design docs (CDD):

  • Identify mechanics, rules, formulas
  • Extract gameplay values (damage, cooldowns, ranges)
  • Find state machines, ability systems, progression
  • Detect edge cases handled in code
  • Map dependencies (what systems interact?)

For architecture docs (ADR):

  • Identify patterns (ECS, singleton, observer, etc.)
  • Understand technical decisions (threading, serialization, etc.)
  • Map dependencies and coupling
  • Assess performance characteristics
  • Find constraints and trade-offs

For concept docs (prototype analysis):

  • Identify core mechanic
  • Extract emergent gameplay patterns
  • Note what worked vs what didn't
  • Find technical feasibility insights
  • Document player fantasy / feel

For Product design docs (CDD):

  • Identify endpoints, commands, screens, services, schemas, migrations, config keys, and docs examples
  • Extract user workflow, User Promise served, JTBD, data model, permission rules, error states, and acceptance criteria
  • Detect API/CLI contracts: request/response shape, flags, stdout/stderr, exit codes, idempotency, retries, pagination, auth, and rate limits
  • Detect operational behavior: deployment assumptions, observability, rollback, migration dry-run, package/build artifacts
  • Map dependencies to ADRs, tests, docs, and production/qa/evidence/user-tests/ evidence

Phase 3: Ask Clarifying Questions

DO NOT just describe the code. ASK about intent:

Design questions:

  • "I see a [resource] system that depletes during [activity]. Was this for:
    • Pacing (prevent spam)?
    • Resource management (strategic depth)?
    • Or something else?"
  • "The [mechanic] seems central. Is this a core pillar, or supporting feature?"
  • "[Value] scales exponentially with [factor]. Intentional design, or needs rebalancing?"

Product design questions:

  • "I see endpoint [method/path] returning [status]. Is this the intended API contract, or a transitional implementation?"
  • "The CLI command writes warnings to stdout. Should warnings go to stderr, and should --json output stay machine-readable?"
  • "This migration updates [table] without a rollback. Is rollback intentionally out of scope, or missing?"
  • "This workflow requires [permission]. Is that a product requirement, or an implementation shortcut?"

Architecture questions:

  • "You're using a service locator pattern. Was this chosen for:
    • Testability (mock dependencies)?
    • Decoupling (reduce hard references)?
    • Or inherited from existing code?"
  • "I see manual memory management instead of smart pointers. Performance requirement, or legacy?"

Concept questions:

  • "The prototype emphasizes stealth over combat. Is that the intended pillar?"
  • "Players seem to exploit the grappling hook for speed. Feature or bug?"

Phase 4: Present Findings

Before drafting, show what you discovered:

I've analyzed [path]/. Here's what I found:

MECHANICS IMPLEMENTED:
- [mechanic-a] with [property] (e.g. timing windows, cooldowns)
- [mechanic-b] (e.g. interaction between two states)
- [resource] system (depletes on [action], regens on [condition])
- [state] system (builds up, triggers [effect])

FORMULAS DISCOVERED:
- [Output] = [formula using discovered variables]
- [Secondary output] = [formula]

PRODUCT SURFACES DISCOVERED:
- API: [endpoints, methods, status codes, schemas]
- CLI: [commands, flags, prompts, exit codes]
- Data/config: [schemas, migrations, env vars, defaults]
- Docs/tests: [examples, contract tests, validation evidence]

UNCLEAR INTENT AREAS:
1. [Resource] system — pacing or resource management?
2. [Mechanic] — core pillar or supporting feature?
3. [Value] scaling — intentional design or needs tuning?

Before I draft the design doc, could you clarify these points?

Wait for user to clarify intent before drafting.

Phase 5: Draft Document Using Template

Based on type, use appropriate template:

TypeTemplateOutput Path
designtemplates/design-doc-from-implementation.mddesign/cdd/[system-name].md
architecturetemplates/architecture-doc-from-code.mddocs/architecture/[decision-name].md
concepttemplates/concept-doc-from-prototype.mdprototypes/[name]/CONCEPT.md or design/concepts/[name].md

For Product design docs, use the Product CDD section order from /design-system: Overview, User Promise, Detailed Design, Data Model, Edge Cases, Dependencies, Configuration, Integration Requirements, UI Requirements, Acceptance Criteria, and Open Questions.

Draft structure:

  • Capture what exists (mechanics, patterns, implementation)
  • Document why it exists (intent clarified with user)
  • Identify what's missing (edge cases not handled, gaps in design)
  • Flag follow-up work (balance tuning, missing features)

Phase 6: Show Draft and Request Approval

Collaborative protocol:

I've drafted the [system-name] design doc based on your code and clarifications.

[Show key sections: Overview, Mechanics, Formulas, Design Intent]

ADDITIONS I MADE:
- Documented [mechanic] as "[intent]" per your clarification
- Added edge cases not in code (e.g., what if [resource] hits 0 mid-[action]?)
- Flagged balance concern: [scaling type] scaling at [boundary condition]

SECTIONS MARKED AS INCOMPLETE:
- "[System] interaction with [other-system]" (not fully implemented yet)
- "[Variant or feature]" (only [subset] implemented so far)

May I write this to design/cdd/[system-name].md?

Wait for approval. User may request changes before writing.

Phase 7: Write Document with Metadata

When approved, write the file with special markers:

---
status: reverse-documented
source: [path/]
date: [today]
verified-by: [User name]
---

# [System Name] Design

> **Note**: This document was reverse-engineered from the existing implementation.
> It captures current behavior and clarified design intent. Some sections may be
> incomplete where implementation is partial or intent was unclear.

[Rest of document...]

Phase 8: Flag Follow-Up Work

After writing, suggest next steps:

✅ Written to design/cdd/combat-system.md

FOLLOW-UP RECOMMENDED:
1. Run /balance-check on combat formulas (exponential scaling concern)
2. Create ADR for stamina system architecture decision
3. Implement missing edge cases:
   - Stamina depletion mid-combo behavior
   - Stagger state during dodge
4. Extend design doc when weapon variety is implemented

Would you like me to tackle any of these now?

Template Selection Logic

If analyzing...Use template...Because...
src/gameplay/*design-doc-from-implementation.mdGameplay mechanics → CDD
src/core/*, src/ai/*architecture-doc-from-code.mdCore systems → ADR
prototypes/*concept-doc-from-prototype.mdExperiments → concept doc
src/networking/*architecture-doc-from-code.mdTechnical systems → ADR
src/ui/*design-doc-from-implementation.mdUI/UX → design spec
src/api/*, src/services/*Product CDD skeletonAPI/service module → Product CDD
src/cli/*, source command foldersProduct CDD skeletonCLI workflow → Product CDD
migrations/*, db/*, prisma/*architecture-doc-from-code.md or Product CDD skeletonData model/migration → ADR or Product CDD
config/*, .env.exampleProduct CDD skeletonConfiguration surface → Product CDD

Example Session: Reverse-Document a System

User: /reverse-document design src/gameplay/[system]

Agent: I'll analyze your [system] implementation to create a design doc.
       [Reads code, discovers mechanics, formulas]

Agent: I've analyzed src/gameplay/[system]/. Here's what I found:
       [Shows mechanics, formulas, unclear areas]

       Before drafting, could you clarify:
       1. [Resource] system intent?
       2. Is [mechanic] a core pillar?
       3. [Value] scaling — intentional or needs tuning?

User: 1. [Resource] is for pacing, prevent [unwanted behavior]
      2. [Mechanic] is core — I want [design intent]
      3. Yeah, exponential is too much, should be linear

Agent: Perfect, that clarifies the vision. Let me draft the design doc.
       [Shows draft with clarified intent]

       May I write this to design/cdd/[system-name].md?

User: Yes, write it.

Agent: ✅ Written to design/cdd/[system-name].md
       ✅ Marked as [REVERSE-DOCUMENTED]
       ✅ Flagged [value] scaling for rebalancing

       Next steps:
       - Update [formula] to [corrected scaling]
       - Run /balance-check to validate [curve]
       - Document [mechanic] as core pillar in game-pillars.md

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Analyze First: Read code, understand implementation
  2. Question Intent: Ask about "why", not just "what"
  3. Present Findings: Show discoveries, highlight unclear areas
  4. User Clarifies: Separate intent from accidents
  5. Draft Document: Create doc based on reality + intent
  6. Show Draft: Display key sections, explain additions
  7. Get Approval: "May I write to [filepath]?" On approval: Verdict: COMPLETE — document generated. On decline: Verdict: BLOCKED — user declined write.
  8. Flag Follow-Up: Suggest related work, don't auto-execute

Never assume intent. Always ask before documenting "why".

Signals

GitHub stars
20
Forks
5
Last commit
Aug 2026
Advanced
Catalog kind
skill
Gateway key
reverse-document
Source
github.com/negentropy-laby/opendoge