Reward Protocol
SkillDev toolsMotto: Rewards should feel earned and fitting.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Reward Protocol skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/reward/SKILL.md and read by ahel’s review.
Dynamic achievement rewards — the treasure matches the quest. "Rewards should feel earned and fitting."
Core Principle
Thematic Appropriateness
Rewards match achievements:
- Slay a dragon → dragon-themed rewards (scales, hoard, reputation)
- Save a village → village's gratitude (shelter, allies, title)
- Solve a puzzle → knowledge rewards (secrets, techniques, lore)
Reward Types
| Type | Examples | When Granted |
|---|---|---|
| Items | Weapons, tools, treasures | Combat, exploration |
| Gold | Currency, valuables | Commerce, quests |
| Buffs | Temporary powers | Heroic moments |
| Titles | LIGHT-BEARER, DRAGON-SLAYER | Major achievements |
| Abilities | New skills, techniques | Learning, training |
| Access | Keys, permissions, trust | Social achievements |
| Knowledge | Secrets, lore, maps | Investigation |
| Heirlooms | Items with history | Generational play |
Methods
GRANT - Give a Reward
invoke: GRANT
params:
recipient: "Who gets it"
achievement: "What they did"
reward: "What they get (or auto-generate)"
effect:
- Add to recipient's inventory or state
- Record in achievement log
- Narrate the granting
GENERATE - Create Thematic Reward
invoke: GENERATE
params:
achievement: "What was accomplished"
context: "Where and how"
effect:
- Analyze achievement theme
- Generate appropriate reward
- Propose with justification
Reward Generation Logic
Achievement: "Rescued the blacksmith from the fire"
Context: Village fire, heroic action
Thematic analysis:
- Fire → fire-related items?
- Blacksmith → smithing reward?
- Heroic → reputation boost?
Generated rewards:
1. Fireproof cloak (practical, thematic)
2. Free repairs for life (relationship)
3. Title: FLAME-WALKER (reputation)
4. Secret: location of rare ore (knowledge)
Scaling Rewards
| Achievement Level | Reward Scale |
|---|---|
| Minor task | Small token, few coins |
| Significant quest | Useful item, title |
| Major accomplishment | Powerful item, ability |
| Legendary feat | Unique artifact, lasting fame |
Curse Lifting Rewards
When curses are lifted, special rewards apply:
curse:
name: "Curse of Darkness"
lift_condition: "Light 3 dark places"
reward_on_lift:
- title: "LIGHT-BEARER"
- ability: "Glow in darkness"
- knowledge: "Location of the Shadow Temple"
Delayed Rewards
Some rewards mature over time:
delayed_reward:
type: "Planted seed"
matures: "After 3 game days"
becomes: "Magical fruit tree"
relationship_reward:
type: "Merchant's favor"
grows_with: "Repeated business"
becomes: "Exclusive supplier"
State
reward_state:
earned_rewards: []
pending_rewards: []
titles: []
achievements_log:
- date: "2026-01-15"
achievement: "Rescued the blacksmith"
reward: "Fireproof cloak"
Integration
| Skill | Integration |
|---|---|
| scoring | Score determines reward quality |
| buff | Some rewards are buffs |
| economy | Gold rewards |
| character | Rewards update character state |
| adventure | Quest completion triggers rewards |
Safety Guidelines
- Proportional — reward matches difficulty
- Consistent — similar achievements, similar rewards
- Meaningful — rewards should matter to the story
- No inflation — keep rewards valuable
Example Session
> [Player completes fire rescue quest]
GENERATE: achievement="rescued blacksmith from fire"
Analysis:
- Heroic action in dangerous situation
- Relationship established with craftsman
- Fire element prominent
Proposed rewards:
1. 🛡️ Fireproof Cloak - practical protection
2. 🔨 Free Smithing - relationship benefit
3. 🏆 Title: FLAME-WALKER - reputation
Which feels right for this character?
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
reward- Source
- github.com/simhacker/moollm