Roblox Analytics Reference
SkillDatabases & dataUse when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Roblox Analytics Reference skill
What this skill tells your AI
The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-analytics/SKILL.md and read by ahel’s review.
When to Load
Load when tracking player behavior, economy events, or funnels, or when building AnalyticsService instrumentation.
Quick Reference
Full Reference below: load only for API signatures or implementation patterns.
Key rules:
- Use
AnalyticsService(built-in). No third-party analytics SDK needed. - Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
- Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
- Max 100 custom events, 5 unique currency types, 10 funnels, 3 custom fields per event.
- Log events AFTER successful operations, not on attempt. Failed attempts log nothing.
- Report the balance the authoritative mutation RETURNED at commit, unchanged. Never recompute it from the
leaderstatsreplica: it already reflects the grant; re-adding double-counts. - Custom fields (up to 3) slice data without burning event cardinality.
- Economy events track sources (earned) and sinks (spent) separately.
- Funnel steps need not fire in order; skipped intermediate steps are auto-back-filled as completed when a later step logs.
- Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
- Prefer server-side logging for accuracy; client-side only for UI interaction tracking.
- Creator Rewards: no AnalyticsService grant event. Analytics for leading indicators (session duration, onboarding, referral milestones); Creator Dashboard for payout attribution.
Economy health (decision layer):
- Instrument from day one; you cannot backfill history when the economy breaks.
- Log source AND sink per currency with SKUs + the committed mutation's returned balance.
- Health signals: sink/source ratio, inflation (
CurrencySources - CurrencySinks), whale concentration (high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements. - Economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. Telemetry reports what broke; the user owns the design decision.
Cross-refs: roblox-growth-design for audit workflow; roblox-monetization for the purchase funnel.
Need more detail? Load references/full.md for the complete reference with code examples, API tables, and edge cases.
Signals
- GitHub stars
- 44
- Forks
- 3
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
roblox-analytics- Source
- github.com/tabooharmony/roblox-brain