Roblox Building
SkillDev toolsUse when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Roblox Building skill
What this skill tells your AI
The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-building/SKILL.md and read by ahel’s review.
When to Load
Load for Roblox geometry, props, maps, routes, landmarks, or spatial onboarding via MCP or Luau. See references/full.md for complete patterns.
Quick Reference
MCP Build Mode
- Discover Studio, Workspace, and existing asset conventions.
- Name the build root, origin, coordinates, and asset manifest.
- Build in bounded phases and read back each asset, script, or geometry batch.
- Validate structure, capture a deliberate view, and playtest traversal.
Asset Choice
- Inspect and reuse a compatible existing asset first.
- For Creator Store or paid assets, surface source, creator, price, and licensing before insertion.
- Use
generate_procedural_modelfor blockouts,generate_meshfor textured props, andgenerate_materialfor surfaces. - For meshes, read back
MeshPart/SurfaceAppearance, bounds, collision fidelity, anchoring; preview quality levels. - Use image tools only for permitted inputs; wait for the returned job before dependent work.
- Runtime pixel/vertex editing (
EditableImage/EditableMesh) is budget- and permission-gated, non-replicating: see full reference. - Fall back to native Parts/CSG and report unsuitable generation.
Player Scale
Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+
Spatial Rules
- Name dimensions; offset sub-parts from anchor CFrames, not guessed world coordinates.
- Snap to 0.125/0.25/0.5 studs.
- Build complex CSG near origin, then
PivotTothe destination. - Set anchoring, collision, shadows, color, and material explicitly.
Acceptance
Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: structural readback plus screenshot when supported, console/runtime result when playtested.
Anti-Patterns
Guessing coordinates | unanchored or duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback
Need detail? Load references/full.md for CSG wrappers, map structure, validation scripts, asset recipes, and evidence workflows.
Signals
- GitHub stars
- 44
- Forks
- 3
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
roblox-building- Source
- github.com/tabooharmony/roblox-brain