Roblox Camera

SkillDev tools

Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Roblox Camera skill

What this skill tells your AI

The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-camera/SKILL.md and read by ahel’s review.

When to Load

Load when scripting custom camera behavior (cutscenes, third-person follow, custom rotation), manipulating CFrame for placement/rotation, raycasting from the screen, or building a non-default player view. Client-only.

Quick Reference

The Camera: workspace.CurrentCamera: one per client. Set CameraType = Scriptable to disable defaults and take full control. Without it, defaults overwrite your CFrame every frame.

CameraType: Fixed, Attach/Watch/Track/Follow (subject-following), Custom (default), Scriptable (no default), Orbital (fixed Y, rotates around player). CameraSubject cannot be nil: setting it reverts.

Key properties: CFrame, CameraSubject, FieldOfView (deg), FieldOfViewMode (Vertical/Diagonal), NearPlaneZ, ViewportSize, HeadLocked, HeadScale, Focus.

CFrame essentials:

OperationLuau
Position onlyCFrame.new(position)
Look at targetCFrame.lookAt(position, target, upVector)
XYZ rotationCFrame.Angles(rx, ry, rz)
Local to worldcf * Vector3.new(0, 0, 10)
Interpolatecf:Lerp(goal, alpha)
Unit axescf.LookVector, cf.RightVector, cf.UpVector

Custom camera loop: always PreRender, never Heartbeat:

camera.CameraType = Enum.CameraType.Scriptable
RunService.PreRender:Connect(function(dt)
    local desired = CFrame.lookAt(head.Position - offset, head.Position)
    camera.CFrame = camera.CFrame:Lerp(desired, math.min(dt * 10, 1))
end)

Raycasting from camera: camera:ScreenPointToRay(mx, my) (accounts for GUI inset) vs camera:ViewportPointToRay(mx, my) (raw, NO inset). ScreenPointToRay returns a unit Ray (1 stud); multiply Direction by length for the actual raycast.

Pitfalls:

  • Client-only. Server sets silently dropped.
  • Without Scriptable, defaults overwrite your CFrame every frame.
  • PreRender for camera (visual sync). Heartbeat adds 1-frame lag. RenderStepped still works but is superseded by PreRender.
  • Camera.CFrame lacks VR head rotation; use GetRenderCFrame() for the true view.
  • SetRoll is outdated; apply roll via CFrame.Angles(0, 0, roll) on CFrame.
  • CameraSubject = nil reverts to previous.
  • CFrame.new(pos, lookAt) is legacy (back-compat only); use CFrame.lookAt(at, lookAt) for new code.
  • ScreenPointToRayViewportPointToRay (GUI inset). Use ScreenPointToRay for mouse input.

See references/full.md for first/third-person recipes, cutscenes, screen shake, mouse-look, full API.

Signals

GitHub stars
44
Forks
3
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
roblox-camera
Source
github.com/tabooharmony/roblox-brain