roblox gui
SkillCommunicationUse when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the roblox gui skill
What this skill tells your AI
The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-gui/SKILL.md and read by ahel’s review.
When to Load
Load when building a HUD, menu, shop, dialog, notification, or UI attached to a 3D object.
Quick Reference
- Use
ScreenGuifor screen overlays,SurfaceGuifor a surface, andBillboardGuifor floating world labels. - Let
UIListLayout,UIGridLayout, and constraints own repeated layout. Avoid per-frame pixel positioning. - Use
Scalefor responsive structure andOffsetfor deliberate padding or fixed-size details. - Design for touch and gamepad as well as mouse and keyboard. Bind gameplay actions with
ContextActionServicewhere it fits. - For gamepad UI, define a selected entry point and deliberate directional behavior.
GuiService.SelectedObjectplusSelectableis the native baseline; the Focus Navigation library is optional for richer trees. - Keep UI state separate from the server state that it displays. A button is not an authority boundary.
- In Server Authority projects, a UI may show predicted state that is later corrected. Keep durable inventory, currency, and ownership displays tied to confirmed state, and use the Input Action System for gameplay-affecting input.
- Make scrolling, text growth, clipping, and safe-area behavior explicit before adding polish.
- Build custom loading UI in
ReplicatedFirst; never use a client-side character teleport as the readiness gate.
Need the details? Load references/full.md for layout recipes and UI lifecycle patterns.
Signals
- GitHub stars
- 44
- Forks
- 3
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
roblox-gui- Source
- github.com/tabooharmony/roblox-brain