Roblox Studio MCP

SkillDev tools

Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Roblox Studio MCP skill

What this skill tells your AI

The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-studio-mcp/SKILL.md and read by ahel’s review.

When to Load

Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.

Quick Reference

Route by capability first. Two Studio MCP bridges exist: the official (built into Studio, closed-source) and chrrxs's (MIT). Route on tools/list (get_connected_instances/eval_*/multiplayer_* → chrrxs; list_roblox_studios + per-call studio_id → official) BEFORE bridge-specific bootstrap.

Bootstrap before mutation

  1. Identify the target via list_roblox_studios (official) or get_connected_instances (chrrxs).
  2. Pass the target's studio_id (official) or instance_id (chrrxs) on every tool call.
  3. get_studio_state and confirm Edit/Client/Server availability.
  4. Inspect the target tree and scripts before changing them.

Execution contract

discover → select Studio/context → inspect → mutate in bounded batches
→ read back → start play → evaluate live → evidence → clean up

Edit-time injection (multi_edit, Edit-context execute_luau) writes scripts; it never targets a running playtest. Live evaluation targets a running VM: start play, wait for the intended Client/Server VM, then evaluate there. A stopped VM is never a live-evaluation target. Pass datamodel_type only where the tool requires it; do not guess from a previous session.

Capabilities

Inspect (search_game_tree, inspect_instance, script_read, script_grep), edit/execute (multi_edit, execute_luau), assets (search_asset/insert_asset, generate_* with wait_job_finished, store_image/upload_image), play/evidence (start_stop_play, get_console_output, screen_capture, input simulation, subagent).

Reliability rules

  • execute_luau is stateless: re-acquire references every call.
  • Read before write; read back after every script, asset, or geometry mutation.
  • Choose reuse vs generation vs native fallback before asset work.
  • Call wait_job_finished before edits that depend on a generation job.
  • Command-size limits are bridge-specific. Split large scripts into separate bounded multi_edit/execute_luau writes (or supported multi-edit operations), then read back the full payload to verify.
  • If MCP is absent, provide offline Luau and state what was not verified.

Full tool mappings, live schemas, asset workflows, and recovery rules: references/full.md

Signals

GitHub stars
44
Forks
3
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
roblox-studio-mcp
Source
github.com/tabooharmony/roblox-brain