Roblox Studio MCP
SkillDev toolsUse when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Roblox Studio MCP skill
What this skill tells your AI
The instructions your AI receives, as published by tabooharmony/roblox-brain in skills/roblox-studio-mcp/SKILL.md and read by ahel’s review.
When to Load
Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.
Quick Reference
Route by capability first. Two Studio MCP bridges exist: the official (built into Studio, closed-source) and chrrxs's (MIT). Route on tools/list (get_connected_instances/eval_*/multiplayer_* → chrrxs; list_roblox_studios + per-call studio_id → official) BEFORE bridge-specific bootstrap.
Bootstrap before mutation
- Identify the target via
list_roblox_studios(official) orget_connected_instances(chrrxs). - Pass the target's
studio_id(official) orinstance_id(chrrxs) on every tool call. get_studio_stateand confirm Edit/Client/Server availability.- Inspect the target tree and scripts before changing them.
Execution contract
discover → select Studio/context → inspect → mutate in bounded batches
→ read back → start play → evaluate live → evidence → clean up
Edit-time injection (multi_edit, Edit-context execute_luau) writes scripts; it never targets a running playtest. Live evaluation targets a running VM: start play, wait for the intended Client/Server VM, then evaluate there. A stopped VM is never a live-evaluation target. Pass datamodel_type only where the tool requires it; do not guess from a previous session.
Capabilities
Inspect (search_game_tree, inspect_instance, script_read, script_grep), edit/execute (multi_edit, execute_luau), assets (search_asset/insert_asset, generate_* with wait_job_finished, store_image/upload_image), play/evidence (start_stop_play, get_console_output, screen_capture, input simulation, subagent).
Reliability rules
execute_luauis stateless: re-acquire references every call.- Read before write; read back after every script, asset, or geometry mutation.
- Choose reuse vs generation vs native fallback before asset work.
- Call
wait_job_finishedbefore edits that depend on a generation job. - Command-size limits are bridge-specific. Split large scripts into separate bounded
multi_edit/execute_luauwrites (or supported multi-edit operations), then read back the full payload to verify. - If MCP is absent, provide offline Luau and state what was not verified.
Full tool mappings, live schemas, asset workflows, and recovery rules: references/full.md
Signals
- GitHub stars
- 44
- Forks
- 3
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
roblox-studio-mcp- Source
- github.com/tabooharmony/roblox-brain