Rust Roguelike Procgen AI
SkillDocs & knowledgeDesign and review Rust roguelike procedural maps, map-builder traits, generator harnesses, field-of-view, spatial memory, Dijkstra/pathfinding, and simple monster AI. Use when adding dungeon generation, FOV, map memory, chasing behavior, or visibility-constrained AI to a Rust game.
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Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
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Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
What this skill tells your AI
The instructions your AI receives, as published by hashgraph-online/awesome-codex-plugins in plugins/LVTD-LLC/skills/skills/rust-roguelike-procgen-ai/SKILL.md and read by Ahel’s review.
Use this skill to add procedural map variety and tactical AI without losing testability. Keep generators behind a common interface, validate generated maps, and make AI depend on what entities can perceive.
Core Workflow
- Define a map builder output type with map, starts, exits, and spawn points.
- Put each generator behind a shared trait or equivalent interface.
- Validate reachability and spawn legality before using a generated map.
- Add a small output harness or snapshot path for generator inspection.
- Implement FOV and pathfinding through map traits or adapter functions.
- Gate monster knowledge through visibility or memory rules.
Read Next
Read references/procgen-ai-patterns.md for generator interfaces, FOV,
pathfinding, map memory, AI checks, and test harness patterns.
Source Notes
Guidance is transformed and paraphrased from Hands-On Rust Chapters 9, 10,
11, and 12 and from the official companion source repository. Current crate
context was checked against bracket-lib docs, including its pathfinding and
geometry support.
Signals
- GitHub stars
- 1k
- Forks
- 316
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
rust-roguelike-procgen-ai- Source
- github.com/hashgraph-online/awesome-codex-plugins
github.com/hashgraph-online/awesome-codex-plugins
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