sb-stories — one component, its real states

SkillDocs & knowledge

Write a CSF3 story for ONE React component, covering only its materially-different states (no Cartesian), with a factory when 3+ stories share a shape. Use for 'write a story for X', 'document this component', 'add a Storybook story'.

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the sb-stories skill

What this skill tells your AI

The instructions your AI receives, as published by strongeron/storybook-workbench in skills/sb-stories/SKILL.md and read by ahel’s review.

The default Build mode. The component exists in src/components/; you write its visible-states story.

Before authoring (ask yourself)

  • Is it actually used? Check components.real[] in .storybook/project-inventory.json. If it's in dead[], remove it — don't write a story. If it's vendor (shadcn ui/), deprioritize.
  • Which states change behavior/appearance materially? Refuse Cartesian combinations. Per-primitive minimum tables in references/anti-patterns.md (Button 8, Input 8, Modal 5, Form 6). Read .storybook/component-states.json instead of guessing — if it's missing, generate it first: scripts/extract-states.sh. (Bigger extraction context: references/extraction-workflow.md.) To render all those states on one canvas, use the StateGrid wrapper (variants × states → StateMatrix) from sb-wrappers — don't hand-roll the grid. These are the component-time wrappers; the data wrappers (ProjectInventory / DesignSystemHealth / AppFlowGraph …) come after their own steps.
  • Which states does THIS app actually ship? Read .storybook/component-usage.json (sb-inventory's extract-component-usage.sh — generate it if missing). Use props.<prop>.values to prioritize the variants real call sites pass; for anything in declaredButUnused (e.g. variant=danger never used), still author the state for completeness but tag it ['usage:unused'] and note "not used in this app" — don't pad the catalog with states prod never renders.
  • You don't author per-component docs by hand — they're composed once. Every component's autodocs page already gains a "Real usage in this app" band: the UsageSection block (wired once into preview.ts docs.page by sb-setup) renders a "Where it's used" map per component — the pages it lands on, what nests it, what it renders, the tokens it pulls — read from the usage graph (component-pages.json). So when you add a story, don't hand-add a usage block; just run refresh-usage.sh so the graph is current and the band populates. To explore the whole graph interactively (any token / component / page → everywhere it's used, clickable), scaffold the UsageExplorer wrapper (sb-wrappers). Details + the docs.page composition live in sb-inventory (§ "Real usage in autodocs") and sb-setup (docs-page composition).
  • Factory? YES if 3+ stories share a data shape. Read .storybook/prop-shapes.json (candidates flagged with liveUsages) — if missing, run scripts/extract-prop-shapes.sh first. Then scripts/scaffold-factory.sh <Type> <import-path> and fill the deterministic stub (references/factory-patterns.md); otherwise inline args.
  • Title taxonomy? Match storySort.order; if the project has none, pick one via references/directory-structure.md.
  • Does a play actually earn its place? Only write one for an interaction, async data, a portal, a CSS-driven state, or accessibility — never a bare toBeVisible() (anti-pattern 34). And the project needs exactly one CssCheck (anti-pattern 33): one story asserting a real getComputedStyle token value, the only proof the shared preview loaded the app's CSS. Both come from npx storybook ai setup's prompt; validate-stories.sh check 13 + the project tally enforce them.
  • A "playground" / showcase story is Controls-driven, not click/hover. If a reviewer asks "what is this playground story — can I click or hover it?": a playground is the default story with its Controls panel — you change args (variant, size, state) in the Controls tab and the canvas re-renders. It is NOT canvas interaction; hover/focus/active live in a StateGrid interaction matrix (addon-pseudo-states), and scripted click→assert flows live in a play function. So: Controls = try props · pseudo-states = hover/focus columns · play = a real interaction. Say which one the story is.
  • Is the Controls panel wired? A component story must expose a usable Controls panel — it's the reviewer's prop sandbox and powers the autodocs ArgTypes table. The react-vite default (react-docgen) does NOT infer TS unions into selects, so declare argTypes for every enum/union prop (control: 'select'|'inline-radio' + options), group with table.category, hide escape-hatch / non-serializable props (className, refs, icon / callback / data props), and disable controls on render-only showcase stories (parameters: { controls: { disable: true } }). Full pattern + the docgen gotcha: references/without-mcp.md §13. (The panel itself must be visible — sb-setup writes a manager.ts with showPanel: true; sb-audit's audit-controls.sh flags any component story missing this wiring.)

Authoring source (mutually exclusive — load exactly one)

grep -q '@storybook/addon-mcp' package.json && test -f .mcp.json && echo WITH_MCP || echo WITHOUT_MCP
  • WITH_MCP → references/with-mcp.md (MCP injects CSF3 conventions; you focus on judgment). Tool names change between Storybook minors; the current names are in references/storybook-surface.md.
  • WITHOUT_MCP → references/without-mcp.md (13 verification gaps + 4 critical SB10 patterns).
  • Controlled components (Switch/Toggle/Checkbox/Tabs/Accordion/Select) start from templates/controlled-component-story.tsx — the useArgs sync is what AI gets wrong.

Where the file goes (ASK first — don't scatter the repo). Read storiesLocation from .storybook/audit/status.md (the single rule lives in CONTEXT.md §STORIES LOCATION).

  • If it's unset (e.g. the repo already had Storybook so sb-setup never asked), STOP and ASK the user before writing any story — never guess, never co-locate silently. Use AskUserQuestion (Claude) / request_user_input (Codex), or a numbered list where no blocking tool exists:

    Where should I save the stories? (everything else already lives under .storybook/.)

    1. .storybook/stories/ (recommended — one place, isolated; src/ untouched, one removable folder)
    2. Co-located src/**/<Name>.stories.tsx (for a project you own long-term)
    3. A custom folder (you name it — still kept to that one place) Then record it in .storybook/audit/status.md as storiesLocation: <isolated|colocated|PATH>, make sure main.ts stories includes that path, and proceed. Recommend option 1.
  • isolated (or .storybook/stories/) → write under .storybook/stories/ mirroring the tree (.storybook/stories/components/CourseCard.stories.tsx), importing the component via the @/ alias. The dev server does not watch .storybook/stories/: a story file added, moved or deleted there stays out of (or stale in) the index until Storybook restarts, and every MCP tool reports "No story found" for it. Restart after changing files there (verified on 10.6.0; src/ stories update live).
  • colocated → src/components/<X>/<X>.stories.tsx. A custom path → write there, every story.

Whatever the answer, all stories go to that one location — never a mix.

Title (the in-Storybook path, separate from the file path): match .storybook/preview.ts storySort.order; else Components/<Domain>/<Name>. An Overview / Spec / hub story is an entry point — pin it to the top of its root via storySort.order (a root-level hub first; a per-feature Overview/Spec first in its group's sub-order with a '*' tail), never let it sort alphabetically into the middle of the content it summarizes. See references/directory-structure.md → "Overview / spec / hub".

Pages — real-page capture (Mode A)

For a page (a route/view under pages/ · app/ · routes/ · views/) do NOT recreate it. Run scripts/page-patterns.py <root> first — per page it reports importable, component, layout, dataHook + dataType (the mock signal), sections (render order, ui/ excluded), gridHint; plus sharedSections[]. Then pick the mode off importable:

  • importable: true (page has a default-export component) → import the real page as-is and mock ONLY its data layer. Scaffold with scripts/scaffold-page-story.py <root> <page-suffix>: it emits a Pages/<Name> story that imports the real page + wires the detected provider (Inertia usePage / router / store), with props seeded from a factory keyed on dataType (scripts/scaffold-factory.sh <dataType> <import-path>, per references/factory-patterns.md). Add one story per materially-different data state (empty / populated / error) — different factory inputs, never different markup. Never re-author the page's JSX (anti-pattern 27): the layout, columns, and components are the real page's, not yours.
  • importable: false (assembled inline / no single component) → fall back to Page Composition (references/composition-patterns.md Pattern 4): assemble from the real sections — still factory-backed, still real components.

sharedSections[] (a section rendered by ≥2 pages) are the reusable page-pattern pieces — give each its own Components/* story so pages compose them, not duplicate them.

Overlays (Dialog / Modal / Sheet / Drawer / Popover) in autodocs

An open overlay portals a position:fixed inset-0 overlay to document.body. Rendered inline on the autodocs page (as the Primary block does), that overlay escapes over the whole Docs page — Title, the "Real usage" section, Controls all vanish behind a blank backdrop. So for any overlay component with autodocs, scope the story to its own iframe:

parameters: {
  layout: 'fullscreen',
  docs: { story: { inline: false, height: '640px' } },  // portal stays inside the frame; Docs prose stays readable
}

The story view (one story, full canvas) is unaffected — this is only for the Docs page. Don't reach for it on non-overlay components (inline rendering is lighter).

The page's own dataHook is just its data; the preview must also supply the provider TREE + root CSS the page renders under. Read those from .storybook/runtime.json (scripts/discover-runtime.py . --out .storybook/runtime.json if it's missing) — providers[], rootCss, portals[], network.needsMsw — they're set up once in the shared preview by sb-setup, so a page story rarely re-wires them. Never re-derive by shell scan what a script already wrote to .storybook/*.json — cite the field.

Batch (several components)

Write one story per component (each covering only its real states), then gate each with scripts/validate-stories.sh. On Claude Code you can speed a batch up by writing components in parallel with the Agent tool, but it's the same work — no special sub-agent needed.

Gate before done

SKILL=${CLAUDE_PLUGIN_ROOT:-${CLAUDE_PLUGIN_ROOT}}
CORE=${CLAUDE_PLUGIN_ROOT:-${CLAUDE_PLUGIN_ROOT}}
"$CORE/scripts/validate-stories.sh" path/to/Foo.stories.tsx
# --strict adds tsc + eslint · --diff lints only changed stories
# For the "give me confidence" verdict (setup readiness preflight + conformance in one),
# run "$SKILL/scripts/check-story-ready.sh" path/to/Foo.stories.tsx instead — CONFIDENT when discovery JSONs are present.

Exits non-zero on any FAIL — fix before continuing. If you wrote a play, also dispatch the judgment sub-agent (see references/validate-workflow.md); bash can't verify a play is meaningful. To make stories an agent-runnable CLI gate (headless vitest + a11y), see references/test-wiring.md.

Signals

GitHub stars
37
Last commit
Oct 2026

ahel review

  • K6low
    bundled executables the agent is told to run
  • K1binfo
    installs-packages (in scripts/extract-prop-shapes.sh)
  • K1binfo
    installs-packages (in scripts/extract-states.sh)

Automated review, not a security audit. Ruleset v1+k2.

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Item type
skill
Key
sb-stories
Source
github.com/strongeron/storybook-workbench