Scene Craft

SkillDev tools

Helps your agent plan and revise fiction scenes with structure, dialogue subtext, POV, and pacing checks.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Scene Craft skill

About this skill

This skill should be used when the user asks to "plan a scene", "scene structure", "sequel scene", "dialogue subtext", "deep POV", "psychic distance", "try fail", "scene cards", "exposition", "info dump", "flashback", "time skip", "story opening", "first page hook", "introduce a character", "scene o

What this skill tells your AI

The instructions your AI receives, as published by danjdewhurst/story-skills in skills/scene-craft/SKILL.md and read by ahel’s review.

Overview

Plan and check scenes at the scene grain — the layer between plot beats and chapter prose. Covers the missing half of the chapter-writing scene model (Scene and Sequel), try/fail escalation, scene cards, dialogue subtext, deep POV and psychic distance, exposition handling, flashbacks and time skips, and openings. Use during chapter planning, before drafting, and in revision when a scene feels flat.

Prerequisites

A story project must already exist (created via the story-init skill), with characters defined (character-management) and a plot structure in place (plot-structure). This skill extends chapter-writing; it does not replace the outline-first drafting workflow.

Workflow

  1. Choose the craft layer. Identify which scene-grain problem this is:
    • Scene feels like incidents with no breathing room → references/scene-sequel.md
    • Middle of the chapter sags or resolves too easily → references/try-fail.md
    • Chapter has multiple POVs/timelines to order → references/scene-cards.md
    • Conversation reads flat or voices blur → references/dialogue-subtext.md
    • Narration feels distant or head-hops → references/deep-pov.md
    • Worldbuilding facts are piling up undelivered → references/exposition.md
    • Past events or a time jump are needed → references/flashbacks-time.md
    • Starting the book or a chapter, or introducing a character → references/openings.md
  2. Read the relevant reference(s). Each file carries its own checklists and planning fields; apply them, don't paraphrase them.
  3. Clarify missing inputs before planning or editing. Ask the user for any required inputs you cannot establish from the project files — scene purpose, viewpoint, location, canon-changing intent, and the applicable craft layer. Never guess at these or proceed on assumptions; a wrong guess edits canon. Only continue to step 4 once every required input is known.
  4. Plan before prose. For the scene in question, write the planning inputs the reference requires (sequel beats, try/fail positions, subtext wants, zoom level, exposition audit, flashback trigger, hook check) into the chapter outline or the scene's planning notes before drafting or revising.
  5. Record machine-readable state. Update the scene file in scenes/:
    • Set outcome: to how the scene's goal resolves for the POV character: yes, no, yes-but, or no-and (see references/try-fail.md). Prefer the complicating yes-but and no-and; a run of clean yes outcomes drains tension
    • Set sequel: true/false and fill the dilemma: field plus the ## Sequel section (reaction/dilemma/decision) for scenes with sequel content (see references/scene-sequel.md)
    • Add flashback-to: (freeform note of the flashed-back moment, validated as a scalar by story validate but not used by continuity checks) and move flashback-only characters to mentions (see references/flashbacks-time.md)
    • Keep state-changes current for every change the scene makes
    • When the scene ends its chapter, set the chapter's hook: to how the chapter ends: cliffhanger, question, revelation, reversal, decision, emotional, or resolution (see references/openings.md for the first-page counterpart)
  6. Run the reference's checklist against the draft or the revision plan (try/fail checklist, deep-POV filter-word scan, tag-swap test, first-page hook check). Run story pacing . to see scene outcomes, sequel counts, and chapter hooks across the book: it warns after three or more consecutive yes outcomes, four or more scene units without a sequel, and three or more chapters in a row ending on resolution.
  7. Hand off cleanly. Scene/sequel planning feeds the chapter-writing drafting workflow; theme-audit findings feed revision-continuity. When a scene decision changes canon (new knowledge, moved objects, changed relationships), update continuity/state.md and the affected entity files (bidirectional links, per the story-init conventions).

Conventions

  • Scene ids stay chapter-{NN}-scene-{NN}; scene files live in scenes/ with kebab-case filenames.
  • All planning metadata (dilemma, decision, subtext wants, psychic-distance level) lives in frontmatter or a ## Planning / ## Scene Card section of the scene file — never only in chat.
  • characters vs mentions follows the story-init rule: characters present in-scene under characters; remembered, recorded, or flashback-only characters under mentions.
  • Do not overwrite chapter prose merely to satisfy a craft checklist. Flag intentional deviations (e.g. a deliberate info dump as a stylistic device) in the scene file's planning notes so a later audit doesn't "fix" them.

CLI Maintenance

Use the Story CLI when it is available. If story is not installed, use bun run story -- from the Story Skills repository checkout or the bundled fallback node ../story-maintenance/scripts/story.js with the same arguments, resolving the path relative to this skill folder. If no CLI is available, perform the registry, backlink, and word-count checks manually.

After adding or revising scene records:

story reindex .
story links .
story validate .
story continuity .
story pacing .

Reference Files

  • references/scene-sequel.md - Sequel mechanics: reaction → dilemma → decision (Dwight Swain's scene framework)
  • references/try-fail.md - Try/fail escalation cycles, scene outcome values (yes/no/yes-but/no-and), and the Five Commandments scene shape
  • references/scene-cards.md - Scene card unit (start state → change → end state), reordering, POV braiding
  • references/dialogue-subtext.md - Subtext as planning input, dialogue-as-negotiation, voice differentiation, tag-swap test
  • references/deep-pov.md - Psychic distance zoom levels and checkable deep-POV rules
  • references/exposition.md - Drip-feed, conflict-carried exposition, in-world documents, info-dump warning
  • references/flashbacks-time.md - Flashback entry/exit mechanics, tension-cheat warning, time-skip conventions
  • references/openings.md - In medias res, "enter late, leave early", first-page hook check, character introduction technique

Signals

GitHub stars
241
Forks
35
Last commit
Sep 2026
Advanced
Catalog kind
skill
Key
scene-craft
Source
github.com/danjdewhurst/story-skills