Scoring Skill
SkillDev toolsMotto: Style counts. Context matters. Story trumps numbers.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Scoring Skill skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/scoring/SKILL.md and read by ahel’s review.
Achievement valuation.
Motto: "Style counts. Context matters. Story trumps numbers."
Key Concepts
- Scores calculated at completion — not fixed upfront
- HOW matters — style, creativity, emergence
- Skills emerge from play — not menus
Modifiers
| Factor | Bonus |
|---|---|
| Creative solution | +50% |
| Overwhelming odds | +100% |
| Taught to NPC | +50% |
| Discovered approach | +50% |
| Emergent solution | +100% |
Skill Tiers
| Tier | Value |
|---|---|
| Planned | Base |
| Discovered | +50% |
| Emergent | +100% |
| Legendary | +200% |
Skill Operations
TRADE SKILL [skill] TO [npc] FOR [thing]TEACH SKILL [skill] TO [npc]AUCTION SKILL [skill]BEQUEATH SKILL [skill] TO [future]
See Also
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
scoring-simhacker- Source
- github.com/simhacker/moollm