Scoring Skill

SkillDev tools

Motto: Style counts. Context matters. Story trumps numbers.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Scoring Skill skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/scoring/SKILL.md and read by ahel’s review.

Achievement valuation.

Motto: "Style counts. Context matters. Story trumps numbers."

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

FactorBonus
Creative solution+50%
Overwhelming odds+100%
Taught to NPC+50%
Discovered approach+50%
Emergent solution+100%

Skill Tiers

TierValue
PlannedBase
Discovered+50%
Emergent+100%
Legendary+200%

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • reward — Scores determine reward quality
  • economy — Skills have economic value
  • rubricExplicit criteria for scoring decisions
  • evaluator — Independent scoring without context bias

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
scoring-simhacker
Source
github.com/simhacker/moollm