Simulation Skill
SkillDev toolsAbstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Simulation Skill skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/simulation/SKILL.md and read by ahel’s review.
Abstract base for runtime state management. Concrete simulations (adventure, city-sim, ecosystem) inherit from this.
Motto: "The simulation is the world. The world is the simulation."
[!IMPORTANT] This is the abstract base. Don't create
SIMULATION.ymldirectly. UseADVENTURE.yml(for narrative exploration) or create your own concrete type. The concrete file INCLUDES all simulation properties plus type-specific ones.
Key Concepts
- SIMULATION.yml — Source of truth for "now"
- Global parameters — Configurable via chat
- Git time machine — Commits = deterministic undo
- Turn tracking — Increments on significant actions
Global Parameters
Time Control
| Parameter | Default | Chat Command |
|---|---|---|
paused | false | PAUSE / RESUME |
advancement | normal | SET TIME ADVANCEMENT [none|slow|normal|fast] |
turn | 0 | TICK [n] / REWIND [n] |
Git Automation
| Parameter | Default | Chat Command |
|---|---|---|
auto_commit | false | SET AUTO COMMIT [on|off] |
auto_push | false | SET AUTO PUSH [on|off] |
git_remote | origin | SET GIT REMOTE [name] |
git_branch | main | SET GIT BRANCH [name] |
Display
| Parameter | Default | Chat Command |
|---|---|---|
narration_level | normal | SET NARRATION [minimal|normal|verbose] |
show_mechanics | false | SET SHOW MECHANICS [on|off] |
debug_mode | false | DEBUG [on|off] |
Output (all ON by default)
| Parameter | Default | Chat Command |
|---|---|---|
write_to_chat | true | SET CHAT OUTPUT [on|off] |
write_to_transcript | true | SET TRANSCRIPT [on|off] |
transcript_path | ./README.md | SET TRANSCRIPT PATH [path] |
include_yaml_islands | true | SET YAML ISLANDS [on|off] |
include_links | true | SET LINKS [on|off] |
link_format | markdown | SET LINK FORMAT [markdown|plain|none] |
Transcript paths are relative to adventure directory:
./README.md(default)./logs/session-log.md./narrative/chapter-1.md
Example output with all flags ON:
You're in the pub with Marieke.
You examine the lamp:
object: id: brass-lamp state: lit oil: 75% # Warm. Faithful. Flickering slightly.
Gameplay
| Parameter | Default | Chat Command |
|---|---|---|
difficulty | normal | SET DIFFICULTY [easy|normal|hard] |
SIMULATION.yml Structure
simulation:
turn: 47
paused: false
parameters:
git:
auto_commit: true
auto_push: false
gameplay:
difficulty: normal
permadeath: false
display:
show_mechanics: false
player:
character: characters/don-hopkins/
location: pub/
party:
members: [characters/don-hopkins/, pub/cat-cave/terpie.yml]
selection:
targets: []
active_buffs: []
world_state: {}
flags: {}
Commands
| Command | Effect |
|---|---|
STATUS | Current simulation state |
SHOW SETTINGS | List all parameters |
SET [param] [value] | Configure parameter |
GET [param] | Query parameter value |
PAUSE / RESUME | Time control |
TICK [n] | Force advance turns |
SAVE / LOAD | Persistence |
Git Time Machine
With auto_commit: true, every turn is a git commit:
# Commits look like:
Turn 47: Entered pub
Turn 48: Ordered Monkey's Blessing
Turn 49: Pet Terpie (+Serenity buff)
Time travel commands:
REWIND [n]— Go back n turnsBRANCH [name]— Create alternate timelineTIMELINES— List all branchesMERGE TIMELINE [branch]— Merge narratives
See Also
- ONE-STEP-TRAP.md — Sutton temporal abstraction vs micro-rollout; Urban Safari field case
- examples/one-step-trap.yml — machine-readable skill cross-links
- time — Turn tracking, duration
- party — Party and selection
- buff — Active effects
- character — Player state
- adversarial-committee — Decision-making within simulation
- speed-of-light — Multi-agent simulation in one call
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
simulation- Source
- github.com/simhacker/moollm