Skill Creator (with Superpowers Enforcement)

SkillFiles & storage

This skill should be used when the user asks to 'create a skill', 'improve a skill', 'edit a skill', 'add a skill to a plugin', 'add enforcement patterns', 'add Iron Laws or fact rows', 'fix a skill description', 'audit skill enforcement', or needs to substantially create or edit any SKILL.md file, including a single skill inside a plugin. Use plugin-creator only for plugin-level work (manifest, hooks wiring, multi-component scaffolding).

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Skill Creator (with Superpowers Enforcement) skill

What this skill tells your AI

The instructions your AI receives, as published by edwinhu/workflows in skills/skill-creator/SKILL.md and read by ahel’s review.

What this skill carries — grep references/ for any subject the names below miss: !d=${CLAUDE_SKILL_DIR}; command -v skill-toc >/dev/null 2>&1 && exec skill-toc "$d"; s=$HOME/.claude/skills/plugin-utils/bin/skill-toc; [ -x "$s" ] && exec "$s" "$d"; echo "(skill-toc unavailable: references and scripts are NOT listed here — install the plugin-utils plugin, or start a new session so its bin/ reaches PATH)"

Shared references this plugin ships — the plugin-root corpus, indexed so an added document needs no edit here; grep it for any subject the names miss: !r=${CLAUDE_PLUGIN_ROOT}; command -v skill-toc >/dev/null 2>&1 && exec skill-toc "$r" refs; s=$HOME/.claude/skills/plugin-utils/bin/skill-toc; [ -x "$s" ] && exec "$s" "$r" refs; echo "(shared-reference index unavailable: the plugin-root references/ are NOT listed here)"

This skill wraps the built-in skill-creator:skill-creator with enforcement pattern awareness from the superpowers framework. It adds an enforcement audit layer to the skill-creator's draft-test-iterate loop.

A path-validation hook runs on your edits. hooks/validate-skill-paths.ts is registered on PostToolUse Edit|Write in hooks/hooks.json; it reports any ${CLAUDE_SKILL_DIR} / ${CLAUDE_PLUGIN_ROOT} reference resolving to a file that does not exist. It is non-blocking — read what it says. hooks/plugin-validate.ts is not registered (its only finding here is a constant symlink warning); run claude plugin validate by hand if you need it.

When This Skill Applies

All skill creation and improvement work. This skill loads instead of the built-in skill-creator because it adds enforcement awareness that the built-in version lacks.

Process

Step 1: Classify the Skill

Before drafting, classify the skill being created:

TypeDescriptionEnforcement Needs
Workflow skillMulti-phase process (like /dev, /ds, /writing)High — needs Iron Laws, gates, rationalization tables
Tool skillWraps a tool or API (like readwise, wrds, bluebook)Medium — needs Red Flags for common misuse
Knowledge skillDomain knowledge reference (like ai-anti-patterns)Low — needs trigger-only descriptions

This classification determines how much enforcement audit to apply after each draft.

Anti-Patterns: Read Before Drafting

!cat ${CLAUDE_SKILL_DIR}/../../references/creator-anti-patterns.md

<bang> in this file means a literal ! followed by a backtick. Written out, it would RUN: the parser fires on that sequence at line start or after whitespace, and a fenced code block does not protect it — nor does inline code. Both creator skills were taken offline on 2026-09-15 by their own examples, one of which executed a placeholder named cmd.

Where a thing goes — the plugin root

Claude Code auto-discovers these at a plugin root, no manifest needed (plugins-reference.md): skills/ commands/ agents/ workflows/ monitors/ hooks/ bin/ — plus two this repo deliberately does not use (see README.md's Why subagents); plugins-reference.md has the full set. Everything else is a local convention, so the names below are ours and worth keeping uniform:

directoryholdsfound by
bin/cross-plugin entry pointsthe harness puts it on PATH — callable as a bare command from any plugin, which is the ONLY way one plugin reaches another's tooling; ${CLAUDE_PLUGIN_ROOT} resolves to the CALLING plugin
constraints/rules that are scriptsthe workflow's check runner; typst-constraints lists them
references/knowledgeskill-toc, or typst-rules for a scoped corpus
rules/always-on, path-globbedthe harness injects it; install.sh links it to ~/.claude/rules/
skills/proceduresnamed in an agent's skills:, or invoked
scripts/the plugin's OWN toolingnot a rule, not knowledge, not reachable cross-plugin

Two caveats, both measured. bin/ cannot be included in plugins distributed through claude.ai organization settings. And a plugin's agents/ is the LOWEST-priority agent location and its files get scoped identifiers (my-plugin:review:security), so anything routing by bare name wants ~/.claude/agents/ instead — which is scanned recursively, with only the name field deciding identity.

Generic tooling belongs in plugin-utils, never in a leaf plugin. skill-toc sat in workflows/bin/ first; workflows already depends on typst, so the first typst skill wanting a TOC would have closed a cycle. Do not add a dependencies: field to declare that — doing so on 2026-09-15 made all three plugins fail to load (Unknown skill: typst:typst in a fresh session) until the manifests were reverted. The marketplaces are not registered with Claude Code, and a dependency on one it does not know takes the depending plugin down rather than warning.

Step 1b: Check for Mechanical Enforcement Opportunities

Before drafting, identify what should be mechanically enforced rather than prompt-enforced. Four mechanisms are available, each resolving at a different time:

MechanismResolves atGives youUse for
${CLAUDE_SKILL_DIR}Skill loadA path stringScript paths in Bash templates
<bang>command`` (bang)Skill loadCommand stdout as inline textInjecting reference files, environment state
Scoped hooks (Pre/PostToolUse)Each tool callPass/fail gateMechanically checkable constraints
SessionStart hook (once: true)Session startValue written to a fileExpensive computations (API calls, index builds)

After editing any SKILL.md, run the skill-shape probe over the plugin: bun ${CLAUDE_PLUGIN_ROOT}/skills/skill-creator/scripts/sc-probe.ts --target <plugin-dir>. It computes every rule this file states that a string can settle — the TOC bang on every skill, the four ways a bang aborts a load, a path the prose cannot resolve from the skill's own base directory, and a constraint key no loader reads. bin/plugin-audit runs it, so a finding fails the audit rather than waiting for a reader.

Adding a reviewLenses entry or a checker script? Run bun ${CLAUDE_PLUGIN_ROOT}/skills/plugin-creator/scripts/pc-probe.ts --target <plugin-dir> afterwards — it computes whether the new lens or engine is a second one in its domain, and whether the old one still works.

${CLAUDE_SKILL_DIR} — Script Path References

Use directly in Bash command templates — substituted at skill load time to the full absolute path:

# ✅ CORRECT: Variable substituted at load time, Claude sees literal path
uv run python3 "${CLAUDE_SKILL_DIR}/scripts/my_script.py" --arg value

# ❌ WRONG: Broken $() subshell — executes script with no args, captures garbage
SCRIPT=$(${CLAUDE_SKILL_DIR}/scripts/my_script.py) && uv run python3 "$SCRIPT" --arg value

The $() indirection pattern is a common mistake. It tries to execute the script in a subshell and capture its stdout — but scripts require arguments and fail with no args, leaving the variable empty.

Bang-Backtick Injection (<bang>command``)

Bangs run a shell command at skill load time and inline the stdout into the prompt text. Use them to inject content, not paths:

Use CaseExample
Auto-load a reference filea bang that cats one file from the skill's own references/
Run a script whose OUTPUT is the context<bang><the skill's own scripts dir>/ ``

Those two are the whole point: references/*.md and scripts/*.{py,ts,sh} sitting beside the skill. A bang earns its place when the content must be COMPUTED — an index that must match a corpus, a count, a live status. Static prose belongs in the file.

A bang fires in a file that is INVOKED, and is dead text in one INJECTED as ambient context. It expands in SKILL.md loaded via Skill() and in .claude/commands/*.md. It does NOT expand in an agent .md, in CLAUDE.md at either tier, or in a skill reached by Read() — silently, with no error, whatever the upstream docs say. Measured; see ${CLAUDE_PLUGIN_ROOT}/references/bang-reach.md for the table and the failure modes (non-zero exit aborts the invocation; a denied permission rule aborts it with no prompt).

The two TOCs — a skill's own references/ and scripts/

A skill IS a SKILL.md with a references/ folder and a scripts/ folder, and Claude is told the base DIRECTORY but never the contents. A skill load injects Base directory for this skill: <path> plus the SKILL.md body; nothing lists either folder. So anything the prose does not name is invisible — measured 2026-09-14, 16 of 219 reference files across 10 skills, and 48 of 156 scripts, a third of them.

One line emits both — skill-toc lives in plugin-utils/bin/, and Claude Code adds every enabled plugin's bin/ to the Bash tool's PATH, so it is callable as a bare command from ANY plugin's SKILL.md. That PATH entry is the whole reason it can sit in a plugin none of its callers belong to. ${CLAUDE_PLUGIN_ROOT} would not reach it: that resolves to the calling plugin. (Documented at code.claude.com/docs/en/plugins-reference — with the caveat that bin/ cannot be included in plugins distributed through claude.ai organization settings.)

<bang>`skill-toc ${CLAUDE_SKILL_DIR}`

skill-toc <skill-dir> [refs|scripts] renders references with every ## heading — a filename routes badly and a heading routes well — and scripts with each file's real summary. Cost is 1.9–2.5% of the bytes indexed, which is what makes progressive disclosure work: the agent reads the two files it needs, not thirty. Pair it with one line of prose, since content search cannot happen at load time (there is no query yet):

The names and headings are the index; for a subject none of them carries, grep -il <term> over this skill's own references/ directory.

Why a script and not a one-liner. The extraction is fiddly and every wrong version is silent: a shebang, a PEP 723 /// script block, set -euo pipefail and a lint pragma are each line 1 of a real file here, and a sed pipeline reported all four as the summary. skill-toc requires a genuine comment block and prints NO SUMMARY LINE otherwise — naming what is undocumented rather than hiding it behind noise. 26 of 168 scripts in this plugin print it today.

It exits 2 on an empty or missing directory. That is not fastidiousness: a bang command exiting 1 is TOLERATED by the parser, so an empty listing loads the skill reading as "this skill has no references". plugin-utils/tests/skill-toc.test.ts pins every case above.

Scoped Hooks (PreToolUse / PostToolUse)

Hooks in skill frontmatter fire only while the skill is active — automatically cleaned up when the skill finishes:

hooks:
  PreToolUse:
    - matcher: "Write"
      hooks:
        - type: command
          command: "uv run python3 ${CLAUDE_PLUGIN_ROOT}/hooks/guard.py"
  PostToolUse:
    - matcher: "Edit|Write"
      hooks:
        - type: command
          command: "uv run python3 ${CLAUDE_PLUGIN_ROOT}/hooks/lint.py"

⚠️ Hook-command variable rule: use ${CLAUDE_PLUGIN_ROOT} in hook command: fields — not ${CLAUDE_SKILL_DIR}. The latter is for skill content (markdown body, bang-backtick commands). Hook frontmatter is a different substitution context; mixing these up causes silent failures when the hook fires outside an active Skill() session. See workflow-creator Step 3b for the April 2026 incident.

Enforce with HookKeep as Prompt
File path/extension guardsFact rows (incident-grounded)
Missing prerequisite file checksIron Laws with drive-consequence framing
Tool parameter validationRed flags (judgment-based, action-targeted)
Post-edit lint/format checks"Why" explanations
Outline-before-prose guardsDeviation rule classification
SessionStart Hooks for Expensive Resolutions

For values that genuinely require expensive computation (API calls, multi-step searches, environment probes) and are stable for the session:

hooks:
  SessionStart:
    - hooks:
        - type: command
          command: "expensive-api-call --query env > .planning/CACHED_VALUE"
          once: true

Then instruct the skill to read from .planning/CACHED_VALUE. Do NOT use for path resolution (${CLAUDE_SKILL_DIR}) or content injection (bangs) — those are free at load time. See ${CLAUDE_PLUGIN_ROOT}/references/sessionstart-caching.md.

The principle: if a constraint is mechanically checkable, enforce it with a hook. If it requires judgment or motivation, keep it as prompt text. Hooks cost zero tokens and can't be rationalized away.

Step 2: Invoke the Built-in Skill Creator

Use the Skill tool to invoke the built-in skill-creator:

Skill(skill="skill-creator:skill-creator")

Follow its full process: capture intent, interview, draft SKILL.md, write test cases, run evals, iterate. The built-in skill-creator handles the eval loop — do not reimplement it.

Step 3: Enforcement Audit (After Each Draft)

After writing or revising the skill draft (and before running test cases), audit it against the superpowers enforcement patterns. Read the enforcement checklist:

!cat ${CLAUDE_SKILL_DIR}/../../references/enforcement-checklist.md

Then score the draft using the process below.

For Workflow Skills (High Enforcement)

Score against all 12 patterns. Use the scoring template from the checklist. Focus on:

  1. Iron Laws — Does the skill have absolute constraints for high-drift actions? Are they wrapped in <EXTREMELY-IMPORTANT> tags with strong framing? If they use soft language ("try to", "should", "consider"), they will be ignored — rewrite with action-masking language.

  2. Fact Rows (supersedes Rationalization Tables, v5.36.0) — Does the skill state its incident-learned knowledge as declarative facts? Each row must be non-derivable (a number, threshold, named incident, or tool quirk from observed failures — not a restatement of the rule), with the consequence framed as a property of the action (counterproductive / unhelpful / dishonest / incompetent). Legacy excuse/reality tables in existing skills count as present but should convert on next touch; never author new ones.

  3. Red Flags + STOP — Are there pattern interrupts for observable wrong actions? Must target actions ("About to X"), not intentions ("Thinking about X").

  4. Gate Functions — Does every phase transition have a verifiable exit condition? "Quality is sufficient" is not a gate. "File X contains string Y" is a gate.

  5. Trigger-Only Descriptions — Does the description contain ONLY trigger phrases? If it contains a process summary, the agent will follow the short description instead of reading the body. This is the single most common skill design mistake.

  6. Drive-Aligned Framing — Do Iron Laws and fact rows carry helpfulness-first consequences? "Skipping X is NOT HELPFUL — [concrete user harm]" is stronger than "incorrect" or "premature" because it targets the model's strongest drive. Embed in the law or fact row itself — standalone "Your Drive | Why You Skip" tables are deprecated (they restate one consequence five times).

  7. Skill Dependencies — Does each phase explicitly read and invoke the next phase? Without explicit chaining, the agent will stop and wait.

  8. No Pause Between Tasks — Does the skill prevent "should I continue?" between tasks?

8b. Flat Agent Dispatch — If the skill spawns agents that perform multiple checks or tasks, does the skill spawn them ALL directly in parallel? Or does it spawn a "dispatcher" agent that spawns its own sub-agents? Three-layer delegation (skill → agent → sub-agents) fails because sub-sub-agent results don't reliably return. The orchestrator must spawn all agents directly. See workflow-creator's Iron Law of Flat Dispatch.

  1. Delete & Restart — For protocol violations, does the skill mandate deletion of contaminated work?

  2. Staged Review Loops — Do implementation sections have review loops with iteration limits?

  3. Flowcharts as Spec — For complex processes, is there an ASCII diagram that serves as the authoritative definition?

Critical gaps = High-drift action + Absent/Weak enforcement. Fix these before running evals.

For Tool Skills (Medium Enforcement)

Score against patterns 2, 3, 5, and 10:

  • Fact Rows — What are the tool's non-derivable gotchas? (e.g., "the API validates format, not correctness — an empty response returns 200"; rate limits; auth quirks)
  • Red Flags + STOP — What wrong actions can the agent take? (e.g., calling a destructive API without confirmation)
  • Trigger-Only Descriptions — Keep description to triggers only
  • Staged Review Loops — For multi-step tool interactions, add review after each step
For Knowledge Skills (Low Enforcement)

Score against pattern 5 only:

  • Trigger-Only Descriptions — This is the most important pattern for knowledge skills. If the description summarizes the knowledge, the agent reads the summary instead of the full body.

Step 4: Reconcile Tensions

The built-in skill-creator's writing advice and superpowers enforcement patterns have a genuine tension:

skill-creator sayssuperpowers saysResolution
"Explain the why, avoid heavy-handed MUSTs""Iron Laws use strongest framing available"Both are right for different contexts. Use "explain the why" for standalone instructions. Use Iron Laws for high-drift actions where the agent will rationalize shortcuts.
"Keep the prompt lean""Add Fact Rows, Red Flags"Enforcement patterns go in the skill body, not the description. Progressive disclosure keeps it lean — move detailed facts to references/ if SKILL.md exceeds 500 lines.
"Generalize from feedback, don't overfit""Observe failure modes, add fact rows"Fact Rows ARE generalization. Each row captures a class of failures (the fact + its consequence), not a specific test case.

When the built-in skill-creator suggests removing enforcement patterns because they're "not pulling their weight" or are "oppressively constrictive MUSTs," push back if the pattern addresses a real observed failure mode. The test: did an agent actually take the shortcut this pattern prevents? If yes, keep it.

Step 4b: Keep or cut? — the trim test

Applies when editing an EXISTING skill and something reads like backstory. Ask in order; the first answer that fires decides.

#AskVerdict
1Is this fact already stated elsewhere in the file?Cut the second instance. Provenance earns its tokens once, not once per section.
2Could a strong model with no project history derive it from the rule it sits under?Cut. The rule statement carries it.
3Does it change an action — a number you would write, a command you would run, a rule you would decline to add?Keep.
4Is it the observed evidence behind a live Iron Law, lint rule, or hook?Keep, even though it reads as history. That evidence is what survives an agent's confident override; delete it and the rule becomes arguable.
  • Measured 2026-09-01 on until (191 lines): a volume-based read proposed cutting ~400 words because 31% of the file was retrospective. The trim test found one true duplicate and one bloated row — -126 words, every rule intact. The rows the volume argument would also have taken were the incidents behind lint rules G2 and G9.

Step 5: Continue the Eval Loop

Return to the built-in skill-creator's process for running test cases, grading, and iterating. After each iteration's skill revision, re-run the enforcement audit (Step 3) on the updated draft.

During the eval loop, watch for enforcement iteration signals (see "Enforcement Iteration Signals" in the anti-patterns reference loaded above).

References

  • Enforcement checklist: ${CLAUDE_PLUGIN_ROOT}/references/enforcement-checklist.md (in plugin root) — Full 12-pattern reference with templates. Discover via: ${CLAUDE_SKILL_DIR}/../../references/enforcement-checklist.md
  • Description patterns: ${CLAUDE_PLUGIN_ROOT}/references/skill-description-patterns.md (in plugin root) — The three description shapes (standalone / user-triggered, workflow-phase / orchestrator-triggered, internal-only) with templates and a migration guide for reclassifying an existing skill. Discover via: ${CLAUDE_SKILL_DIR}/../../references/skill-description-patterns.md
  • Philosophy: PHILOSOPHY.md (in plugin root) — Three pillars (phased decomposition, deterministic gates, adversarial review). Discover via: ${CLAUDE_SKILL_DIR}/../../PHILOSOPHY.md
  • Built-in skill-creator: Handles the eval loop (draft → test → grade → iterate → description optimization)

Signals

GitHub stars
21
Forks
4
Last commit
Sep 2026
Hacker News mentions
1

ahel review

  • K6low
    bundled executables the agent is told to run

Automated review, not a security audit. Ruleset v1+k2.

Advanced
Catalog kind
skill
Gateway key
skill-creator-edwinhu
Source
github.com/edwinhu/workflows