Smell — Architecture Bad Smell Detector

SkillDocs & knowledge

Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase. Produces a detailed markdown report identifying violations of architectural principles, design patterns, code quality, and performance complexity. Triggers on: smell, code smell, architecture smell, find anti-patterns, detect bad smells, complexity analysis, 代码坏味道, 架构坏味道, 反模式, 找出坏味道, 复杂度分析.

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Then ask your AI: use the Smell — Architecture Bad Smell Detector skill

What this skill tells your AI

The instructions your AI receives, as published by smallnest/goal-workflow in skills/smell/SKILL.md and read by ahel’s review.

Analyze a codebase to find violations of software architecture principles, anti-patterns, code "bad smells," and algorithmic complexity hotspots. Produce a comprehensive, actionable markdown report.

Knowledge base: This skill encodes architectural patterns, anti-patterns, code smells, and algorithmic complexity heuristics drawn from industry research and practice, including the classic code smells catalog by Martin Fowler / Kent Beck (as organized on refactoring.guru: Bloaters, Object-Orientation Abusers, Change Preventers, Dispensables, Couplers).


The Job

  1. Understand the scope — ask what part of the project to analyze (full project, specific module, or recent changes)
  2. Scan the codebase using find, grep, and Agent (Explore subagent) to gather candidate signals and evidence
  3. Validate candidates against context, callers, history, workload, and measurements before confirming findings
  4. Generate a detailed markdown report saved to tasks/smell-report-[timestamp].md
  5. Present a summary of confirmed findings and separate candidates to the user

Step 1: Scope Clarification

Ask the user:

What scope should I analyze?
  A. Entire project (thorough, may take time)
  B. Specific module/directory: [please specify]
  C. Only recently changed files (git diff)
  D. Only architectural-level issues (skip low-level code smells)

If the user doesn't specify, default to option A for small projects (< 100 files) or C for large projects.


Step 2: Evidence Gathering

Use the Explore subagent (Agent with subagent_type: "Explore") to scan the codebase for architectural patterns and anti-patterns. Run multiple parallel explorations:

Exploration Commands

Run these in parallel to gather evidence efficiently:

  1. Project Structure Scan: Map the directory tree, identify the architectural style (layered, modular monolith, microservices, etc.)
  2. Dependency Analysis: Find import/include patterns, check for circular dependencies, identify coupling hotspots
  3. Module/Component Scan: Identify God Objects (files > 500 lines), check cohesion, check single responsibility violations
  4. Pattern Detection: Look for known anti-pattern signatures (static cling, service locator abuse, leaky abstractions)
  5. Testing Scan: Check test coverage patterns, test file locations, test-to-code ratios
  6. Naming & Clarity Scan: Flag misleading names, overly generic names (Manager, Helper, Util), inconsistent naming conventions
  7. Complexity Scan: Detect algorithmic complexity hotspots — nested loops, N+1 queries, repeated scans, sort-in-loop, expensive recomputation in render paths

Key Heuristics

Heuristics are candidate signals, not findings. A line-count, nesting, naming, or Big-O match must be validated against the code's responsibility, callers, change history, workload, and intentional constraints. Do not assign severity from a threshold alone.

CategorySmellDetection Heuristic
ArchitectureBig Ball of MudNo clear directory structure; everything in root or one flat folder; no separation of concerns
ArchitectureViolated Layer BoundariesInner layers importing outer layers; infrastructure code in domain/core layer
ArchitectureMissing ArchitectureNo src/, lib/, core/ separation; SQL inline with UI code; HTTP handlers mixed with business logic
ArchitectureDistributed MonolithMicroservices sharing a database; services that can't deploy independently
ArchitectureAnemic Domain ModelModel/entity classes with only getters/setters and no behavior; all logic in services
ArchitectureCQRS Without NeedSeparate read/write models for simple CRUD; unnecessary complexity
ArchitectureOver-Layered ArchitectureExcessive layers/tiers that add pass-through code with no real value
ArchitectureOver-AbstractionSo many indirections/interfaces/generics that you get lost following the code
ArchitectureFuturistic ArchitectureSpeculative flexibility for requirements that may never come (predicting the future)
ArchitectureTechnology-Enthusiast ArchitectureShiny/unproven tech adopted in production because it's new, not because it fits
ArchitectureOverkill ArchitectureHeavyweight architecture/tech thrown at a simple problem
ArchitectureCloud/Visio ArchitectureDiagrams disconnected from the actual code and runtime reality
CouplingCircular DependenciesModule A imports B, B imports A; detected via import graph analysis
CouplingContent CouplingOne module directly accesses another's internal/private members
CouplingCommon CouplingExcessive global variables/shared mutable state; singleton abuse
CouplingStamp CouplingPassing large data structures when only a few fields are needed
CohesionGod ObjectSingle class/module > 500 lines; > 20 public methods; handles unrelated concerns
CohesionShotgun SurgeryA single change requires touching 5+ files across unrelated modules
CohesionFeature EnvyMethod calls foreign class methods more than its own class methods
CohesionData ClumpsSame group of 3+ parameters appearing together in multiple method signatures
DesignLeaky AbstractionsImplementation details (DB queries, HTTP calls) exposed through interfaces
DesignStatic ClingExcessive use of static methods; static state that prevents testability
DesignService Locator AbuseDI container passed around instead of proper constructor injection
DesignViolated SOLIDSRP violations, OCP violations (switch/if-else chains on types), ISP violations (fat interfaces)
DesignSwitch StatementsSame switch/if-else chain on a type code appearing in multiple places; should be polymorphism
DesignRefused BequestSubclass inherits methods/fields it doesn't use or overrides them to throw/no-op
DesignAlternative Classes w/ Different InterfacesTwo classes do the same thing but have differently-named methods
DesignParallel Inheritance HierarchiesCreating a subclass in one hierarchy forces a matching subclass in another
DesignSpeculative GeneralityUnused abstract classes, hooks, params, or generics "for future needs" (YAGNI)
DesignIncomplete Library ClassWrapping/patching a third-party class because it lacks needed methods
CohesionDivergent ChangeOne module changed for many unrelated reasons (opposite of Shotgun Surgery)
CohesionData ClassClass with only fields + getters/setters, no behavior (anemic data bag)
CohesionLazy ClassClass/module that does too little to justify its existence
CouplingInappropriate IntimacyTwo classes access each other's private/internal parts too much
CouplingMessage ChainsLong call chains a.getB().getC().getD() (Law of Demeter violation)
CouplingMiddle ManClass that only delegates every call to another class
CodeTemporary FieldInstance field set/used only in certain circumstances, empty otherwise
CodeDuplicated CodeIdentical/similar logic appearing in 3+ places; copy-paste patterns
CodeLong MethodMethods > 50 lines; deep nesting (> 3 levels)
CodeLong Parameter ListMethods with > 4 parameters
CodePrimitive ObsessionUsing strings/ints instead of domain types (e.g., string email instead of Email type)
CodeMagic Numbers/StringsHardcoded literals without named constants
CodeComments as DeodorantExcessive comments explaining bad code instead of refactoring
CodeDead CodeUnused imports, unreachable code, commented-out blocks
TestingNo TestsModules with zero test coverage
TestingTest-Implementation CouplingTests that assert internal implementation details instead of behavior
TestingSlow TestsTests doing real I/O, database calls, network requests without mocking
NamingVague NamesManager, Handler, Processor, Helper, Util, Service, Data, Info used excessively without context
NamingInconsistent NamingSnake_case and camelCase mixed; different patterns for same concept
ReadabilityDeep Nesting (Arrow Anti-Pattern)Loops/conditionals nested > 3 levels deep; rightward-drifting "arrow" shape hard to trace
ComplexityNested Loops (O(n^2)+)Loop inside loop; forEach inside for; map inside map; nested iteration suggesting polynomial complexity
ComplexityRepeated Linear Scanincludes()/indexOf()/.find() inside a loop; O(n*m) membership check on list instead of Set/Map
ComplexitySort-in-Loop.sort() or sorted() called inside iterative code; repeated O(n log n) when sort-once suffices
ComplexityN+1 Query PatternDatabase/API/HTTP call inside a loop; fetch/query/execute/findMany per iteration instead of batch
ComplexityRender-Path Recompute.filter().map().sort() chains in component render body; expensive transforms without memoization
ComplexityPairwise ComparisonNested iteration comparing every element with every other; O(n^2) when sort+two-pointer would be O(n log n)
ComplexityUnnecessary RecomputeSame expensive computation repeated without caching; missing useMemo/memo/lazy eval
ComplexityWrong Data StructureArray used where Set/Map would give O(1) lookup; List where Queue/Heap/Stack is natural fit

Step 3: Report Generation

Finding Identity and Evidence

Process every candidate in three stages:

  1. Candidate detection: static patterns, file metrics, and dependency scans produce candidates only.
  2. Context validation: read the implementation and relevant callers; check change frequency, input size, runtime frequency, framework constraints, generated/vendor status, and existing mitigations.
  3. Finding confirmation: merge candidates with the same root cause, affected path, failure/change scenario, and remediation direction into one finding.

Count findings by independent root cause, never by the number of principles they implicate. Use one Primary principle and optional Related principles. SOLID is an umbrella label; use SRP, OCP, or DIP as the primary label when the evidence supports a specific lens, without also creating a separate SOLID finding.

Canonical 11-Principle Matrix

PrincipleConfirming evidenceCommon false positive / constraint
SOLIDA design problem spans multiple SOLID lenses or no narrower lens is reliableDo not duplicate a specific SRP/OCP/DIP finding
DRYThe same business rule or knowledge must change in multiple placesSimilar syntax that is expected to evolve independently
KISSExtra layers, indirection, or machinery add cost without observable leverageA small abstraction that removes real complexity
YAGNIUnused extension points, parameters, adapters, or speculative requirementsA tested seam required by an existing boundary or change
SRPMultiple independent reasons to change, supported by responsibilities or change historyFile size or method count alone
Open/Closed (OCP)Adding a known variant repeatedly modifies stable branching logicOne simple, local conditional
Dependency Inversion (DIP)High-level policy directly depends on concrete infrastructure, harming replacement or testingAdding an interface for a single stable implementation
CompositionInheritance causes unwanted coupling, refused behavior, or inseparable variation axesReplacing every valid inheritance relationship mechanically
Separation of ConcernsBusiness policy, I/O, presentation, or persistence concerns leak across boundariesA deliberately thin boundary adapter
Fail FastInvalid input, state, or dependency propagates until a distant operation failsIntentional aggregation, retry, or deferred validation semantics
Measure FirstA performance, scale, or optimization claim lacks a baseline or representative workloadStatic complexity reported as a measured bottleneck

For each confirmed finding, record evidence strength (Measured, Observed, or Inferred) separately from confidence (High, Medium, or Low/Candidate). Evidence strength does not imply severity.

Severity Rubric

  • Critical: correctness, reliability, security, data consistency, or measured system-level impact; normally requires high confidence.
  • Warning: clear reach or repeated change/runtime cost with a concrete maintenance or runtime consequence.
  • Suggestion: local, low-frequency, or limited-impact improvement with evidence.
  • Candidate requiring measurement: static signal with unknown impact; exclude it from severity totals and put it in a separate report section.

Generate the report in this structure:

# Architecture Smell Report

**Project:** [project-name]
**Scope:** [scope description]
**Date:** [date]
**Analyzer:** smell skill (Ducc)

---

## Executive Summary

[2-3 paragraph summary of confirmed findings only: architectural style detected, overall health assessment, and top 3-5 critical issues. Mention candidates separately.]

---

## Architectural Style Detected

[Identify the architectural style: Layered, Modular Monolith, Microservices, Hexagonal, Clean Architecture, or Big Ball of Mud]

### Style Expectations vs. Reality

| Expectation | Reality | Status |
|-------------|---------|--------|
| [e.g., Clear layer separation] | [what was found] | ✅/⚠️/🔴 |

---

## Findings by Category

### 🔴 Critical Issues (Must Fix)

[Issues that fundamentally undermine architecture]

### 🟡 Warnings (Should Fix)

[Issues that degrade maintainability but don't block function]

### 🔵 Suggestions (Nice to Fix)

[Minor improvements that would increase quality]

### Candidates Requiring Measurement

[Static candidates whose runtime impact, change frequency, or workload is not yet established. These do not count toward severity totals.]

---

## Detailed Findings

### Finding #1: [Title]

- **Category:** [Architecture/Coupling/Cohesion/Design/Code/Testing/Naming/Complexity]
- **Severity:** 🔴 Critical / 🟡 Warning / 🔵 Suggestion
- **Anti-Pattern:** [Name of anti-pattern]
- **Location:** [file:line references and relevant callers]
- **Confidence:** [High/Medium]
- **Evidence strength:** [Measured/Observed/Inferred]
- **Failure or change scenario:** [Concrete scenario]
- **Primary principle:** [Most specific principle]
- **Related principles:** [Explanatory only; do not count separately]
- **Description:** [What was found and why it's a problem]
- **Evidence:** [Code, dependency, history, or measurement]
- **Measured/observed impact:** [Reach, frequency, consequence, or baseline]
- **Recommendation:** [Smallest justified refactoring]
- **Verification:** [How to prove behavior and impact]

---

## Dependency Graph Analysis

[Summary of module dependencies, circular dependencies found, coupling hotspots]

---

## Module Health Scorecard

| Module | Lines | God Object Risk | Coupling | Cohesion | Test Coverage | Health |
|--------|-------|----------------|----------|----------|---------------|--------|
| [name] | [N] | [Low/Med/High] | [Low/Med/High] | [Low/Med/High] | [% or N/A] | 🟢/🟡/🔴 |

---

## Smell Distribution

Count only deduplicated confirmed findings by their primary category. Related principles and candidates do not affect these totals.

| Category | Count | Critical | Warning | Suggestion |
|----------|-------|----------|---------|------------|
| Architecture | [N] | [N] | [N] | [N] |
| Coupling | [N] | [N] | [N] | [N] |
| Cohesion | [N] | [N] | [N] | [N] |
| Design | [N] | [N] | [N] | [N] |
| Code | [N] | [N] | [N] | [N] |
| Testing | [N] | [N] | [N] | [N] |
| Naming | [N] | [N] | [N] | [N] |
| Complexity | [N] | [N] | [N] | [N] |

---

## Refactoring Roadmap

Order work by impact, confidence, dependency sequence, and verification cost—not by principle count or smell name. Put only high-confidence, verifiable findings in Immediate Actions; for candidates, recommend the next measurement instead of a rewrite.

### Immediate Actions (This Sprint)
1. [Actionable fix 1]
2. [Actionable fix 2]

### Short-Term (1-3 Months)
1. [Structural improvement 1]
2. [Structural improvement 2]

### Long-Term (3-12 Months)
1. [Architectural transformation 1]
2. [Architectural transformation 2]

---

## Appendix: Anti-Pattern Reference

[A condensed reference of anti-patterns checked, with brief descriptions]

Step 4: Save and Present

Save the report to tasks/smell-report-[YYYY-MM-DD-HHmm].md and present a brief summary to the user.


Anti-Pattern Knowledge Base

This section documents the architectural anti-patterns and bad smells the skill knows about.

Architectural Anti-Patterns

Big Ball of Mud

The most common de-facto architecture. A haphazardly structured, sprawling system with no perceivable architecture. Characterized by:

  • Promiscuous sharing of information between distant elements
  • Global or duplicated important state
  • Structure eroded beyond recognition or never defined
  • Repeated expedient repair ("duct tape and bailing wire")
  • Forces: Time pressure, cost, inexperience, complexity, change, scale
  • Remedy: Define architecture boundaries, refactor incrementally, apply SHEARING LAYERS, KEEP IT WORKING
Distributed Monolith

Microservices that must be deployed together. Symptoms:

  • Services share a database
  • Synchronous chains of service calls
  • Changes require coordinated deployments
  • Remedy: Decouple data stores, introduce async messaging, enforce bounded contexts
Anemic Domain Model

Domain objects with only getters/setters (data bags), all logic in services. Violates:

  • "Tell, Don't Ask" principle
  • Rich Domain Model pattern from DDD
  • Remedy: Move behavior into domain objects, use domain services only for cross-aggregate operations
God Object

A class that knows too much or does too much. Characteristics:

  • 500 lines or > 20 public methods

  • Handles unrelated concerns
  • Difficult to test in isolation
  • Single Responsibility Principle violation
  • Remedy: Extract cohesive groups of methods into dedicated classes
Leaky Abstractions

Abstractions that expose implementation details. Signs:

  • Interface methods named after implementation (e.g., SaveToPostgres, FetchFromRedis)
  • Consumers catching implementation-specific exceptions
  • Configuration details exposed through abstractions
  • Remedy: Design interfaces from the consumer's perspective, hide implementation details
Static Cling

Excessive use of static methods/state. Problems:

  • Untestable (can't mock static calls)
  • Hidden dependencies
  • Thread-safety issues with static state
  • Remedy: Use dependency injection, convert stateless statics to instance methods
Service Locator Abuse

Using a service locator instead of dependency injection. Issues:

  • Hidden dependencies (dependencies not visible in constructor)
  • Runtime errors instead of compile-time errors
  • Testing difficulty
  • Remedy: Use constructor injection, register dependencies at composition root
Violated Layer Boundaries (Clean/Onion/Hexagonal Architecture)

In layered architectures:

  • Clean Architecture: Outer layers (frameworks) leaking into inner layers (use cases, entities)
  • Onion Architecture: Infrastructure concerns in domain core
  • Hexagonal Architecture: Business logic coupled to specific adapters instead of ports
  • Remedy: Apply dependency inversion, define clear port interfaces
CQRS Overuse

Applying CQRS to simple CRUD. Signs:

  • Separate read/write models for trivial data access
  • Event sourcing when events don't add business value
  • Unnecessary complexity
  • Remedy: Use CQRS only when read/write models genuinely differ or have different scaling needs
Vertical Slice Contamination

In Vertical Slice Architecture:

  • Cross-slice coupling (one feature directly calling another)
  • Shared service classes undermining slice independence
  • Remedy: Use events/messages for cross-slice communication, duplicate simple logic if needed

Top Ten Software Architecture Mistakes

A set of architecture-level anti-patterns describing over- and under-engineering. The common thread: architecture disconnected from real needs and reality. The opposite extreme (too little architecture) is equally a smell.

Over-Layered / Multitier Architecture

"Layers on layers on layers." Adding tiers beyond what the problem needs:

  • Each layer just forwards calls to the next with no transformation or value
  • Simple read requires touching 6+ classes across 4 layers
  • Remedy: Collapse pass-through layers; keep only layers that carry real responsibility
Over-Abstraction

Abstraction piled on until the code is impossible to follow:

  • Excessive interfaces, generics, factories, and indirection for single implementations
  • You can't tell what actually runs without stepping through many hops
  • Remedy: Inline single-implementation abstractions; abstract only at real variation points (rule of three)
Futuristic Architecture

Solution built for imagined future requirements that no one can actually predict:

  • Extensibility points, plugin systems, config knobs nothing uses
  • Most speculative flexibility is wasted effort — closely related to Speculative Generality and YAGNI
  • Remedy: Build for today's known requirements; add flexibility when a real second case arrives
Technology-Enthusiast Architecture

New/shiny technology put into production because the architect liked it:

  • Unproven tech adopted without validating it fits the problem or scales
  • Chasing trends over stability
  • Remedy: Evaluate tech against actual requirements; prefer proven tools; prototype before committing
Overkill Architecture

A simple problem solved with a disproportionate amount of architecture and technology:

  • Microservices, event sourcing, k8s for a CRUD app with a handful of users
  • Remedy: Match architecture weight to problem size (KISS); start simple, evolve when justified
Cloud / Visio Architecture

"Architecture" that exists only in nice diagrams, disconnected from the code and runtime reality:

  • Diagrams don't match what's actually deployed; boxes and arrows with no code correspondence
  • Remedy: Keep architecture docs grounded in and verified against the real system

Note on the opposite extreme: total lack of architecture (no boundaries, no structure) is equally a smell — see Big Ball of Mud and Missing Architecture. Both under- and over-engineering are failures.

Coupling & Cohesion Smells

Circular Dependencies

Module A → Module B → Module A. Detected via:

  • Import graph analysis
  • "Cannot access before initialization" errors
  • Remedy: Extract shared interface/common module, apply dependency inversion
Content Coupling

One module directly modifying another's internal state. Signs:

  • Direct field access across module boundaries
  • friend/package-private abuse
  • Remedy: Use public APIs, encapsulate internal state
Common Coupling (Global State)

Multiple modules depending on shared global mutable state:

  • Global variables, singletons with mutable state
  • Ambient context (e.g., CurrentUser static property)
  • Remedy: Parameterize, use dependency injection, make state explicit

Shortened here. Read the whole file on GitHub.

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