Native iOS Runtime Debugging
SkillDocs & knowledgeProves iOS build/install/launch truth and triages hangs, crashes, jank, memory kills, and stale builds. Use when simulator, bundle, or runtime performance state is in doubt.
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Then ask your AI: use the Native iOS Runtime Debugging skill
What this skill tells your AI
The instructions your AI receives, as published by vasilyu1983/ai-agents-public in frameworks/shared-skills/skills/software-ios-runtime-debugging/SKILL.md and read by ahel’s review.
Use this skill when the core problem is not app architecture or visual design, but runtime truth: did the current binary build, install, launch, and render on the intended simulator or device — and once that's proven, is the live complaint a hang, a crash, jank, a memory kill, or a launch-time regression?
This skill owns stale-build suspicion, simulator drift, malformed .app bundles, missing executables, XcodeGen resource packaging mistakes, and the proof loop required before trusting screenshots, UI behavior, or downstream API/auth debugging. It also owns classifying and diagnosing live runtime performance and stability complaints once that proof exists: hangs and watchdog kills, crash symbolication, jank against frame budgets, Jetsam/memory pressure, and launch-time measurement traps.
Quick Reference
| Symptom | First Move | Notes |
|---|---|---|
| Screenshot does not match source | Uninstall -> install -> launch | Assume stale app first |
| Tool cannot read a simulator screenshot temp path | Re-capture from the current simulator | Temp screenshot files expire or move. Do not treat a missing temp path as invalidating the user's visible report |
| Install says app is missing executable | Inspect built .app bundle | Verify Info.plist and executable path before touching Swift |
| Simulator behaves inconsistently | Prove destination, boot, install, launch state | Do not debate UI until runtime truth exists |
| XcodeBuildMCP is unavailable | Fall back to xcodebuild, simctl, xcresulttool | Switch immediately |
| Auth appears to succeed but next screen is unauthenticated | Inspect token persistence and auth propagation after fresh launch | Do not redesign UI first |
| Push works on Xcode build but fails on TestFlight | Inspect archived entitlements and newest backend device row | Wrong APNs environment is more likely than feature-code regression |
APNs returns BadDeviceToken for older installs | Check device-row environment and staleness first | Often stale tokens or env mismatch, not a current-device blocker |
Push tap opens to black screen, freeze, or _performBlockAfterCATransactionCommitSynchronizes | Start at references/swift-concurrency-crash-triage.md; web-search the exact symbol before any code review | Known root cause family: nonisolated async UN delegate + nested MainActor.run, bare Task { } in @MainActor class, actor → @MainActor round-trip, @Sendable async closure, or SCNView updateUIView scene reassign. Separate transport proof from push-open proof: if APNs accepted delivery and the banner appeared, the bug is app-side |
App stuck on a stale binary after ⌘R | Delete DerivedData + delete app from device + reopen Xcode + reinstall | Xcode incremental build sometimes fails to detect actor isolation changes and reuses cached object files. Verify the fresh binary is on the device with the DEBUG marker print pattern (temporary print("[<class>] build marker — <date>") in a class init). See references/swift-concurrency-crash-triage.md → "iOS app builds fine in terminal but Xcode shows compile errors, or device runs old binary" |
| Cold-start push tap re-crashes on every relaunch | Delete + reinstall to clear pendingRoutePath in UserDefaults | A prior crashed launch staged a route in UserDefaults that the next cold launch tries to consume and re-crashes on before recovery. Primary bug is higher up (one of the Swift Concurrency patterns); this is the persistent secondary symptom. See references/swift-concurrency-crash-triage.md → "app freezes/black-screens on push tap AND persists across cold relaunches" |
| UITest env var is present but the wrong screen is captured | Verify branch execution and a screen-specific accessibility marker | Process env alone is not runtime proof |
| Route state changes but the destination never appears | Prefer a direct presentation hook for isolated proof | NavigationStack state is not the same as a visible screen |
| "cannot find X in scope" after adding new files | XcodeGen project not regenerated | Regenerate: scripts/generate-xcodeproj.sh or xcodegen generate |
"cannot find X in scope" in a .pbxproj project after adding files | New file not added to target membership | Add the file to the target before touching Swift feature code |
| CoreSimulatorService "Connection refused" | Simulator service crashed | Use generic/platform=iOS destination instead of simulator; or restart Simulator.app |
| DerivedData write failure / sandbox error | Build sandbox restrictions | Use dangerouslyDisableSandbox: true for xcodebuild, or build from Xcode.app |
| Canvas view renders empty on cold start | animatedProgress starts at 0, .onAppear fires before data loads | Start progress at 1 or trigger animation on data arrival |
| Swift "failed to produce diagnostic" | Type inference overload in complex ViewBuilder | Simplify: inline optional views, remove AnyView, split large computed properties |
| 401 from a backend route with a valid JWT | Check whether the route or middleware defaults to cookie or session auth | Explicitly enable bearer or JWT auth for that route, and keep privileged server clients behind the server boundary |
| 404 with the correct endpoint name | Inspect base URL and route-prefix composition before changing client code | Double-prefixed path segments such as /api/api/... and environment-specific base URLs are common culprits |
| PATCH or UPDATE returns 200 but no data changes for a first-time record | Check whether the write path assumes the row already exists | Use explicit insert-or-update (upsert) or create-on-miss behavior when the domain allows it |
| "Copy Bundle Resources contains entitlements" warning | Check whether the entitlements file was added as a bundled resource | Keep entitlements in signing configuration only; exclude them from copied app resources |
Background xcodebuild … | tail -N output file stays 0 bytes until exit | Looks like a stall; not one | tail emits only when its input stream closes. Combined with run_in_background, the output file appears empty for the entire 3–8 minute xcodebuild run, which looks stuck but is actually normal. Alternatives: 2>&1 | tee output.log for live progress, or drop tail entirely and accept the full output. The tail -N recipe trades live visibility for clean final output — pick based on whether you need progress signals during the run |
| Simulator boot + install takes 2–5 min before first test output | First xcodebuild output appears ~90–120s after start | Not a stall. The sequence is: compile → xcodebuild starts → simulator boot → install .app → TEST HOST launch → first Test Case '…' line. During this window the output file may be 0 bytes or contain only build headers. Wait for the background Bash task completion notification rather than polling |
| API returns English on a localized screen even after locale-picker change | Stored profile locale wins over explicit request locale | Request-locale priority should be explicit override (?locale= or equivalent) > Accept-Language header > stored profile. If the priority is inverted, localized clients can get cached content under the wrong locale contract |
EXC_BREAKPOINT in LocalizationStore.resolvedTemplate / LocalizationStore.text | Inspect generated locale catalogs and their source generator | This is usually a missing-key assertion in the app bundle, not a SwiftUI layout or simulator problem. Patch the durable locale source, regenerate, and run key coverage before continuing UI work |
| Raw test output too long to skim | xcodebuild test emits ~10k-50k lines for a full run | Pipe through xcbeautify for design-review loops, or use -quiet + trailing | tail -200 for the final summary. For background runs where you want the pass/fail gate only, grep -E "(TEST SUCCEEDED|TEST FAILED|Executed.*tests)" gives a one-line outcome |
| Xcode Cloud build fails with "The file X couldn't be opened" for a committed-looking file | Check git ls-files for the path, not just ls | Classic "works on my machine" failure mode: a gitignored folder contains some tracked files (added pre-gitignore) and some untracked generated files. Local builds regenerate the missing file; Xcode Cloud clones only what is actually committed. Fix with git add -f <path>; verify no new file added to the folder is ever untracked |
Local Ld failed + "file couldn't be opened" immediately after xcodegen | Delete ~/Library/Developer/Xcode/DerivedData/<project>-*, not just xcodebuild clean | XcodeGen reshuffles file-reference UUIDs in project.pbxproj. DerivedData's build manifest is keyed by those UUIDs, so the cached build plan dangles. xcodebuild clean does not purge DerivedData; a project's repo-level scripts/clean-ios.sh typically does both |
Xcode Cloud xcodebuild exits with 65, no clear error in the summary view | Expand the "Building project …" row; exit 65 is Apple's generic compile/link failure code | Usual culprits (in order of frequency on Xcode Cloud): missing generated file that the pbxproj references (Info.plist, manifest.json, locale JSON), App ID capability missing for an entitlement declared in .entitlements (Push, Sign in with Apple, Associated Domains), no team selected in the Xcode Cloud workflow, provisioning profile lookup failed. The one-line summary is always "non-zero exit code 65" — root cause only appears in the nested log |
| Xcode Cloud ci_post_clone.sh not taking effect | Verify path, permissions, and that the step ran | Must be at ci_scripts/ci_post_clone.sh (exactly — convention-based, no configuration). Must be chmod +x. Must exit 0. Its log appears under the Post-Clone step in the Xcode Cloud build log; if you see "Post-Clone script not found at ci_scripts/ci_post_clone.sh" the hook is not recognised. Same convention for ci_pre_xcodebuild.sh and ci_post_xcodebuild.sh |
| Xcode Cloud build needs a sibling repo that doesn't exist on CI | Don't try to clone it inside ci_post_clone; commit the generated output instead | Xcode Cloud clones only one repo into /Volumes/workspace/repository. Scripts that cd ../<sibling>/<path> will fail because the sibling is absent. Commit the exported artefacts (locale JSONs, manifests, generated bundles) into the building repo, even if the build step is gitignored locally. Prefer git add -f over relaxing the ignore rule so new untracked files don't silently regress |
App terminates with 0x8badf00d / WATCHDOG reason | Not a code crash — a callback (scene-create, background task) failed to return in time | Read the reason string for which subsystem timed out; treat as a hang that ran out the clock. See references/runtime-performance-triage.md |
| Process still alive but input goes unanswered | Hang, not crash — no crash log will exist | Capture a main-thread backtrace via the Hangs instrument or lldb bt all; do not search for a nonexistent crash report |
| Scrolling or animation stutters but the app stays responsive | Jank — a missed frame budget, not a hang | Profile with Hitches/SwiftUI Profiler, not the Hangs template. 60 Hz = 16.67 ms/frame, ProMotion 120 Hz = 8.33 ms/frame (adaptive, not fixed) |
| App disappears with no crash log after memory growth | Suspect a Jetsam kill | Confirm via MXMemoryExceptionDiagnostic or a jetsam event report; do not assume a normal crash was swallowed. Apple publishes no official per-device memory-limit table — treat any specific MB figure as empirical |
| "Main thread blocked" in a trace, but the code path looks fine | Possible priority inversion, not main-thread overwork | Check the QoS of every thread in the backtrace before moving work off main; a low-priority thread holding a lock the main thread needs looks identical to a slow main-thread task |
| Launch-time regression only shows up in some samples | Prewarming skew | The OS may prewarm the process before the user taps the icon; there is still no supported API to detect or opt out of it. Treat a single launch sample as unverified — use MetricKit's launch-type-bucketed metrics or a large field sample |
| MetricKit payload never arrives during local testing | Expected — MetricKit only reports from App Store/TestFlight builds | It does not fire in Simulator or local Debug builds; ship to TestFlight before relying on it for verification |
When to Use This Skill
Use this skill to:
- Prove a fresh uninstall/install/launch loop for a native iOS app
- Diagnose stale installs or stale screenshots in simulator-driven workflows
- Inspect built
.appbundles when installation fails - Debug simulator boot, shutdown, destination, and launch-state drift
- Investigate XcodeGen, resource packaging, bundle executable, or
Info.plistpath problems - Establish runtime truth before routing to feature implementation, design, or test skills
- Classify a live complaint as a hang, a crash, jank, a memory (Jetsam) kill, or a launch-time regression before choosing a fix
- Read Instruments, MetricKit, or crash-symbolication output and judge whether a lab fix will actually move field metrics
Core Workflow
- Discover the project entrypoint: workspace or project, scheme, configuration, destination, and bundle ID.
- Check tool reality: use XcodeBuildMCP only if it is actually callable in the current runtime.
- Build the app with the simplest reproducible command.
- Inspect the built
.app: verifyInfo.plist, executable name, and expected bundle contents. - Remove stale installs: uninstall the app from the target simulator or device.
- Install the freshly built bundle.
- Launch the freshly installed app and capture proof: screenshot, UI hierarchy, launch logs, and a target-screen-specific marker when isolating a route.
- Only after the app is freshly running, debug feature behavior, design, auth, or API issues.
- For push issues, also prove the binary origin (Xcode debug vs TestFlight), the signed APNs entitlement on archive builds, and the newest backend device-row environment before chasing app logic.
- Treat transport proof and push-open proof as separate gates: APNs success and a visible banner do not prove tapping is safe.
- Route onward:
- visual hierarchy and HIG review -> software-ios-design
- native feature or architecture work -> software-ios-native
- test execution and
xcresulttriage -> qa-testing-ios
ASCII Flow
iOS runtime failure
-> Capture exact Xcode, iOS, device, build, repro, and logs
-> Prove clean build, install, launch, and current binary
-> Classify: crash, hang, UI, concurrency, persistence, network, or release
-> Inspect debugger, logs, Instruments, and screenshot evidence
-> Patch the smallest failing path
-> Rerun same repro and preserve before/after proof
Runtime Proof Loop
- Prefer one bounded loop: discover -> build -> inspect bundle -> uninstall -> install -> launch -> capture evidence
- If any step fails, stop there and fix that layer before moving deeper.
- Do not trust screenshots from a simulator session that has not been tied to the current build.
- Do not trust “build succeeded” on its own; install and launch proof still matter.
- Do not stop on an unreadable temp screenshot path. Re-capture a screenshot, inspect the UI tree, or use the user's exact visible symptom to drive a focused source-level check.
- Verify isolated launch hooks at three levels: the env reached the process, the intended app branch executed, and the target screen is present through a screen-specific accessibility marker.
- If a screenshot or UI tree contradicts the expected launch hook, inspect the process env (
ps eww) and then verify the marker before trusting the capture.
Agent-Friendly Scaffold (Preventative)
Most stale-build, "cannot find X in scope", and unparseable-test-output symptoms in this skill are downstream of an Xcode project that was never set up for agents. The AppCreator pattern (Paul Solt, @PaulSolt) is the canonical recipe for scaffolding new iOS projects so agents stop generating those symptoms in the first place.
- Pattern: ship four properties together; each one breaks if removed.
- Buildable folders — agents add
.swiftfiles by writing to disk; the project picks them up withoutpbxprojregeneration. - Warnings-as-errors — surfaces deprecated APIs during the agent's own build/fix loop instead of at code review.
Makefileas the single entrypoint —make build,make run,make test. Agents do not need to learnxcodebuildflag combinations per project.xcbeautifywrapping everyxcodebuildinvocation — output stays parseable; agent does not choke on the 10–50k line wall.
- Buildable folders — agents add
- Anti-pattern: any one of these alone. Buildable folders without warnings-as-errors lets the agent ship deprecated code.
xcbeautifywithout aMakefilekeeps the flag-juggling problem. AMakefileover a non-buildable-folder project means every new file still needsxcodegenorpbxprojsurgery. - Recipe (existing repo): add
Makefilefirst (wrap whatever build command already works) → wirexcbeautifyinto that target → switch project to buildable folders → flip warnings-as-errors last (it will fail until earlier deprecations are cleaned up). Source: https://super-easy-apps.kit.com/app-creator
For diagnostic patterns when the project is already mis-scaffolded, see the Quick Reference rows on xcodegen regeneration, target membership, and xcbeautify/-quiet output filtering.
Stale-Build Heuristics
| Symptom | Suspect | Action |
|---|---|---|
| UI doesn't match current source | Stale install | Remove installed app; reinstall fresh build |
| App shows old screen after rebuild | Cached install | Remove + reinstall; inspect install logs |
| Build succeeded but app looks old | Stale DerivedData or incremental build error | Check install logs; do not keep editing feature code |
| Simulator already running, UI state surprising | Previous simulator session | Re-prove install and launch before reasoning about app state |
| Push works on Xcode build, fails on TestFlight | APNs environment mismatch | Local → sandbox; TestFlight / App Store → production; verify per-device row |
| Transport works, app freezes or crashes on push tap | Notification-open path: delegate isolation, route staging, off-main mutation | Route to swift-concurrency-crash-triage.md |
dataCorrupted + <!DOCTYPE html> response | API routing / auth bug | Log URL, curl it; do not conflate with push-open crashes |
| Route state updates but destination never appears | Presentation hook not reached | Use a direct presentation hook to prove the screen in isolation |
| Simulator unresponsive (CoreSimulatorService errors) | Simulator service crashed | Switch to generic/platform=iOS for compile-only verification |
See references/stale-build-triage.md.
Packaging and Bundle Health
- When installation fails, inspect the built
.appbundle directly. - Confirm:
Info.plisthas expanded values, not unresolved placeholders- the executable exists at the path referenced by the bundle metadata
- expected resources are copied as resources, not malformed folder references
- If the error mentions missing bundle executable, treat it as a packaging issue first.
See references/xcodegen-resource-packaging.md.
Runtime Performance Triage
Once build/install/launch truth is established, a live complaint still needs to be classified before you touch code. Hang, watchdog kill, jank, Jetsam kill, and launch-time regression have different evidence and different fix ladders — do not default to "read the code" until the failure class has a name.
- Walk the triage order: terminated-with-crash-log → terminated-with-
0x8badf00d/watchdog → alive-but-unresponsive (hang) → alive-and-responsive-but-stuttering (jank) → disappeared-with-no-crash-log (Jetsam) → slow-to-first-frame (launch). - Watch for the two most common misdiagnoses: blaming "main thread blocked" when it's priority inversion on a lower-QoS thread holding a shared lock, and trusting a single launch-time sample that may have been prewarmed.
- Instruments (Xcode 26-era), MetricKit, hang/watchdog thresholds, Jetsam behavior, frame-budget math, crash symbolication, LLDB workflows, thermal-state handling, and launch-time optimization are covered in depth in references/runtime-performance-triage.md — including which of these categories the Simulator cannot faithfully reproduce, and why lab evidence alone should never close out a field-facing performance fix.
Archive And APNs Validation
- Validate the exact
.xcarchiveselected for upload before blaming runtime code. Avoid genericfind ... .app | tail -1shortcuts when multiple archives or export folders may exist:
codesign -d --entitlements :- "$APP" 2>/dev/null
security cms -D -i "$APP/embedded.mobileprovision" | plutil -p - | grep -A2 aps-environment
- Pass condition for a TestFlight/App Store archive:
aps-environment = productionin the archived app entitlementsget-task-allow = falseaps-environment = productionin the embedded provisioning profile
- If
aps-environment = developmentorget-task-allow = true, the archive is still development-signed. If those values are correct but validation fails, inspect generated plist metadata next. - When push debugging crosses release channels, separate token-registration truth from transport truth. A common iOS/TestFlight failure is: many sandbox deliveries succeed, the only production delivery fails with
BadDeviceToken, and the phone receives nothing. Treat that as a stale-registration or invalid-production-token problem first, not as proof that APNs transport or signing is generally broken. - Recovery sequence for mixed sandbox/production device state:
- Deactivate stale iOS device rows for the affected user.
- Uninstall local/debug builds and the TestFlight build.
- Reboot the physical iPhone.
- Reinstall from TestFlight.
- Open the app, sign in, allow notifications, then cold-reopen once.
- Confirm the newest active backend device row is
push_environment = productionbefore re-sending.
- When validating backend send results, require both a successful APNs delivery with
environment = productionand actual receipt on the TestFlight-installed phone. Transport success alone is not the end of the investigation.
XcodeGen and Resource Packaging
- If the repo generates Xcode projects, inspect the generator spec before blaming Swift code.
- Wrong resource declarations can create bundles that build but do not install correctly.
- Resource-folder copies, malformed folder references, or unresolved build settings often surface as install-time failures, not compile-time failures.
Project File Discovery
When a project uses XcodeGen with sources: [path: AppName], all .swift files in that directory tree are auto-discovered — but only when the project is regenerated.
Symptom: cannot find 'MyNewView' in scope after creating a new Swift file, even though the file exists on disk.
Shortened here. Read the whole file on GitHub.
Signals
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- Last commit
- Sep 2026
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software-ios-runtime-debugging- Source
- github.com/vasilyu1983/ai-agents-public