Native iOS Runtime Debugging

SkillDocs & knowledge

Proves iOS build/install/launch truth and triages hangs, crashes, jank, memory kills, and stale builds. Use when simulator, bundle, or runtime performance state is in doubt.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Native iOS Runtime Debugging skill

What this skill tells your AI

The instructions your AI receives, as published by vasilyu1983/ai-agents-public in frameworks/shared-skills/skills/software-ios-runtime-debugging/SKILL.md and read by ahel’s review.

Use this skill when the core problem is not app architecture or visual design, but runtime truth: did the current binary build, install, launch, and render on the intended simulator or device — and once that's proven, is the live complaint a hang, a crash, jank, a memory kill, or a launch-time regression?

This skill owns stale-build suspicion, simulator drift, malformed .app bundles, missing executables, XcodeGen resource packaging mistakes, and the proof loop required before trusting screenshots, UI behavior, or downstream API/auth debugging. It also owns classifying and diagnosing live runtime performance and stability complaints once that proof exists: hangs and watchdog kills, crash symbolication, jank against frame budgets, Jetsam/memory pressure, and launch-time measurement traps.

Quick Reference

SymptomFirst MoveNotes
Screenshot does not match sourceUninstall -> install -> launchAssume stale app first
Tool cannot read a simulator screenshot temp pathRe-capture from the current simulatorTemp screenshot files expire or move. Do not treat a missing temp path as invalidating the user's visible report
Install says app is missing executableInspect built .app bundleVerify Info.plist and executable path before touching Swift
Simulator behaves inconsistentlyProve destination, boot, install, launch stateDo not debate UI until runtime truth exists
XcodeBuildMCP is unavailableFall back to xcodebuild, simctl, xcresulttoolSwitch immediately
Auth appears to succeed but next screen is unauthenticatedInspect token persistence and auth propagation after fresh launchDo not redesign UI first
Push works on Xcode build but fails on TestFlightInspect archived entitlements and newest backend device rowWrong APNs environment is more likely than feature-code regression
APNs returns BadDeviceToken for older installsCheck device-row environment and staleness firstOften stale tokens or env mismatch, not a current-device blocker
Push tap opens to black screen, freeze, or _performBlockAfterCATransactionCommitSynchronizesStart at references/swift-concurrency-crash-triage.md; web-search the exact symbol before any code reviewKnown root cause family: nonisolated async UN delegate + nested MainActor.run, bare Task { } in @MainActor class, actor → @MainActor round-trip, @Sendable async closure, or SCNView updateUIView scene reassign. Separate transport proof from push-open proof: if APNs accepted delivery and the banner appeared, the bug is app-side
App stuck on a stale binary after ⌘RDelete DerivedData + delete app from device + reopen Xcode + reinstallXcode incremental build sometimes fails to detect actor isolation changes and reuses cached object files. Verify the fresh binary is on the device with the DEBUG marker print pattern (temporary print("[<class>] build marker — <date>") in a class init). See references/swift-concurrency-crash-triage.md → "iOS app builds fine in terminal but Xcode shows compile errors, or device runs old binary"
Cold-start push tap re-crashes on every relaunchDelete + reinstall to clear pendingRoutePath in UserDefaultsA prior crashed launch staged a route in UserDefaults that the next cold launch tries to consume and re-crashes on before recovery. Primary bug is higher up (one of the Swift Concurrency patterns); this is the persistent secondary symptom. See references/swift-concurrency-crash-triage.md → "app freezes/black-screens on push tap AND persists across cold relaunches"
UITest env var is present but the wrong screen is capturedVerify branch execution and a screen-specific accessibility markerProcess env alone is not runtime proof
Route state changes but the destination never appearsPrefer a direct presentation hook for isolated proofNavigationStack state is not the same as a visible screen
"cannot find X in scope" after adding new filesXcodeGen project not regeneratedRegenerate: scripts/generate-xcodeproj.sh or xcodegen generate
"cannot find X in scope" in a .pbxproj project after adding filesNew file not added to target membershipAdd the file to the target before touching Swift feature code
CoreSimulatorService "Connection refused"Simulator service crashedUse generic/platform=iOS destination instead of simulator; or restart Simulator.app
DerivedData write failure / sandbox errorBuild sandbox restrictionsUse dangerouslyDisableSandbox: true for xcodebuild, or build from Xcode.app
Canvas view renders empty on cold startanimatedProgress starts at 0, .onAppear fires before data loadsStart progress at 1 or trigger animation on data arrival
Swift "failed to produce diagnostic"Type inference overload in complex ViewBuilderSimplify: inline optional views, remove AnyView, split large computed properties
401 from a backend route with a valid JWTCheck whether the route or middleware defaults to cookie or session authExplicitly enable bearer or JWT auth for that route, and keep privileged server clients behind the server boundary
404 with the correct endpoint nameInspect base URL and route-prefix composition before changing client codeDouble-prefixed path segments such as /api/api/... and environment-specific base URLs are common culprits
PATCH or UPDATE returns 200 but no data changes for a first-time recordCheck whether the write path assumes the row already existsUse explicit insert-or-update (upsert) or create-on-miss behavior when the domain allows it
"Copy Bundle Resources contains entitlements" warningCheck whether the entitlements file was added as a bundled resourceKeep entitlements in signing configuration only; exclude them from copied app resources
Background xcodebuild … | tail -N output file stays 0 bytes until exitLooks like a stall; not onetail emits only when its input stream closes. Combined with run_in_background, the output file appears empty for the entire 3–8 minute xcodebuild run, which looks stuck but is actually normal. Alternatives: 2>&1 | tee output.log for live progress, or drop tail entirely and accept the full output. The tail -N recipe trades live visibility for clean final output — pick based on whether you need progress signals during the run
Simulator boot + install takes 2–5 min before first test outputFirst xcodebuild output appears ~90–120s after startNot a stall. The sequence is: compile → xcodebuild starts → simulator boot → install .app → TEST HOST launch → first Test Case '…' line. During this window the output file may be 0 bytes or contain only build headers. Wait for the background Bash task completion notification rather than polling
API returns English on a localized screen even after locale-picker changeStored profile locale wins over explicit request localeRequest-locale priority should be explicit override (?locale= or equivalent) > Accept-Language header > stored profile. If the priority is inverted, localized clients can get cached content under the wrong locale contract
EXC_BREAKPOINT in LocalizationStore.resolvedTemplate / LocalizationStore.textInspect generated locale catalogs and their source generatorThis is usually a missing-key assertion in the app bundle, not a SwiftUI layout or simulator problem. Patch the durable locale source, regenerate, and run key coverage before continuing UI work
Raw test output too long to skimxcodebuild test emits ~10k-50k lines for a full runPipe through xcbeautify for design-review loops, or use -quiet + trailing | tail -200 for the final summary. For background runs where you want the pass/fail gate only, grep -E "(TEST SUCCEEDED|TEST FAILED|Executed.*tests)" gives a one-line outcome
Xcode Cloud build fails with "The file X couldn't be opened" for a committed-looking fileCheck git ls-files for the path, not just lsClassic "works on my machine" failure mode: a gitignored folder contains some tracked files (added pre-gitignore) and some untracked generated files. Local builds regenerate the missing file; Xcode Cloud clones only what is actually committed. Fix with git add -f <path>; verify no new file added to the folder is ever untracked
Local Ld failed + "file couldn't be opened" immediately after xcodegenDelete ~/Library/Developer/Xcode/DerivedData/<project>-*, not just xcodebuild cleanXcodeGen reshuffles file-reference UUIDs in project.pbxproj. DerivedData's build manifest is keyed by those UUIDs, so the cached build plan dangles. xcodebuild clean does not purge DerivedData; a project's repo-level scripts/clean-ios.sh typically does both
Xcode Cloud xcodebuild exits with 65, no clear error in the summary viewExpand the "Building project …" row; exit 65 is Apple's generic compile/link failure codeUsual culprits (in order of frequency on Xcode Cloud): missing generated file that the pbxproj references (Info.plist, manifest.json, locale JSON), App ID capability missing for an entitlement declared in .entitlements (Push, Sign in with Apple, Associated Domains), no team selected in the Xcode Cloud workflow, provisioning profile lookup failed. The one-line summary is always "non-zero exit code 65" — root cause only appears in the nested log
Xcode Cloud ci_post_clone.sh not taking effectVerify path, permissions, and that the step ranMust be at ci_scripts/ci_post_clone.sh (exactly — convention-based, no configuration). Must be chmod +x. Must exit 0. Its log appears under the Post-Clone step in the Xcode Cloud build log; if you see "Post-Clone script not found at ci_scripts/ci_post_clone.sh" the hook is not recognised. Same convention for ci_pre_xcodebuild.sh and ci_post_xcodebuild.sh
Xcode Cloud build needs a sibling repo that doesn't exist on CIDon't try to clone it inside ci_post_clone; commit the generated output insteadXcode Cloud clones only one repo into /Volumes/workspace/repository. Scripts that cd ../<sibling>/<path> will fail because the sibling is absent. Commit the exported artefacts (locale JSONs, manifests, generated bundles) into the building repo, even if the build step is gitignored locally. Prefer git add -f over relaxing the ignore rule so new untracked files don't silently regress
App terminates with 0x8badf00d / WATCHDOG reasonNot a code crash — a callback (scene-create, background task) failed to return in timeRead the reason string for which subsystem timed out; treat as a hang that ran out the clock. See references/runtime-performance-triage.md
Process still alive but input goes unansweredHang, not crash — no crash log will existCapture a main-thread backtrace via the Hangs instrument or lldb bt all; do not search for a nonexistent crash report
Scrolling or animation stutters but the app stays responsiveJank — a missed frame budget, not a hangProfile with Hitches/SwiftUI Profiler, not the Hangs template. 60 Hz = 16.67 ms/frame, ProMotion 120 Hz = 8.33 ms/frame (adaptive, not fixed)
App disappears with no crash log after memory growthSuspect a Jetsam killConfirm via MXMemoryExceptionDiagnostic or a jetsam event report; do not assume a normal crash was swallowed. Apple publishes no official per-device memory-limit table — treat any specific MB figure as empirical
"Main thread blocked" in a trace, but the code path looks finePossible priority inversion, not main-thread overworkCheck the QoS of every thread in the backtrace before moving work off main; a low-priority thread holding a lock the main thread needs looks identical to a slow main-thread task
Launch-time regression only shows up in some samplesPrewarming skewThe OS may prewarm the process before the user taps the icon; there is still no supported API to detect or opt out of it. Treat a single launch sample as unverified — use MetricKit's launch-type-bucketed metrics or a large field sample
MetricKit payload never arrives during local testingExpected — MetricKit only reports from App Store/TestFlight buildsIt does not fire in Simulator or local Debug builds; ship to TestFlight before relying on it for verification

When to Use This Skill

Use this skill to:

  • Prove a fresh uninstall/install/launch loop for a native iOS app
  • Diagnose stale installs or stale screenshots in simulator-driven workflows
  • Inspect built .app bundles when installation fails
  • Debug simulator boot, shutdown, destination, and launch-state drift
  • Investigate XcodeGen, resource packaging, bundle executable, or Info.plist path problems
  • Establish runtime truth before routing to feature implementation, design, or test skills
  • Classify a live complaint as a hang, a crash, jank, a memory (Jetsam) kill, or a launch-time regression before choosing a fix
  • Read Instruments, MetricKit, or crash-symbolication output and judge whether a lab fix will actually move field metrics

Core Workflow

  1. Discover the project entrypoint: workspace or project, scheme, configuration, destination, and bundle ID.
  2. Check tool reality: use XcodeBuildMCP only if it is actually callable in the current runtime.
  3. Build the app with the simplest reproducible command.
  4. Inspect the built .app: verify Info.plist, executable name, and expected bundle contents.
  5. Remove stale installs: uninstall the app from the target simulator or device.
  6. Install the freshly built bundle.
  7. Launch the freshly installed app and capture proof: screenshot, UI hierarchy, launch logs, and a target-screen-specific marker when isolating a route.
  8. Only after the app is freshly running, debug feature behavior, design, auth, or API issues.
    • For push issues, also prove the binary origin (Xcode debug vs TestFlight), the signed APNs entitlement on archive builds, and the newest backend device-row environment before chasing app logic.
  • Treat transport proof and push-open proof as separate gates: APNs success and a visible banner do not prove tapping is safe.
  1. Route onward:

ASCII Flow

iOS runtime failure
  -> Capture exact Xcode, iOS, device, build, repro, and logs
  -> Prove clean build, install, launch, and current binary
  -> Classify: crash, hang, UI, concurrency, persistence, network, or release
  -> Inspect debugger, logs, Instruments, and screenshot evidence
  -> Patch the smallest failing path
  -> Rerun same repro and preserve before/after proof

Runtime Proof Loop

  • Prefer one bounded loop: discover -> build -> inspect bundle -> uninstall -> install -> launch -> capture evidence
  • If any step fails, stop there and fix that layer before moving deeper.
  • Do not trust screenshots from a simulator session that has not been tied to the current build.
  • Do not trust “build succeeded” on its own; install and launch proof still matter.
  • Do not stop on an unreadable temp screenshot path. Re-capture a screenshot, inspect the UI tree, or use the user's exact visible symptom to drive a focused source-level check.
  • Verify isolated launch hooks at three levels: the env reached the process, the intended app branch executed, and the target screen is present through a screen-specific accessibility marker.
  • If a screenshot or UI tree contradicts the expected launch hook, inspect the process env (ps eww) and then verify the marker before trusting the capture.

Agent-Friendly Scaffold (Preventative)

Most stale-build, "cannot find X in scope", and unparseable-test-output symptoms in this skill are downstream of an Xcode project that was never set up for agents. The AppCreator pattern (Paul Solt, @PaulSolt) is the canonical recipe for scaffolding new iOS projects so agents stop generating those symptoms in the first place.

  • Pattern: ship four properties together; each one breaks if removed.
    1. Buildable folders — agents add .swift files by writing to disk; the project picks them up without pbxproj regeneration.
    2. Warnings-as-errors — surfaces deprecated APIs during the agent's own build/fix loop instead of at code review.
    3. Makefile as the single entrypointmake build, make run, make test. Agents do not need to learn xcodebuild flag combinations per project.
    4. xcbeautify wrapping every xcodebuild invocation — output stays parseable; agent does not choke on the 10–50k line wall.
  • Anti-pattern: any one of these alone. Buildable folders without warnings-as-errors lets the agent ship deprecated code. xcbeautify without a Makefile keeps the flag-juggling problem. A Makefile over a non-buildable-folder project means every new file still needs xcodegen or pbxproj surgery.
  • Recipe (existing repo): add Makefile first (wrap whatever build command already works) → wire xcbeautify into that target → switch project to buildable folders → flip warnings-as-errors last (it will fail until earlier deprecations are cleaned up). Source: https://super-easy-apps.kit.com/app-creator

For diagnostic patterns when the project is already mis-scaffolded, see the Quick Reference rows on xcodegen regeneration, target membership, and xcbeautify/-quiet output filtering.

Stale-Build Heuristics

SymptomSuspectAction
UI doesn't match current sourceStale installRemove installed app; reinstall fresh build
App shows old screen after rebuildCached installRemove + reinstall; inspect install logs
Build succeeded but app looks oldStale DerivedData or incremental build errorCheck install logs; do not keep editing feature code
Simulator already running, UI state surprisingPrevious simulator sessionRe-prove install and launch before reasoning about app state
Push works on Xcode build, fails on TestFlightAPNs environment mismatchLocal → sandbox; TestFlight / App Store → production; verify per-device row
Transport works, app freezes or crashes on push tapNotification-open path: delegate isolation, route staging, off-main mutationRoute to swift-concurrency-crash-triage.md
dataCorrupted + <!DOCTYPE html> responseAPI routing / auth bugLog URL, curl it; do not conflate with push-open crashes
Route state updates but destination never appearsPresentation hook not reachedUse a direct presentation hook to prove the screen in isolation
Simulator unresponsive (CoreSimulatorService errors)Simulator service crashedSwitch to generic/platform=iOS for compile-only verification

See references/stale-build-triage.md.

Packaging and Bundle Health

  • When installation fails, inspect the built .app bundle directly.
  • Confirm:
    • Info.plist has expanded values, not unresolved placeholders
    • the executable exists at the path referenced by the bundle metadata
    • expected resources are copied as resources, not malformed folder references
  • If the error mentions missing bundle executable, treat it as a packaging issue first.

See references/xcodegen-resource-packaging.md.

Runtime Performance Triage

Once build/install/launch truth is established, a live complaint still needs to be classified before you touch code. Hang, watchdog kill, jank, Jetsam kill, and launch-time regression have different evidence and different fix ladders — do not default to "read the code" until the failure class has a name.

  • Walk the triage order: terminated-with-crash-log → terminated-with-0x8badf00d/watchdog → alive-but-unresponsive (hang) → alive-and-responsive-but-stuttering (jank) → disappeared-with-no-crash-log (Jetsam) → slow-to-first-frame (launch).
  • Watch for the two most common misdiagnoses: blaming "main thread blocked" when it's priority inversion on a lower-QoS thread holding a shared lock, and trusting a single launch-time sample that may have been prewarmed.
  • Instruments (Xcode 26-era), MetricKit, hang/watchdog thresholds, Jetsam behavior, frame-budget math, crash symbolication, LLDB workflows, thermal-state handling, and launch-time optimization are covered in depth in references/runtime-performance-triage.md — including which of these categories the Simulator cannot faithfully reproduce, and why lab evidence alone should never close out a field-facing performance fix.

Archive And APNs Validation

  • Validate the exact .xcarchive selected for upload before blaming runtime code. Avoid generic find ... .app | tail -1 shortcuts when multiple archives or export folders may exist:
codesign -d --entitlements :- "$APP" 2>/dev/null
security cms -D -i "$APP/embedded.mobileprovision" | plutil -p - | grep -A2 aps-environment
  • Pass condition for a TestFlight/App Store archive:
    • aps-environment = production in the archived app entitlements
    • get-task-allow = false
    • aps-environment = production in the embedded provisioning profile
  • If aps-environment = development or get-task-allow = true, the archive is still development-signed. If those values are correct but validation fails, inspect generated plist metadata next.
  • When push debugging crosses release channels, separate token-registration truth from transport truth. A common iOS/TestFlight failure is: many sandbox deliveries succeed, the only production delivery fails with BadDeviceToken, and the phone receives nothing. Treat that as a stale-registration or invalid-production-token problem first, not as proof that APNs transport or signing is generally broken.
  • Recovery sequence for mixed sandbox/production device state:
    1. Deactivate stale iOS device rows for the affected user.
    2. Uninstall local/debug builds and the TestFlight build.
    3. Reboot the physical iPhone.
    4. Reinstall from TestFlight.
    5. Open the app, sign in, allow notifications, then cold-reopen once.
    6. Confirm the newest active backend device row is push_environment = production before re-sending.
  • When validating backend send results, require both a successful APNs delivery with environment = production and actual receipt on the TestFlight-installed phone. Transport success alone is not the end of the investigation.

XcodeGen and Resource Packaging

  • If the repo generates Xcode projects, inspect the generator spec before blaming Swift code.
  • Wrong resource declarations can create bundles that build but do not install correctly.
  • Resource-folder copies, malformed folder references, or unresolved build settings often surface as install-time failures, not compile-time failures.

Project File Discovery

When a project uses XcodeGen with sources: [path: AppName], all .swift files in that directory tree are auto-discovered — but only when the project is regenerated.

Symptom: cannot find 'MyNewView' in scope after creating a new Swift file, even though the file exists on disk.

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
87
Forks
19
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
software-ios-runtime-debugging
Source
github.com/vasilyu1983/ai-agents-public