Soul City

SkillDev tools

Liminal place prototype — rooms, shops, tools, objects; souls walk here

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Soul City skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/soul-city/SKILL.md and read by ahel’s review.

Reusable place prototype — rooms, roads, shops, tools, objects, plazas, vehicles. Souls walk here (soul).

Human entry: SOUL-MODEL.md

Grain

skills/soul/               ← continuity body (0+ minds; free-form)
skills/soul-city/          ← place (rooms, shops, tools, …)
    ↓ INSTANTIATE / COMPOSE
instance map               ← concrete rooms, roads, plazas, shops
    ↓ inhabit
soul + mind[] + character  ← bridges to other games OK

Contents

  • Rooms, roads, maps, plazas — spatial index
  • Shops, tools, objects — city affordances
  • Vehicles — movable inhabitables
  • Souls — citizens and visitors; each authors its mind graph
  • Parties — multi-soul travel

Cross-game

Souls may bridge to characters, personas, and minds in other games. Each game keeps its own organization. incarnation — grant and author architectures.

Instances

InstanceRole
examples/characters/robin/Worked SOUL-MODEL character — body, persona, soul, three minds
examples/adventure-4/Bootstrap walkable seed
examples/soul-city/Sims-citizen seed
MicropolisCoreProduct compose
WWSFF catalogs/soul-cityPlatform catalog

Public entry

SOUL-MODEL.md

Part of MOOLLM

README · skills/ · INDEX.yml

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
soul-city
Source
github.com/simhacker/moollm