Soul City
SkillDev toolsLiminal place prototype — rooms, shops, tools, objects; souls walk here
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Soul City skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/soul-city/SKILL.md and read by ahel’s review.
Reusable place prototype — rooms, roads, shops, tools, objects, plazas, vehicles. Souls walk here (soul).
Human entry: SOUL-MODEL.md
Grain
skills/soul/ ← continuity body (0+ minds; free-form)
skills/soul-city/ ← place (rooms, shops, tools, …)
↓ INSTANTIATE / COMPOSE
instance map ← concrete rooms, roads, plazas, shops
↓ inhabit
soul + mind[] + character ← bridges to other games OK
Contents
- Rooms, roads, maps, plazas — spatial index
- Shops, tools, objects — city affordances
- Vehicles — movable inhabitables
- Souls — citizens and visitors; each authors its mind graph
- Parties — multi-soul travel
Cross-game
Souls may bridge to characters, personas, and minds in other games. Each game keeps its own organization. incarnation — grant and author architectures.
Instances
| Instance | Role |
|---|---|
examples/characters/robin/ | Worked SOUL-MODEL character — body, persona, soul, three minds |
examples/adventure-4/ | Bootstrap walkable seed |
examples/soul-city/ | Sims-citizen seed |
| MicropolisCore | Product compose |
| WWSFF catalogs/soul-city | Platform catalog |
Public entry
Part of MOOLLM
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
soul-city- Source
- github.com/simhacker/moollm