Sprite Color Grid Analysis
SkillDev toolsAnalyze Sprite textures and output a 3x3 grid representation based on color matching. Segments a Sprite into a 3x3 grid, identifies the majority color of the center cell, and outputs a text pattern showing which cells match the center color. Use when analyzing sprite patterns, documenting sprite structure, or describing sprite color distribution.
Available today. Use it from your connected AI after setup.
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Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Sprite Color Grid Analysis skill
What this skill tells your AI
The instructions your AI receives, as published by unity-technologies/skills in skills/sprite-segment-3x3grid/SKILL.md and read by ahel’s review.
Purpose
This skill analyzes Sprite textures by segmenting them into a 3x3 grid and outputting a text representation based on color matching with the center cell.
Parameters
Match Threshold
The match threshold determines what percentage of pixels in a non-center cell must match the center's majority color for that cell to be considered a "match" (.).
| Threshold | Description | Use Case |
|---|---|---|
| 50% | At least half the cell's pixels match center color | Lenient matching for sprites with mixed regions |
| 75% | At least three-quarters match center color | Moderate matching for mostly solid regions |
| 90% | Nearly all pixels must match center color | Strict matching for very uniform sprites |
Default: 75%
Algorithm
- Segment the Sprite: Divide the Sprite's texture region into a 3x3 grid (9 cells total)
- Identify Center Color: Calculate the majority (most frequent) color in the center cell (position [1,1])
- Compare Each Cell: For each of the 8 surrounding cells, calculate what percentage of pixels match the center's majority color. If the percentage meets or exceeds the match threshold, the cell is a match (
.); otherwise it is not (X) - Generate Output: Create a text representation using the legend below
Output Legend
| Symbol | Meaning |
|---|---|
X | Cell does NOT meet the match threshold (insufficient pixels match center color) |
. | Cell MEETS the match threshold (enough pixels match center color) |
* | The center cell itself (always position [1,1] in the grid) |
Output Format
The output is a single line with three groups of three characters, separated by /. Each group represents one row of the grid.
Order: Top to Bottom rows, Left to Right within each row.
Format: [TopRow] / [MiddleRow] / [BottomRow]
Each row contains 3 characters separated by spaces: [Left] [Center] [Right]
Grid Position Mapping
Grid Layout: Output Order:
[0,0] [1,0] [2,0] 1 2 3 -> First group
[0,1] [1,1] [2,1] 4 5 6 -> Second group (5 is always *)
[0,2] [1,2] [2,2] 7 8 9 -> Third group
Examples
Example 1: Center matches top-left and bottom-right only
. X X / X * X / X X .
Grid interpretation:
. X X
X * X
X X .
Example 2: Center matches all surrounding cells
. . . / . * . / . . .
Example 3: Center matches none of the surrounding cells
X X X / X * X / X X X
Example 4: Center matches bottom row only
X X X / X * X / . . .
Implementation Guidance
Calculating Center's Majority Color
For the center cell:
- Sample all pixels within the cell's bounds
- Group pixels by color (consider using a color tolerance threshold for similar colors)
- The majority color is the color with the highest pixel count
- For tie-breaking, use the first color encountered
Matching Non-Center Cells
For each of the 8 surrounding cells:
- Count the total number of pixels in the cell
- Count how many pixels match the center's majority color (using color tolerance)
- Calculate the match percentage:
matchingPixels / totalPixels - If match percentage >= threshold, cell is a match (
.); otherwise (X)
Color Tolerance
When comparing pixel colors:
- Consider using a tolerance threshold (e.g., RGB distance < 10) for "matching"
- Alternatively, for sprites with limited palettes, exact matching may be appropriate
- Account for alpha channel if relevant to the use case
Sprite Bounds
Use the Sprite's rect property to determine the pixel region to analyze:
sprite.rect.x,sprite.rect.yfor the originsprite.rect.width,sprite.rect.heightfor dimensions- Divide width and height by 3 to get cell dimensions
References
Code Template: "scripts/SpriteGridAnalysis.cs"
Use Cases
- Documentation: Describe sprite patterns in a compact text format
- Testing: Verify expected sprite structure in automated tests
- Analysis: Quickly identify sprites with similar color distributions
- Debugging: Understand why sprites look different than expected
- Asset Cataloging: Generate searchable metadata for sprite assets
Notes
- This analysis works best with sprites that have distinct color regions
- For sprites with gradients or many colors, consider increasing color tolerance
- The Y-axis is flipped from Unity's texture coordinates to produce top-to-bottom output
- Transparent pixels can be treated as a distinct "color" or ignored based on use case
Signals
- GitHub stars
- 806
- Forks
- 41
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
sprite-segment-3x3grid- Source
- github.com/unity-technologies/skills