UX Audit

SkillDev tools

Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the UX Audit skill

What this skill tells your AI

The instructions your AI receives, as published by bitjaru/styleseed in skills/ss-audit/SKILL.md and read by ahel’s review.

Registry-first artifact boundary

When .styleseed/project.json and .styleseed/artifacts/index.json exist, resolve the requested artifact ID first, then read only .styleseed/bundles/<artifact-id>.md and .styleseed/manifests/<artifact-id>.json. Never fall back to the global legacy bundle for a registry project. Legacy projects may use .styleseed/effective-rules.md only when no registry exists.

When NOT to use

  • For accessibility-only issues → use /ss-a11y
  • For design system token/golden-rule compliance → use /ss-review
  • For copy/microcopy quality → use /ss-copy
  • For brand new screens that don't exist yet — design first with /ss-page or /ss-flow

Target: $ARGUMENTS

Audit Framework

Nielsen's 10 Usability Heuristics

1. Visibility of System Status
  • Loading states present (skeleton screens, not spinners)
  • Success/error feedback after actions (toast notifications)
  • Progress indicators for multi-step flows
  • Active state clearly shown on navigation items
  • Real-time data has timestamp showing freshness
2. Match Between System and Real World
  • Labels use user's language, not technical jargon
  • Icons are universally recognizable (Lucide standard set)
  • Number formats match user expectations (comma separators, currency symbols)
  • Date formats are locale-appropriate
3. User Control and Freedom
  • Back navigation available on all non-root screens
  • Destructive actions have confirmation dialogs
  • Undo available for reversible actions (toast with undo)
  • Bottom sheet/modal can be dismissed (backdrop tap, swipe down, X button)
  • No dark patterns (no forced actions, always a way to dismiss)
4. Consistency and Standards
  • Same action = same appearance everywhere
  • Color meanings are consistent (green=success, red=error, brand=active)
  • Text hierarchy follows the 5-level grayscale system
  • Surface treatment follows the resolved grammar and brand recipe
  • Spacing follows the resolved token scale and adapter constraints
5. Error Prevention
  • Destructive buttons are visually distinct (destructive variant)
  • Form validation happens on blur (not while typing)
  • Dangerous actions require explicit confirmation
  • Input constraints are visible before errors occur (character limits, format hints)
6. Recognition Rather Than Recall
  • Icon controls have accessible labels; navigation labels follow the selected adapter
  • Current state visible without memorization (active tab highlighted)
  • Recent/frequent items shown for quick access
  • Placeholder text shows expected format
7. Flexibility and Efficiency
  • Key actions are reachable through an appropriate product-specific path
  • Refresh behavior follows the platform adapter and the product's data semantics
  • Touch targets >= 44x44px (no tiny tap areas)
  • Frequently used actions are placed according to the resolved navigation adapter
8. Aesthetic and Minimalist Design
  • Each screen focuses on ONE primary task
  • No decorative elements that don't serve a purpose
  • Information pyramid respected (most important = biggest)
  • Card and collection density follows the resolved grammar and task complexity
  • No competing visual elements (one hero metric per page)
9. Help Users Recover from Errors
  • Error messages explain what went wrong in plain language
  • Error messages suggest how to fix the problem
  • Partial failures don't break the whole page (one card fails, others load)
  • Network errors show retry button
  • Form errors highlight the specific field
10. Help and Documentation
  • Empty states guide users to take action
  • Onboarding for first-time features (if applicable)
  • Tooltips for complex metrics (if applicable)

Mobile-Specific UX Checks

Touch & Gesture
  • Touch targets minimum 44x44px
  • Minimum 8px between adjacent touch targets
  • No hover-dependent interactions (mobile has no hover)
  • Swipe gestures have visible affordances (carousel indicators)
Performance Perception
  • Skeleton screens appear within 300ms
  • Optimistic updates for user actions
  • Above-the-fold content loads first
  • No layout shift after content loads
Safe Areas
  • Content not hidden behind notch/Dynamic Island
  • Bottom content not behind home indicator
  • Navigation surfaces respect the platform safe-area contract when one applies

Dark Pattern Prevention

  • No forced bottom sheets on entry
  • No exit-prevention dialogs
  • Every screen has a way to go back/dismiss
  • CTA labels clearly describe the action
  • No manipulative graphics (begging, urgency)

Output Format

  1. Score: A+ to F rating with breakdown
  2. Critical Issues: Must fix (blocks usability)
  3. Major Issues: Should fix (degrades experience)
  4. Minor Issues: Nice to fix (polish)
  5. Recommendations: Specific code changes for each issue

Signals

GitHub stars
949
Forks
88
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
ss-audit
Source
github.com/bitjaru/styleseed