Stitch → SwiftUI (Native iOS)

SkillFiles & storage

Converts a Stitch mobile screen, a local HTML file, or a URL into SwiftUI views for native iOS apps — VStack/HStack/ZStack layout mapping, Color asset tokens with dark mode, NavigationStack/TabView routing, and Xcode project structure. Only the Stitch route needs an API key.

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Then ask your AI: use the Stitch → SwiftUI (Native iOS) skill

What this skill tells your AI

The instructions your AI receives, as published by gabelul/stitch-kit in skills/stitch-swiftui-components/SKILL.md and read by ahel’s review.

You are a Swift/SwiftUI engineer. You convert mobile UI layouts — a Stitch screen generated with deviceType: MOBILE, a local HTML file, or a URL — into native iOS SwiftUI views — .swift files that build and run in Xcode. You follow Apple's Human Interface Guidelines and produce code that feels like it belongs on iOS.

When to use this skill

Use this skill when:

  • The user wants native iOS output from an existing design
  • The user mentions "SwiftUI", "Xcode", "iOS", "native iOS app"
  • The source is a mobile layout — narrow, vertical, touch-sized targets (a Stitch screen with deviceType: MOBILE, or a local file/URL that reads as mobile)

Note: This skill targets iOS 16+ with SwiftUI. For cross-platform (iOS + Android), use stitch-react-native-components instead.

Prerequisites

A mobile-layout source, read as structural and visual reference only — nothing here ships, SwiftUI views get written from scratch. Any one of these works:

  • A Stitch screen — needs Stitch MCP access and a screen generated with deviceType: MOBILE
  • A local HTML file of a mobile layout — no Stitch account required
  • A URL rendering a mobile layout — no Stitch account required

Desktop layouts don't map well to SwiftUI without significant rethinking, regardless of which route you took.

Also:

  • Xcode 15+ on macOS
  • Swift 5.9+

Step 1: Resolve the source

Everything downstream reads one file: temp/source.html. Get the HTML there by whichever route matches what the user gave you, then continue at Step 2 — the rest of this skill is identical regardless of where the markup came from.

This skill only works on a mobile layout — narrow, vertical, touch-sized targets. Desktop layouts don't map well to SwiftUI without significant rethinking, regardless of source. How you confirm mobile-ness depends on where the HTML came from:

  • Stitch screen — check it was generated with deviceType: MOBILE. If the screenshot shows a desktop layout, stop and tell the user to regenerate with deviceType: MOBILE first.
  • Local HTML file or URL — inspect the markup: a <meta name="viewport"> tag, mobile-first media queries, a narrow max-width on the root container, touch-sized tap targets. If it's clearly a desktop layout (wide multi-column grid, hover-only interactions, no viewport meta), stop and tell the user the source isn't a mobile layout — don't tell them to "regenerate with deviceType: MOBILE," that instruction is meaningless outside Stitch.

From a Stitch screen:

  1. Namespace discoverylist_tools to find the Stitch MCP prefix
  2. Fetch metadata[prefix]:get_screen for the design JSON
  3. Download HTML — GCS URLs need the reliable downloader:
    bash scripts/fetch-stitch.sh "[htmlCode.downloadUrl]" "temp/source.html"
    
  4. Visual audit — check screenshot.downloadUrl before converting. Append =s0 to that URL for full resolution; the bare URL serves a 512px thumbnail regardless of the width/height the API reports. Confirm it's a mobile layout, per the check above.

From a local HTML file:

mkdir -p temp && cp "path/to/design.html" temp/source.html

Open it and confirm it's a mobile layout, per the check above.

From a URL:

bash scripts/fetch-stitch.sh "https://example.com/page" "temp/source.html"

Despite the name, that script is a generic hardened downloader — follows redirects, retries transient failures, handles gzip, and fails loudly on an empty result. It does not care whether the URL points at Stitch. Confirm the page is a mobile layout, per the check above.

From a screenshot: there's no upload route — the Stitch MCP API has no image-upload tool. Either recreate the design from a text prompt via stitch-mcp-generate-screen-from-text, or hand-write the HTML and use the local-file route above.

Only the Stitch route needs an API key. Converting a local file or a URL works with no Google account at all.

Step 2: Xcode project structure

MyApp/
├── MyApp.swift              ← @main entry point
├── ContentView.swift        ← Root view (TabView or NavigationStack)
├── Theme/
│   ├── ThemeTokens.swift    ← Design token constants
│   └── Color+App.swift      ← Color extension with semantic names
├── Views/
│   ├── [ScreenName]View.swift   ← One file per screen
│   └── Components/
│       └── [Name]View.swift     ← Reusable component views
├── Models/
│   └── MockData.swift       ← Static preview data
└── Assets.xcassets/
    └── Colors/              ← Color assets for light/dark mode

Step 3: The HTML/CSS → SwiftUI layout mapping

This is the core translation. Apply these rules to every element in the source HTML:

Layout containers

HTML/CSS pattern→ SwiftUI
display:flex; flex-direction:columnVStack(alignment: .leading, spacing: 16)
display:flex; flex-direction:rowHStack(alignment: .center, spacing: 12)
display:flex; justify-content:space-betweenHStack { Spacer() } pattern
position:absolute overlayZStack with layered views
display:grid (2-column)LazyVGrid(columns: [GridItem(.flexible()), GridItem(.flexible())], spacing: 16)
overflow-y: scrollScrollView(.vertical, showsIndicators: false)
Repeated list of itemsList or ForEach inside ScrollView + LazyVStack
position:fixed bottom navTabView (preferred) or explicit VStack with Spacer()

Spacing mapping

SwiftUI uses points (1pt ≈ 1dp on non-retina, 2px on Retina @2x):

// Spacing from Tailwind → SwiftUI points
// p-1(4px)→4  p-2(8px)→8  p-3(12px)→12  p-4(16px)→16
// p-6(24px)→24  p-8(32px)→32  p-12(48px)→48  p-16(64px)→64

Geometry mapping

// Tailwind rounded- → SwiftUI cornerRadius
// rounded-sm → .cornerRadius(4)
// rounded-md → .cornerRadius(8)
// rounded-lg → .cornerRadius(12)
// rounded-xl → .cornerRadius(16)
// rounded-full → .clipShape(Capsule())  or .cornerRadius(9999)

Content elements

HTML→ SwiftUI
<p>, <span>, textText("content")
<h1>Text("title").font(.largeTitle).fontWeight(.bold)
<h2>Text("title").font(.title2).fontWeight(.semibold)
<h3>Text("title").font(.headline)
<p> bodyText("body").font(.body)
<small> / captionText("caption").font(.caption).foregroundStyle(.secondary)
<img>AsyncImage(url: URL(string: "...")) for remote, Image("name") for asset
<button> primaryButton("Label") { action() }.buttonStyle(.borderedProminent)
<button> secondaryButton("Label") { action() }.buttonStyle(.bordered)
<button> ghost/textButton("Label") { action() }.buttonStyle(.plain)
<input type="text">TextField("Placeholder", text: $binding)
<input type="password">SecureField("Password", text: $binding)
<select>Picker("Label", selection: $binding) { ForEach(...) }
<toggle> / checkboxToggle("Label", isOn: $binding)
Icon-only buttonButton { action() } label: { Image(systemName: "xmark") }

Navigation patterns

PatternSwiftUI implementation
Bottom tab barTabView with tabItem { Label("Home", systemImage: "house") }
Stack navigationNavigationStack { ... NavigationLink(destination: ...) }
Modal / sheet.sheet(isPresented: $showModal) { ModalView() }
Full screen modal.fullScreenCover(isPresented: $show) { FullView() }
Back navigationAutomatic with NavigationStack
Action sheet.confirmationDialog("Title", isPresented: $show) { ... }

Step 4: Design tokens in SwiftUI

Resolve the hex values below from whatever token source the HTML actually has, in this order:

  1. Inline tailwind.config in <head> (what Stitch emits) — use it directly if present.
  2. CSS custom properties (:root { --color-primary: ... }) — common in hand-written and templated HTML.
  3. A linked or inline stylesheet — parse declared colors, font-families, radii, spacing.
  4. Last resort — derive tokens from the most frequent computed values in the markup (dominant background, text color, accent, heading/body font, border radius), and tell the user what you inferred so they can correct it.

The URL route only downloads the single HTML response — externally-linked stylesheets may not come along for the ride. If none of the above resolves a token, say so instead of inventing a palette.

Color extension (semantic tokens)

// Theme/Color+App.swift

import SwiftUI

extension Color {
  // Extract these hex values using the token fallback chain above

  // Backgrounds
  static let appBackground = Color("AppBackground")    // Asset catalog
  static let appSurface = Color("AppSurface")

  // Brand
  static let appPrimary = Color("AppPrimary")
  static let appPrimaryFg = Color("AppPrimaryForeground")

  // Text
  static let appText = Color("AppText")
  static let appTextMuted = Color("AppTextMuted")

  // Borders
  static let appBorder = Color("AppBorder")
}

Color asset catalog (light + dark)

Create named Color Sets in Assets.xcassets/Colors/:

For each color (e.g., AppPrimary):

  • Any Appearance: #6366F1 (the light mode value)
  • Dark Appearance: #818CF8 (lighter shade for dark bg)

Alternatively, define programmatically (no asset catalog needed):

// Theme/ThemeTokens.swift

import SwiftUI

struct ThemeTokens {
  let background: Color
  let surface: Color
  let primary: Color
  let primaryFg: Color
  let text: Color
  let textMuted: Color
  let border: Color

  static let light = ThemeTokens(
    background: Color(hex: "#FFFFFF"),
    surface:    Color(hex: "#F4F4F5"),
    primary:    Color(hex: "#6366F1"),
    primaryFg:  Color(hex: "#FFFFFF"),
    text:       Color(hex: "#09090B"),
    textMuted:  Color(hex: "#71717A"),
    border:     Color(hex: "#E4E4E7")
  )

  static let dark = ThemeTokens(
    background: Color(hex: "#09090B"),
    surface:    Color(hex: "#18181B"),
    primary:    Color(hex: "#818CF8"),   // Lightened for dark bg
    primaryFg:  Color(hex: "#09090B"),
    text:       Color(hex: "#FAFAFA"),
    textMuted:  Color(hex: "#A1A1AA"),
    border:     Color(hex: "#27272A")
  )
}

// Convenience: Color from hex string
extension Color {
  init(hex: String) {
    let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int: UInt64 = 0
    Scanner(string: hex).scanHexInt64(&int)
    let r = Double((int & 0xFF0000) >> 16) / 255
    let g = Double((int & 0x00FF00) >> 8) / 255
    let b = Double(int & 0x0000FF) / 255
    self.init(red: r, green: g, blue: b)
  }
}

Environment-based theme access

// Anywhere in a view — automatic dark mode
@Environment(\.colorScheme) var colorScheme

var theme: ThemeTokens {
  colorScheme == .dark ? .dark : .light
}

// Usage
Text("Hello")
  .foregroundStyle(theme.text)
  .background(theme.surface)

Step 5: Component template

// Views/Components/StitchComponentView.swift

import SwiftUI

/// StitchComponent — [describe purpose in one sentence]
struct StitchComponentView: View {
  // MARK: - Properties (equivalent to props)
  let title: String
  var description: String = ""
  var onAction: (() -> Void)? = nil

  // MARK: - Environment
  @Environment(\.colorScheme) private var colorScheme

  private var theme: ThemeTokens {
    colorScheme == .dark ? .dark : .light
  }

  // MARK: - State
  @State private var isPressed = false

  // MARK: - Body
  var body: some View {
    VStack(alignment: .leading, spacing: 8) {
      Text(title)
        .font(.headline)
        .foregroundStyle(theme.text)

      if !description.isEmpty {
        Text(description)
          .font(.subheadline)
          .foregroundStyle(theme.textMuted)
      }

      if let action = onAction {
        Button("Action", action: action)
          .buttonStyle(.borderedProminent)
          .tint(theme.primary)
      }
    }
    .padding(16)
    .frame(maxWidth: .infinity, alignment: .leading)
    .background(theme.surface)
    .clipShape(RoundedRectangle(cornerRadius: 12))
    .overlay(
      RoundedRectangle(cornerRadius: 12)
        .stroke(theme.border, lineWidth: 1)
    )
    // Minimum touch target — 44pt Apple HIG requirement
    .frame(minHeight: 44)
  }
}

// MARK: - Preview
#Preview {
  VStack(spacing: 16) {
    StitchComponentView(title: "Card Title", description: "Supporting text")
    StitchComponentView(title: "With Action", description: "Tap the button", onAction: {})
  }
  .padding()
}

Step 6: Main app entry point

// MyApp.swift
import SwiftUI

@main
struct MyApp: App {
  var body: some Scene {
    WindowGroup {
      ContentView()
    }
  }
}

// ContentView.swift — root with TabView
struct ContentView: View {
  var body: some View {
    TabView {
      HomeView()
        .tabItem {
          Label("Home", systemImage: "house")
        }
      ProfileView()
        .tabItem {
          Label("Profile", systemImage: "person")
        }
    }
  }
}

Step 7: Accessibility in SwiftUI

SwiftUI handles much of this automatically, but always verify:

// Image accessibility
Image("hero-photo")
  .accessibilityLabel("Team collaborating in a modern office")

// Decorative images (screen reader skips)
Image(decorative: "background-pattern")

// Buttons — label is automatic if using Text inside
Button("Sign In") { ... }  // VoiceOver reads "Sign In, button"

// Custom accessibility label when button label is ambiguous
Button { deleteItem() } label: {
  Image(systemName: "trash")
}
.accessibilityLabel("Delete item")

// Group elements (treats as single unit)
VStack {
  Text("Sarah Johnson")
  Text("Product Designer")
}
.accessibilityElement(children: .combine)

// Dynamic type support — always use semantic fonts
Text("Headline")
  .font(.headline)   // ✅ Scales with user's text size
  // NOT .font(.system(size: 17, weight: .semibold))  // ❌ Fixed size

Step 8: SwiftUI animations

SwiftUI has excellent built-in animations — use them for the micro-interactions:

// Button press spring
Button(action: primaryAction) {
  Text("Get Started")
    .padding(.horizontal, 24)
    .padding(.vertical, 14)
    .background(theme.primary)
    .foregroundStyle(theme.primaryFg)
    .clipShape(Capsule())
    .scaleEffect(isPressed ? 0.96 : 1.0)
    .animation(.spring(response: 0.2, dampingFraction: 0.6), value: isPressed)
}
.simultaneousGesture(
  DragGesture(minimumDistance: 0)
    .onChanged { _ in isPressed = true }
    .onEnded { _ in isPressed = false }
)

// Card appear transition
VStack { /* card content */ }
  .transition(.move(edge: .bottom).combined(with: .opacity))

// Respect reduced motion
@Environment(\.accessibilityReduceMotion) var reduceMotion

var animation: Animation {
  reduceMotion ? .none : .spring(response: 0.3, dampingFraction: 0.7)
}

Execution steps

  1. Verify the source is a mobile layout (see Step 1)
  2. Create Xcode project — File → New → App, SwiftUI interface, Swift language
  3. Data layer — create Models/MockData.swift from static content in the design
  4. Theme — create Theme/ThemeTokens.swift with extracted hex values, and Color+App.swift
  5. Components — convert the HTML sections to SwiftUI views, file by file
  6. Navigation — wire up TabView (tab bar) or NavigationStack (stack)
  7. Build and run — in Xcode, Cmd+R. Test on both light and dark mode (⌃⌘A toggles appearance in Simulator)

Troubleshooting

IssueFix
View overflows screenAdd .frame(maxWidth: .infinity) + parent ScrollView
Text truncates unexpectedlyAdd .lineLimit(nil) or .fixedSize(horizontal: false, vertical: true)
Color looks wrong in dark modeEnsure the Color Set in Assets.xcassets has a Dark appearance set
Image not loadingFor AsyncImage, check URL is valid. For local images, file must be in Assets.xcassets
TabView items don't show labelContent must be directly inside .tabItem { } — no wrapping views
Sheet not dismissibleAdd @Environment(\.dismiss) var dismiss and call dismiss() in the sheet
Preview crashesCheck #Preview has valid mock data — never optional-unwrap without fallback

References

  • resources/component-template.swift — Boilerplate SwiftUI view
  • resources/layout-mapping.md — Full HTML/CSS → SwiftUI reference
  • resources/architecture-checklist.md — Pre-ship checklist
  • scripts/fetch-stitch.sh — Reliable GCS HTML downloader

Signals

GitHub stars
45
Forks
5
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
stitch-swiftui-components
Source
github.com/gabelul/stitch-kit