story-done
SkillFiles & storageEnd-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for CDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
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Then ask your AI: use the story-done skill
What this skill tells your AI
The instructions your AI receives, as published by negentropy-laby/opendoge in .agents/skills/story-done/SKILL.md and read by ahel’s review.
User Guide
- When to use: End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for CDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
- Inputs: Command arguments:
/story-done [story-file-path] [--review full|lean|solo]; project artifacts referenced below; user decisions and approvals before writes. - Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
- Memory-bank writes:
memory_bank/t3_archive/sprint_snapshots/story-closure-index.md. - Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.
Story Done
This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, CDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.
Output: Updated story file (Status: Complete) + surfaced next story.
Phase 1: Find the Story
Resolve the review mode (once, store for all gate spawns this run):
- If
--review [full|lean|solo]was passed → use that - Else read
production/review-mode.txt→ use that value - Else → default to
lean
See standards/director-gates.md for the full check pattern.
If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md):
read that file directly.
If no argument is provided:
- Check
production/session-state/active.mdfor the currently active story. - If not found there, read the most recent file in
production/sprints/and look for stories marked IN PROGRESS. - If multiple in-progress stories are found, use
AskUserQuestion:- "Which story are we completing?"
- Options: list the in-progress story file names.
- If no story can be found, ask the user to provide the path.
Phase 2: Read the Story
Read the full story file. Extract and hold in context:
- Story name and ID
- CDD Requirement TR-ID(s) referenced (e.g.,
TR-combat-001) - Manifest Version embedded in the story header (e.g.,
2026-03-10) - ADR reference(s) referenced
- Acceptance Criteria — the complete list (every checkbox item)
- Implementation files — files listed under "files to create/modify"
- Story Type — the
Type:field from the story header.- Game types: Logic / Integration / Visual/Feel / UI / Config/Data
- Product types: API / CLI / Data/Migration / Auth/Permission / Workflow / UI / Integration / Ops/Deployment / Config
- Technology notes — any technology-specific constraints noted (engine compatibility for game, stack compatibility for product)
- Definition of Done — if present, the story-level DoD
- Estimated vs actual scope — if an estimate was noted
Also read:
docs/architecture/tr-registry.yaml— look up each TR-ID in the story. Read the currentrequirementtext from the registry entry. This is the source of truth for what the CDD required — do not use any requirement text that may be quoted inline in the story (it may be stale).- The referenced CDD section — just the acceptance criteria and key rules, not the full document. Use this to cross-check the registry text is still accurate.
- The referenced ADR(s) — just the Decision and Consequences sections
docs/architecture/control-manifest.mdheader — extract the currentManifest Version:date (used in Phase 4 staleness check)
Phase 3: Verify Acceptance Criteria
For each acceptance criterion in the story, attempt verification using one of three methods:
Automatic verification (run without asking)
- File existence check:
Globfor files the story said would be created. - Test pass check: if a test file path is mentioned, run it via
Bash. - No hardcoded values check:
Grepfor numeric literals in implementation code paths that should be in config files. - No hardcoded strings check:
Grepfor user-facing strings insrc/that should be in localization files. - Dependency check: if a criterion says "depends on X", check that X exists.
Manual verification with confirmation (use AskUserQuestion)
- Criteria about subjective qualities ("feels responsive", "animations play correctly")
- Criteria about gameplay behaviour ("player takes damage when...", "enemy responds to...")
- Criteria about product workflow behaviour ("user can approve invoice", "CLI prints the expected table")
- Performance criteria ("completes within Xms") — ask if profiled or accept as assumed
Batch up to 4 manual verification questions into a single AskUserQuestion call:
question: "Does [criterion]?"
options: "Yes — passes", "No — fails", "Not tested yet"
Unverifiable (flag without blocking)
- Criteria that require a full build, deployment, or end-to-end user session to test
- Mark as:
- [游戏专用]
DEFERRED — requires playtest session - [通用产品]
DEFERRED — requires user test, deployment, or end-to-end session
- [游戏专用]
Test-Criterion Traceability
After completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:
For each acceptance criterion in the story:
-
Ask: is there a test — unit, integration, confirmed manual playtest, or confirmed manual user test — that directly verifies this criterion?
- Unit test: check
tests/unit/for a test file or function name that matches the criterion's subject (useGlobandGrep) - Integration test: check
tests/integration/similarly - Manual confirmation: if the criterion was verified via
AskUserQuestionabove with a "Yes — passes" answer, count that as a manual test
- Unit test: check
-
Produce a traceability table:
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [criterion text] | tests/unit/test_foo.gd::test_bar | COVERED |
| AC-2: [criterion text] | Manual playtest/user-test confirmation | COVERED |
| AC-3: [criterion text] | — | UNTESTED |
-
Apply these escalation rules:
- If >50% of criteria are UNTESTED: escalate to BLOCKING — test coverage is insufficient to confirm the story is actually done. The verdict in Phase 6 cannot be COMPLETE until coverage improves.
- If some (≤50%) criteria are UNTESTED: remain ADVISORY — does not block completion, but must appear in Completion Notes.
- If all criteria are COVERED: no action needed beyond including the table in the report.
-
For any ADVISORY untested criteria, add to the Completion Notes in Phase 7:
"Untested criteria: [AC-N list]. Recommend adding tests in a follow-up story."
Test Evidence Requirement
Based on the Story Type extracted in Phase 2, check for required evidence:
First determine the project domain from the story's CDD path or nearby concept
document (game-concept.md vs product-concept.md). Use the game table for game
stories and the product table for product stories. If domain is unknown and the
type exists in both domains (UI, Integration), use the stricter product rule
when the story references API/CLI/data/workflow/service terms; otherwise ask the
user which domain applies.
[游戏专用] Game evidence table:
| Story Type | Required Evidence | Gate Level |
|---|---|---|
| Logic | Automated unit test in tests/unit/[system]/ — must exist and pass | BLOCKING |
| Integration | Integration test in tests/integration/[system]/ OR playtest/session log doc | BLOCKING |
| Visual/Feel | Screenshot + sign-off in production/qa/evidence/ | ADVISORY |
| UI | Manual walkthrough doc OR interaction test in production/qa/evidence/ | ADVISORY |
| Config/Data | Smoke check pass report in production/qa/smoke-*.md | ADVISORY |
[通用产品] Product evidence table:
| Story Type | Required Evidence | Gate Level |
|---|---|---|
| API | Contract test (pytest/Vitest/cargo/go) in tests/api/ — must pass | BLOCKING |
| CLI | Smoke command output in production/qa/evidence/smoke/ — --help + core command | ADVISORY |
| Data/Migration | Migration test against fresh instance in tests/integration/ | BLOCKING |
| Auth/Permission | Permission test in tests/unit/auth/ or tests/api/ — must pass | BLOCKING |
| Workflow | Integration test in tests/integration/[module]/ — must pass | BLOCKING |
| UI | Walkthrough doc OR screenshot in production/qa/evidence/ | ADVISORY |
| Integration | Integration test OR API contract test | BLOCKING |
| Ops/Deployment | Deployment smoke in production/qa/smoke-*.md | BLOCKING |
| Config | Config validation test OR smoke check | ADVISORY |
Product evidence checks:
- API: read the story's Test Evidence path first. If absent or missing,
search
tests/api/for a contract test referencing the story slug, endpoint, or TR-ID. If none found, flag BLOCKING. - CLI: check
production/qa/evidence/smoke/,production/qa/evidence/manual/, orproduction/qa/smoke-*.mdfor command output covering--helpand the core command path. If none found, flag ADVISORY. - Data/Migration: read the exact Test Evidence path first, then search
tests/integration/for migration or fresh-instance tests. If none found, flag BLOCKING. - Auth/Permission: search
tests/unit/auth/andtests/api/for permission tests covering the role, token, or access boundary named by the story. If none found, flag BLOCKING. - Workflow: read the exact Test Evidence path first, then search
tests/integration/[module]/andtests/integration/for workflow coverage. If none found, flag BLOCKING. - UI: check
production/qa/evidence/for walkthrough or screenshot evidence, or an interaction test named in the story. If none found, flag ADVISORY. - Integration: read the exact Test Evidence path first, then search
tests/integration/andtests/api/for service, webhook, queue, or contract coverage. If none found, flag BLOCKING. - Ops/Deployment: check for
production/qa/smoke-*.md, CI evidence, or a deployment smoke artifact named in the story. If none found, flag BLOCKING. - Config: check for a config validation test, smoke report, or evidence doc covering the changed environment variable, feature flag, or setting. If none found, flag ADVISORY.
For game Logic stories: first read the story's Test Evidence section to extract the
exact required file path. Use Glob to check that exact path. If the exact path is not
found, also search tests/unit/[system]/ broadly (the file may have been placed at a
slightly different location). If no test file is found at either location:
- Flag as BLOCKING: "Logic story has no unit test file. Story requires it at
[exact-path-from-Test-Evidence-section]. Create and run the test before marking this story Complete."
For game Integration stories: read the story's Test Evidence section for the exact
required path. Use Glob to check that exact path first, then search
tests/integration/[system]/ broadly, then check production/session-logs/,
production/qa/evidence/playtests/, and production/qa/evidence/ for a playtest or session
log record referencing this story.
If none found: flag as BLOCKING (same rule as Logic).
For game Visual/Feel and game UI stories: glob production/qa/evidence/ for a file
referencing this story. If none: flag as ADVISORY —
"No manual test evidence found. Create production/qa/evidence/[story-slug]-evidence.md
using the test-evidence template and obtain sign-off before final closure."
For game Config/Data stories: check for any production/qa/smoke-*.md file.
If none: flag as ADVISORY — "No smoke check report found. Run /smoke-check."
If no Story Type is set: flag as ADVISORY —
"Story Type not declared. Add one domain-appropriate value: Game
Logic|Integration|Visual/Feel|UI|Config/Data, or Product
API|CLI|Data/Migration|Auth/Permission|Workflow|UI|Integration|Ops/Deployment|Config."
Any BLOCKING test evidence gap prevents the COMPLETE verdict in Phase 6.
Phase 4: Check for Deviations
Compare the implementation against the design documents.
Run these checks automatically:
-
CDD rules check: Using the current requirement text from
tr-registry.yaml(looked up by the story's TR-ID), check that the implementation reflects what the CDD actually requires now — not what it required when the story was written.Grepthe implemented files for key function names, data structures, or class names mentioned in the current CDD section. -
Manifest version staleness check: Compare the
Manifest Version:date embedded in the story header against theManifest Version:date in the currentdocs/architecture/control-manifest.mdheader.- If they match → pass silently.
- If the story's version is older → flag as ADVISORY: "ADVISORY: Story was written against manifest v[story-date]; current manifest is v[current-date]. New rules may apply. Run /story-readiness to check."
- If control-manifest.md does not exist → skip this check.
-
ADR constraints check: Read the referenced ADR's Decision section. Check for forbidden patterns from
docs/architecture/control-manifest.md(if it exists).Grepfor patterns explicitly forbidden in the ADR. -
Hardcoded values check:
Grepthe implemented files for numeric literals in module logic that should be in data files. -
Scope check: Did the implementation touch files outside the story's stated scope? (files not listed in "files to create/modify")
For each deviation found, categorize:
- BLOCKING — implementation contradicts the CDD or ADR (must fix before marking complete)
- ADVISORY — implementation drifts slightly from spec but is functionally equivalent (document, user decides)
- OUT OF SCOPE — additional files were touched beyond the story's stated boundary (flag for awareness — may be valid or scope creep)
Phase 4b: QA Coverage Gate
Review mode check — apply before spawning QL-TEST-COVERAGE:
solo→ skip. Note: "QL-TEST-COVERAGE skipped — Solo mode." Proceed to Phase 5.lean→ skip (not a PHASE-GATE). Note: "QL-TEST-COVERAGE skipped — Lean mode." Proceed to Phase 5.full→ spawn as normal.
After completing the deviation checks in Phase 4, spawn qa-lead via Task using gate QL-TEST-COVERAGE (standards/director-gates.md).
Pass:
- The story file path and story type
- Test file paths found during Phase 3 (exact paths, or "none found")
- The story's
## QA Test Casessection (the pre-written test specs from story creation) - The story's
## Acceptance Criterialist
The qa-lead reviews whether the tests actually cover what was specified — not just whether files exist.
Apply the verdict:
- ADEQUATE → proceed to Phase 5
- GAPS → flag as ADVISORY: "QA lead identified coverage gaps: [list]. Story can complete but gaps should be addressed in a follow-up story."
- INADEQUATE → flag as BLOCKING: "QA lead: critical logic is untested. Verdict cannot be COMPLETE until coverage improves. Specific gaps: [list]."
Skip this phase for advisory-only evidence story types when no code test is required by the story: Game Config/Data; Product CLI / UI / Config. Do not skip for Product API, Data/Migration, Auth/Permission, Workflow, Integration, or Ops/Deployment stories.
Phase 5: Lead Programmer Code Review Gate
Review mode check — apply before spawning LP-CODE-REVIEW:
solo→ skip. Note: "LP-CODE-REVIEW skipped — Solo mode." Proceed to Phase 6 (completion report).lean→ skip (not a PHASE-GATE). Note: "LP-CODE-REVIEW skipped — Lean mode." Proceed to Phase 6 (completion report).full→ spawn as normal.
Spawn lead-programmer via Task using gate LP-CODE-REVIEW (standards/director-gates.md).
Pass: implementation file paths, story file path, relevant CDD section, governing ADR.
Present the verdict to the user. If CONCERNS, surface them via AskUserQuestion:
- Options:
Revise flagged issues/Accept and proceed/Discuss furtherIf REJECT, do not proceed to Phase 6 verdict until the issues are resolved.
If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW skipped — no implementation files found. Run after implementation is complete."
Phase 6: Present the Completion Report
Before updating any files, present the full report:
## Story Done: [Story Name]
**Story**: [file path]
**Date**: [today]
### Acceptance Criteria: [X/Y passing]
- [x] [Criterion 1] — auto-verified (test passes)
- [x] [Criterion 2] — confirmed
- [ ] [Criterion 3] — FAILS: [reason]
- [?] [Criterion 4] — DEFERRED: requires playtest/user test/deployment session
### Test-Criterion Traceability
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [text] | [test file::test name] | COVERED |
| AC-2: [text] | Manual confirmation | COVERED |
| AC-3: [text] | — | UNTESTED |
### Test Evidence
**Story Type**: [Game: Logic | Integration | Visual/Feel | UI | Config/Data] OR [Product: API | CLI | Data/Migration | Auth/Permission | Workflow | UI | Integration | Ops/Deployment | Config] OR [Not declared]
**Required evidence**: [domain-specific required evidence from the game/product table]
**Evidence found**: [YES — `[path]` | NO — BLOCKING | NO — ADVISORY]
### Deviations
[NONE] OR:
- BLOCKING: [description] — [CDD/ADR reference]
- ADVISORY: [description] — user accepted / flagged for tech debt
### Scope
[All changes within stated scope] OR:
- Extra files touched: [list] — [note whether valid or scope creep]
### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKED
Verdict definitions:
- COMPLETE: all criteria pass, no blocking deviations
- COMPLETE WITH NOTES: all criteria pass, advisory deviations documented
- BLOCKED: failing criteria or blocking deviations must be resolved first
If the verdict is BLOCKED: do not proceed to Phase 7. List what must be fixed. Offer to help fix the blocking items.
Phase 7: Update Story Status
Ask before writing: "May I update the story file to mark it Complete and log the completion notes?"
If yes, edit the story file:
- Update the status field:
Status: Complete - Add a
## Completion Notessection at the bottom:
## Completion Notes
**Completed**: [date]
**Criteria**: [X/Y passing] ([any deferred items listed])
**Deviations**: [None] or [list of advisory deviations]
**Test Evidence**: [story type: test/smoke/evidence path, or manual evidence deferred]
**Code Review**: [Pending / Complete / Skipped]
-
If advisory deviations exist, ask: "Should I log these as tech debt in
docs/tech-debt-register.md?" -
Update
production/sprint-status.yaml(if it exists):- Find the entry matching this story's file path or ID
- Set
status: doneandcompleted: [today's date] - Update the top-level
updatedfield - This is a silent update — no extra approval needed (already approved in step above)
Session State Update
After updating the story file, silently append to
production/session-state/active.md:
## Session Extract — /story-done [date]
- Verdict: [COMPLETE / COMPLETE WITH NOTES / BLOCKED]
- Story: [story file path] — [story title]
- Tech debt logged: [N items, or "None"]
- Next recommended: [next ready story title and path, or "None identified"]
If active.md does not exist, create it with this block as the initial content.
Confirm in conversation: "Session state updated."
Memory Bank Story Closure Index
When memory_bank/ exists and the story is marked Complete, also update
memory_bank/t3_archive/sprint_snapshots/story-closure-index.md.
- Completion Verdict: COMPLETE, COMPLETE WITH RISKS, or BLOCKED
- Use
Story Pathas the dedupe key. - If the same story path already exists, update Date, Completion Verdict, Evidence Paths, Review Path, and Remaining Risks instead of adding a duplicate row.
- If
memory_bank/does not exist, do not create it from/story-done; keep the existing story, sprint-status, and session-state behavior and say: "Run/constituteto establish the memory_bank governance control plane."
Phase 8: Surface the Next Story
After completion, help the developer keep momentum:
- Read the current sprint plan from
production/sprints/. - Find stories that are:
- Status: READY or NOT STARTED
- Not blocked by other incomplete stories
- In the Must Have or Should Have tier
Present:
### Next Up
The following stories are ready to pick up:
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]
Run `/story-readiness [path]` to confirm a story is implementation-ready
before starting.
If no more Must Have stories remain in this sprint (all are Complete or Blocked):
### Sprint Close-Out Sequence
All Must Have stories are complete. QA sign-off is required before advancing.
Run these in order:
1. `/smoke-check sprint` — verify the critical path still works end-to-end
2. `/team-qa sprint` — full QA cycle: test case execution, bug triage, sign-off report
3. `/gate-check` — advance to the next phase once QA approves
Do not run `/gate-check` until `/team-qa` returns APPROVED or APPROVED WITH CONDITIONS.
If there are Should Have stories still unstarted, surface them alongside the close-out sequence so the user can choose: close the sprint now, or pull in more work first.
If no more stories are ready but Must Have stories are still In Progress (not Complete): "No more stories ready to start — [N] Must Have stories still in progress. Continue implementing those before sprint close-out."
Collaborative Protocol
- Never mark a story complete without user approval — Phase 7 requires an explicit "yes" before any file is edited.
- Never auto-fix failing criteria — report them and ask what to do.
- Deviations are facts, not judgments — present them neutrally; the user decides if they are acceptable.
- BLOCKED verdict is advisory — the user can override and mark complete anyway; document the risk explicitly if they do.
- Use
AskUserQuestionfor the code review prompt and for batching manual criteria confirmations.
Recommended Next Steps
- Run
/story-readiness [next-story-path]to validate the next story before starting implementation - If all Must Have stories are complete: run
/smoke-check sprint→/team-qa sprint→/gate-check - If tech debt was logged: track it via
/tech-debtto keep the register current
Signals
- GitHub stars
- 20
- Forks
- 5
- Last commit
- Aug 2026
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story-done- Source
- github.com/negentropy-laby/opendoge