Storytelling Tools

SkillDev tools

Build narrative capture and sharing into the system.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Storytelling Tools skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/storytelling-tools/SKILL.md and read by ahel’s review.

Build narrative capture and sharing into the system.


What Are Storytelling Tools?

The Sims didn't just let you play — it let you tell stories.

  • Family Album — Capture screenshots with captions
  • The Sims Exchange — Upload and download stories, families, save files
  • SimShow — Record movies of your Sims
  • Create-a-Sim — Model yourself and your family

The game became a platform for self-expression. Storytelling wasn't an afterthought — it was infrastructure.


MOOLLM Storytelling Tools

ToolPurposeFiles
NotebookCollect cards, letters, photos, memoriesnotebook.yml
LettersTwo-way communication with charactersletter-to-*.yml
Photo PromptsAI-generated scene visualization*-photo-*.yml
READMEGitHub-publishable narrative formatREADME.md
CardsMintable artifacts capturing moments*-card.yml

The Notebook

A portable container for memories, carried in inventory:

notebook:
  name: "Adventure Journal"
  type: container

  pages:
    - type: letter
      from: "Mother"
      about: "Setting out on the quest"

    - type: card
      name: "The Lamp Song"
      created_in: "start/"

    - type: photo_series
      title: "Victory at the Treasury"
      prompts: 8

    - type: recipe
      name: "Klingon Victory Hors D'oeuvres"
      ingredients: ["blue cheese", "grue"]

Letters

Two-way communication between player and world:

letter:
  from: "Captain Ashford"
  to: "Mother"

  content: |
    Dear Mother,

    I found the treasure! Also I killed a grue with cheese.
    You won't believe how it happened...

  attachments:
    - photos/victory-selfie-1.yml
    - recipes/grue-hors-doeuvres.yml
    - inventory: 1 gold coin

  promises_made:
    - "Return home safely"
    - "Not waste food"
    - "Write often"

Promises become goals. Goals drive narrative.


Photo Prompts

AI-generated visualizations capture moments:

photo_prompt:
  title: "Victory Selfie with Chalice"

  scene:
    location: "Treasury"
    lighting: "Golden glow from treasure piles"

  subject:
    character: "Captain Ashford"
    expression: "Triumphant grin"
    pose: "Holding chalice aloft"
    costume: "Battle-worn waistcoat, matching cape"

  style: "Rembrandt lighting, oil painting texture"

  references:
    - chalice.yml  # For consistent details
    - costume.yml  # For matching description

Key insight: Photos reference other objects for coherence. The chalice in the selfie should match the chalice description.


README as Narrative

Every directory can tell its story:

# The Adventure of Captain Ashford

## Chapter 1: A Letter from Mother

I woke up. I remembered who I was...

## Chapter 2: Into the Maze

Armed with lamp and lunch, I ventured forth...

## Artifacts Created

- [lamp-song.yml](./start/lamp-song.yml) — A song about my faithful lamp
- [victory-photos/](./end/victory-photos/) — The moment of triumph

GitHub renders this beautifully. The README IS the narrative.


Sharing and Remixing

Fork the adventure. Change the story.

# Clone someone's adventure
cp -r adventure-2/ adventure-3/

# Reset for new protagonist
# Edit player.yml, clear markers, keep world

Every adventure is forkable. Every story is shareable.


The STORYTELLING-TOOLS Protocol

From PROTOCOLS.yml:

STORYTELLING-TOOLS:
  meaning: "Build narrative capture and sharing into the system."
  origin: "The Sims — Family Album, The Sims Exchange"

  in_moollm:
    notebook: "Cards capture moments and artifacts"
    letters: "Communication between characters and player"
    photo_prompts: "AI-generated scene visualization"
    readme: "GitHub-publishable narrative format"
    sharing: "Fork and remix adventures"

Dovetails With


The Insight

"The game became a platform for self-expression." "Storytelling wasn't an afterthought — it was infrastructure."

Your adventure is not just played. It's told, captured, shared, remixed.

The README on GitHub is the Family Album. The fork is the Exchange.

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
storytelling-tools
Source
github.com/simhacker/moollm