AdMob Cross-Platform Synchronization
SkillDev toolsRigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the AdMob Cross-Platform Synchronization skill
What this skill tells your AI
The instructions your AI receives, as published by poingstudios/godot-admob-plugin in .agents/skills/sync/SKILL.md and read by ahel’s review.
Ensure every bridge feature is implemented consistently across all supported platforms and languages.
🔄 The "GDScript-First" Workflow
- Define in GDScript: Update
platforms/godot_editor/addons/admob/admob.gdor the specific ad format file.- Use
:=for type inference. - Use
snake_casefor methods.
- Use
- Mirror in C#: Update the corresponding file in
platforms/godot_editor/addons/admob/csharp/.- Use
PascalCasefor methods. - Ensure the internal
_plugin.Call("method_name")matches the GDScript snake_case.
- Use
- Implement Android: Update Kotlin source in
platforms/android/src/.- Implement the JNI bridge method.
- Match the signal names emitted back to Godot.
- Implement iOS: Update Swift/Obj-C source in
platforms/ios/src/.- Ensure SCons/SPM dependencies are updated if needed.
📋 Technical Mapping Reference
| Feature | GDScript | C# | Android (Kotlin) | iOS (Swift) |
|---|---|---|---|---|
| Dictionary | Dictionary | Dictionary | Map<String, Any> | [String: Any] |
| Array | Array | Array<T> | List<T> | [T] |
| Signal | emit_signal | EmitSignal | emitSignal | emit_signal |
| Method | snake_case | PascalCase | camelCase | camelCase |
🧪 Validation Steps
- GDScript: No parse errors in the editor.
- C#: Project compiles with Mono.
- Android:
./gradlew assembleDebugsucceeds. - iOS:
scons platform=ios(or Xcode build) succeeds. - Runtime: Both GDScript and C# samples show the same behavior/warnings on mobile.
🚫 Constraints
- Never skip the C# implementation.
- Signals emitted from native MUST be prefixed with
_on_admob_where applicable. - Every new file MUST include the MIT License header.
Signals
- GitHub stars
- 616
- Forks
- 50
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
sync-poingstudios- Source
- github.com/poingstudios/godot-admob-plugin