team-release
SkillCloud & infraOrchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the team-release skill
What this skill tells your AI
The instructions your AI receives, as published by negentropy-laby/opendoge in .agents/skills/team-release/SKILL.md and read by ahel’s review.
User Guide
- When to use: Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
- Inputs: Command arguments:
/team-release [version number or 'next']; project artifacts referenced below; user decisions and approvals before writes. - Outputs: Primary artifacts, reports, or conversation guidance described below; write files only after user approval.
- Memory-bank writes:
memory_bank/t0_core/release_state.md,memory_bank/t3_archive/release_evidence/release-[version].md. - Next steps: Follow the workflow hand-off or next-step guidance below; recommendations do not auto-run and require explicit user command/approval.
Phase 0: Domain Routing
Detect the project domain before release orchestration:
design/cdd/game-concept.md-> [Game] keep game release coordination: platform builds, certification, player-facing messaging, telemetry, community monitoring, and multiplayer/security sign-off.design/cdd/product-concept.md-> [Product] coordinate product release: deployment plan, rollback, migrations, API/CLI release notes, monitoring, on-call, security/privacy sign-off, docs, and customer/user communication.- If unclear, ask whether this is a game launch/release or a product deployment/release.
Do not remove game release examples. Product release orchestration is a parallel branch.
Dual-Domain Parity Contract
| Area | Game branch | Product branch |
|---|---|---|
| Context reads | Game Concept, milestone, release checklist, QA sign-off, regression suite, build artifacts, platform/store/community requirements | Product Concept, milestone, release checklist, QA sign-off, regression suite, deployment/migration/package artifacts, monitoring/on-call/docs/customer communication |
| Steps | Release planning, candidate branch/build, QA/platform/security/netcode gates, localization/performance/analytics, go/no-go, deploy/store/community launch, post-release monitoring | Release planning, candidate branch/build, QA/security/deployment gates, migrations/rollback/monitoring/docs/customer comms, go/no-go, staged deploy, production deploy, post-release monitoring |
| Outputs | Release authorization, branch/checklist, quality sign-offs, player-facing comms, deployment status, release report | Release authorization, branch/checklist, deployment/migration/rollback sign-offs, release notes/docs/customer comms, monitoring status, release report |
| Next steps | Monitor dashboards/community, /retrospective, hotfix via /hotfix if needed | Monitor dashboards/on-call/support, /retrospective, incident or hotfix via /hotfix if needed |
Argument check: If no version number is provided:
- Read
production/session-state/active.mdand the most recent file inproduction/milestones/(if they exist) to infer the target version. - If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with
AskUserQuestion: "Releasing [version]. Is this correct?" - If no version is discoverable: use
AskUserQuestionto ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.
When this skill is invoked, orchestrate the release team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
- release-manager — Release branch, versioning, changelog, deployment
- qa-lead — Test sign-off, regression suite, release quality gate
- devops-engineer — Build pipeline, artifacts, deployment automation
- security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
- analytics-engineer — Verify telemetry events fire correctly and dashboards are live
- community-manager — Patch notes, launch announcement, player-facing messaging
- producer — Go/no-go decision, stakeholder communication, scheduling
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: release-manager— Release branch, versioning, changelog, deploymentsubagent_type: qa-lead— Test sign-off, regression suite, release quality gatesubagent_type: devops-engineer— Build pipeline, artifacts, deployment automationsubagent_type: security-engineer— Security audit for online/multiplayer/data featuressubagent_type: analytics-engineer— Telemetry event verification and dashboard readinesssubagent_type: community-manager— Patch notes and launch communicationsubagent_type: producer— Go/no-go decision, stakeholder communicationsubagent_type: network-programmer— Netcode stability sign-off (invoke if game has multiplayer)
Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Pipeline
Phase 1: Release Planning
Delegate to producer:
- Confirm all milestone acceptance criteria are met
- Identify any scope items deferred from this release
- Set the target release date and communicate to team
- Output: release authorization with scope confirmation
Phase 2: Release Candidate
Delegate to release-manager:
- Cut release branch from the agreed commit
- Bump version numbers in all relevant files
- Generate the release checklist using
/release-checklist - Freeze the branch — no feature changes, bug fixes only
- Output: release branch name and checklist
Phase 3: Quality Gate (parallel)
Delegate in parallel:
- qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
- devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
- security-engineer (if game has online features, multiplayer, or player data): Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
- network-programmer (if game has multiplayer): Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.
Phase 4: Localization, Performance, and Analytics
Delegate (can run in parallel with Phase 3 if resources available):
- Verify all strings are translated (delegate to localization-lead if available)
- Run performance benchmarks against targets (delegate to performance-analyst if available)
- analytics-engineer: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
- Output: localization, performance, and analytics sign-off
Phase 5: Go/No-Go
Delegate to producer:
- Collect sign-off from: qa-lead, release-manager, devops-engineer, security-engineer (if spawned in Phase 3), network-programmer (if spawned in Phase 3), and technical-director
- Evaluate any open issues — are they blocking or can they ship?
- Make the go/no-go call
- Output: release decision with rationale
If producer declares NO-GO:
- Surface the decision immediately: "PRODUCER: NO-GO — [rationale, e.g., S1 bug found in Phase 3]."
- Use
AskUserQuestionwith options:- Fix the blocker and re-run the affected phase
- Defer the release to a later date
- Override NO-GO with documented rationale (user must provide written justification)
- Skip Phase 6 entirely — do not tag, deploy to staging, deploy to production, or spawn community-manager.
- Produce a partial report summarizing Phases 1–5 and what was skipped (Phase 6) and why.
- Verdict: BLOCKED — release not deployed.
Phase 6: Deployment (if GO)
Delegate to release-manager + devops-engineer:
- Tag the release in version control
- Generate changelog using
/changelog - Deploy to staging for final smoke test
- Deploy to production
- Monitor for 48 hours post-release
Delegate to community-manager (in parallel with deployment):
- Finalize patch notes using
/patch-notes [version] - Prepare launch announcement (store page updates, social media, community post)
- Draft known issues post if any S3+ issues shipped
- Output: all player-facing release communication, ready to publish on deploy confirmation
Phase 7: Post-Release
- release-manager: Generate release report (what shipped, what was deferred, metrics)
- producer: Update milestone tracking, communicate to stakeholders
- qa-lead: Monitor incoming bug reports for regressions
- community-manager: Publish all player-facing communication, monitor community sentiment
- analytics-engineer: Confirm live dashboards are healthy; alert if any critical events are missing
- Schedule post-release retrospective if issues occurred
Error Recovery Protocol
If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:
- Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
- Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
- Offer options via AskUserQuestion with choices:
- Skip this agent and note the gap in the final report
- Retry with narrower scope
- Stop here and resolve the blocker first
- Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.
Common blockers:
- Input file missing (story not found, CDD absent) → redirect to the skill that creates it
- ADR status is Proposed → do not implement; run
/architecture-decisionfirst - Scope too large → split into two stories via
/create-stories - Conflicting instructions between ADR and story → surface the conflict, do not guess
File Write Protocol
All file writes (release checklists, changelogs, patch notes, deployment scripts) are delegated to sub-agents and sub-skills. Each enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.
Memory Bank Release Evidence
After a successful release and before closing, ask:
May I record this release evidence in memory_bank/t3_archive/release_evidence/release-[version].md and memory_bank/t0_core/release_state.md?
When memory_bank/ exists and the user approves, coordinate the release evidence
write through the same file write protocol.
- Write
memory_bank/t3_archive/release_evidence/release-[version].md. - If the release evidence file already exists, append a new timestamped evidence section instead of overwriting historical evidence.
- Record release version or tag, commit SHA, workflow run ID, workflow run URL,
ubuntu-latest,macos-latest, andwindows-latestjob results, go/no-go decision, deployment status, and monitoring window. - Update
memory_bank/t0_core/release_state.mdwith latest release version, release status, evidence path, deployment state, and monitoring state.
If memory_bank/ does not exist, do not create it from /team-release. Keep
the normal release output and say: "Run /constitute to establish the
memory_bank governance control plane."
Output
A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.
Verdict: COMPLETE — release executed and deployed. Verdict: BLOCKED — release halted; go/no-go was NO or a hard blocker is unresolved.
Next Steps
- Monitor post-release dashboards for 48 hours.
- Run
/retrospectiveif significant issues occurred during the release. - Update
production/stage.txttoLiveafter successful deployment. - When
memory_bank/exists and evidence recording is approved, updatememory_bank/t0_core/release_state.mdand write or appendmemory_bank/t3_archive/release_evidence/release-[version].md.
Signals
- GitHub stars
- 20
- Forks
- 5
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
team-release- Source
- github.com/negentropy-laby/opendoge