Tilemap Palette Creation
SkillMonitoring & opsCreates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Tilemap Palette Creation skill
What this skill tells your AI
The instructions your AI receives, as published by unity-technologies/skills in skills/tilemap-palette-create/SKILL.md and read by ahel’s review.
Workflow
Step 1: Parameter Gathering
WAIT for the user to specify the following parameters if not already provided:
- Palette Name: The name of the asset.
- Grid Type: Rectangular, Hexagonal, or Isometric.
- Cell Size: Optional (defaults based on Grid Type).
- Sort Axis: Required for Isometric palettes.
Step 2: Asset Creation
Utilise UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette to create the Tile Palette asset.
Branching Logic (Grid Types)
Path A: Rectangular
- Use Automatic cell sizing. Use cell size:
(1, 1, 0)as a default.
Path B: Hexagonal
- Use cell size:
(0.8659766, 1, 1).
Path C: Isometric
- Use cell size:
(1, 0.5, 1). - Use a Custom Sort Axis with value
(0, 0, 1).
Path D: Isometric Z As Y
- Use cell size:
(1, 0.5, 1). - Use a Custom Sort Axis with value
(0, 0, 1).
Post-Creation
Ensure that there is a GridPalette as a sub-asset of the Tile Palette asset.
References
Code Template: "scripts/CreatePaletteTemplate.cs"
Signals
- GitHub stars
- 806
- Forks
- 41
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
tilemap-palette-create- Source
- github.com/unity-technologies/skills