Tilemap RuleTile Create Empty

SkillDev tools

Creates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Tilemap RuleTile Create Empty skill

What this skill tells your AI

The instructions your AI receives, as published by unity-technologies/skills in skills/tilemap-ruletile-createempty/SKILL.md and read by ahel’s review.

Workflow

Step 1: Verify No Sprite Inputs

WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.

Step 2: Determine RuleTile Type

Identify which RuleTile type to create based on user request:

  • RuleTile: Standard rectangular grid
  • HexagonalRuleTile: Hexagonal grid layout
  • IsometricRuleTile: Isometric grid layout

Step 3: Create Empty TilingRules

For each TilingRule, ensure the Sprite array has one null entry.

Branching Logic (RuleTile Types)

Path A: RuleTile

  • Use template from resources/ruletile.md.

Path B: HexagonalRuleTile

  • Use template from resources/hexagonalruletile.md.

Path C: IsometricRuleTile

  • Create empty rules with appropriate neighbor positions for isometric layout.

Important Notes

  • TilingRuleOutput.Neighbor.This: Use to identify RuleTiles that are the same (matching neighbors).
  • TilingRuleOutput.Neighbor.NotThis: Do NOT use unless explicitly specified by the user to ignore a Tile at a certain position.

Signals

GitHub stars
806
Forks
41
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
tilemap-ruletile-createempty
Source
github.com/unity-technologies/skills