Tilemap RuleTile Create Empty
SkillDev toolsCreates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Tilemap RuleTile Create Empty skill
What this skill tells your AI
The instructions your AI receives, as published by unity-technologies/skills in skills/tilemap-ruletile-createempty/SKILL.md and read by ahel’s review.
Workflow
Step 1: Verify No Sprite Inputs
WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.
Step 2: Determine RuleTile Type
Identify which RuleTile type to create based on user request:
- RuleTile: Standard rectangular grid
- HexagonalRuleTile: Hexagonal grid layout
- IsometricRuleTile: Isometric grid layout
Step 3: Create Empty TilingRules
For each TilingRule, ensure the Sprite array has one null entry.
Branching Logic (RuleTile Types)
Path A: RuleTile
- Use template from
resources/ruletile.md.
Path B: HexagonalRuleTile
- Use template from
resources/hexagonalruletile.md.
Path C: IsometricRuleTile
- Create empty rules with appropriate neighbor positions for isometric layout.
Important Notes
- TilingRuleOutput.Neighbor.This: Use to identify RuleTiles that are the same (matching neighbors).
- TilingRuleOutput.Neighbor.NotThis: Do NOT use unless explicitly specified by the user to ignore a Tile at a certain position.
Signals
- GitHub stars
- 806
- Forks
- 41
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
tilemap-ruletile-createempty- Source
- github.com/unity-technologies/skills