Time Skill

SkillDev tools

Motto: Time flows as the story requires.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Time Skill skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/time/SKILL.md and read by ahel’s review.

Simulation turns vs LLM iterations.

Motto: "Time flows as the story requires."

Key Concepts

  • Simulation turns — Game time, what mechanics track
  • LLM iterations — Meta-level, one response
  • They're not the same! One LLM response might be 0, 1, or many turns

Turn Definition

ActionTurns
GO NORTH1
PAT TERPIE1
LOOK0
INVENTORY0
Pet all 8 kittens8
Take a nap~10

Duration Types

  • Turns — X simulation turns (primary unit)
  • Conditional — Until condition met
  • While present — While in location/with item
  • Permanent — Until explicitly removed

See Also

  • buff — Buff durations use simulation turns
  • needs — Needs decay over simulation turns

Signals

GitHub stars
52
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
time-simhacker
Source
github.com/simhacker/moollm