Time Skill
SkillDev toolsMotto: Time flows as the story requires.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Time Skill skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/time/SKILL.md and read by ahel’s review.
Simulation turns vs LLM iterations.
Motto: "Time flows as the story requires."
Key Concepts
- Simulation turns — Game time, what mechanics track
- LLM iterations — Meta-level, one response
- They're not the same! One LLM response might be 0, 1, or many turns
Turn Definition
| Action | Turns |
|---|---|
| GO NORTH | 1 |
| PAT TERPIE | 1 |
| LOOK | 0 |
| INVENTORY | 0 |
| Pet all 8 kittens | 8 |
| Take a nap | ~10 |
Duration Types
- Turns — X simulation turns (primary unit)
- Conditional — Until condition met
- While present — While in location/with item
- Permanent — Until explicitly removed
See Also
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
time-simhacker- Source
- github.com/simhacker/moollm