Transparent Cutout Cleanup
SkillMonitoring & opsUse when removing backgrounds from generated sprites to get clean alpha edges with no halo, fringe, or leftover background pixels.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Transparent Cutout Cleanup skill
What this skill tells your AI
The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/transparent-cutout-cleanup/SKILL.md and read by ahel’s review.
Overview
AI-generated sprites come on a background. Naive removal leaves a colored halo or jagged edge that screams amateur when tiles are placed together. This skill produces clean, premultiplied-safe alpha cutouts.
When to Use
- Any generated sprite needs a transparent background.
- Placed sprites show a white/gray halo or fringe.
- Edges look jagged or have leftover background color.
Process
- Generate on a PLAIN flat background (easier to key out than a busy one).
- Use a background-removal model (e.g. InSPyReNet / rembg) rather than a hard color key.
- Inspect edges at 400% zoom for halo or fringe pixels.
- Defringe / decontaminate edge color so no background tint remains.
- Erode the alpha by 1px if a faint halo persists.
- Save as PNG with straight alpha; verify on both light and dark backgrounds.
- Batch the cleaned sprites for the atlas packer.
Pair this with the ComfyUI rembg node in seamless-isometric-terrain/scripts.
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "A white halo is barely visible" | On a dark tile it is glaring. Defringe every sprite. |
| "Hard color-key is faster" | It eats anti-aliased edges and looks jagged. Use a proper matting model. |
Red Flags - STOP if you catch yourself:
- Visible halo/fringe when placed on a contrasting background.
- Jagged, aliased cutout edges.
- Background color contaminating semi-transparent pixels.
Verification
You are NOT done until every box is checked:
- Edges are clean at 400% zoom on light AND dark backgrounds.
- No background-color contamination on semi-transparent pixels.
- All sprites exported as straight-alpha PNG.
Signals
- GitHub stars
- 21
- Forks
- 3
- Last commit
- Aug 2026
Advanced
- Item type
- skill
- Key
transparent-cutout-cleanup- Source
- github.com/0xheycat/isometric-game-skills