Addressables

SkillDev tools

Manage Unity Addressables groups and content with unity-cli. Use when the user asks to list or create a group, add or remove an entry, build or clean addressables content, or analyze and fix addressables issues before a build. Do not use for generic import settings or material edits; use `unity-asset-management` instead.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Addressables skill

What this skill tells your AI

The instructions your AI receives, as published by akiojin/unity-cli in .claude-plugin/plugins/unity-cli/skills/unity-addressables/SKILL.md and read by ahel’s review.

Manage Addressable asset groups, build content, and analyse bundles. This skill is the content-delivery sibling of unity-asset-management.

Use When

  • The user wants to manage Addressables groups or entries.
  • The task involves building or cleaning Addressables content.
  • The user wants an analysis pass or automatic issue fix before shipping content.

Do Not Use When

  • The task is about general asset import settings or dependency analysis outside Addressables; use unity-asset-management.
  • The request is about scene object setup rather than content delivery; use unity-gameobject-edit or unity-scene-create.

Preferred Flow

  1. Inspect existing groups before creating or moving entries.
  2. Apply group or entry changes with addressables_manage.
  3. Run addressables_analyze before a build, and use fix_issues only when the reported changes are acceptable.
  4. Build with addressables_build, using clean_build when structure changed substantially.
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'

Examples

  • "Create an Addressables group for character prefabs and add the hero prefab."
  • "Analyze Addressables issues and then build content."
  • "Run a clean Addressables build after reorganising groups."

References

Signals

GitHub stars
103
Forks
12
Last commit
Aug 2026
Advanced
Catalog kind
skill
Gateway key
unity-addressables
Source
github.com/akiojin/unity-cli