Addressables
SkillDev toolsManage Unity Addressables groups and content with unity-cli. Use when the user asks to list or create a group, add or remove an entry, build or clean addressables content, or analyze and fix addressables issues before a build. Do not use for generic import settings or material edits; use `unity-asset-management` instead.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Addressables skill
What this skill tells your AI
The instructions your AI receives, as published by akiojin/unity-cli in .claude-plugin/plugins/unity-cli/skills/unity-addressables/SKILL.md and read by ahel’s review.
Manage Addressable asset groups, build content, and analyse bundles. This skill is the content-delivery sibling of unity-asset-management.
Use When
- The user wants to manage Addressables groups or entries.
- The task involves building or cleaning Addressables content.
- The user wants an analysis pass or automatic issue fix before shipping content.
Do Not Use When
- The task is about general asset import settings or dependency analysis outside Addressables; use
unity-asset-management. - The request is about scene object setup rather than content delivery; use
unity-gameobject-editorunity-scene-create.
Preferred Flow
- Inspect existing groups before creating or moving entries.
- Apply group or entry changes with
addressables_manage. - Run
addressables_analyzebefore a build, and usefix_issuesonly when the reported changes are acceptable. - Build with
addressables_build, usingclean_buildwhen structure changed substantially.
unity-cli raw addressables_manage --json '{"action":"list_groups"}'
unity-cli raw addressables_manage --json '{"action":"create_group","groupName":"Characters"}'
unity-cli raw addressables_manage --json '{"action":"add_entry","groupName":"Characters","assetPath":"Assets/Prefabs/Hero.prefab","address":"hero"}'
unity-cli raw addressables_analyze --json '{"action":"analyze"}'
unity-cli raw addressables_build --json '{"action":"clean_build"}'
Examples
- "Create an Addressables group for character prefabs and add the hero prefab."
- "Analyze Addressables issues and then build content."
- "Run a clean Addressables build after reorganising groups."
References
- runtime-checklist.md: connection and instance prerequisites.
- addressables-build-loop.md: safer order for group changes, analysis, and clean builds.
Signals
- GitHub stars
- 103
- Forks
- 12
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
unity-addressables- Source
- github.com/akiojin/unity-cli