Scene Bootstrap
SkillDev toolsCreate and bootstrap Unity scenes with unity-cli. Use when the user asks to create a new scene, load or save a scene, add starter GameObjects, or attach initial components while bootstrapping a level or test scene. Do not use for editing existing GameObjects in place; use `unity-gameobject-edit`. Do not use inside prefab edit mode; use `unity-prefab-workflow` instead.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Scene Bootstrap skill
What this skill tells your AI
The instructions your AI receives, as published by akiojin/unity-cli in .claude-plugin/plugins/unity-cli/skills/unity-scene-create/SKILL.md and read by ahel’s review.
Create scenes, add starter GameObjects, and attach initial components via unity-cli. This skill owns greenfield scene authoring; it hands off to unity-gameobject-edit or unity-prefab-workflow once objects already exist.
Use When
- The user wants to create a brand-new scene from scratch.
- The user asks to add initial GameObjects and components while bootstrapping a scene.
- The user needs help loading, saving, or organising a fresh scene authoring workflow.
Do Not Use When
- The request mainly mutates existing objects in an already-prepared scene; use
unity-gameobject-edit. - The work happens inside prefab edit mode; use
unity-prefab-workflow. - The user only wants to read or analyse a scene; use
unity-scene-inspect.
Preferred Flow
- Create or load a scene with
scene createorraw load_scene. - Create GameObjects (optionally with a primitive type and
parentPath). - Attach components via
add_component. - Persist with
save_sceneafter the bulk authoring is complete.
unity-cli scene create MainMenu --path Assets/Scenes/
unity-cli raw create_gameobject --json '{"name":"Player","primitiveType":"Cube"}'
unity-cli raw add_component --json '{"gameObjectPath":"/Player","componentType":"Rigidbody"}'
unity-cli raw save_scene --json '{"scenePath":"Assets/Scenes/MainMenu.unity"}'
Examples
- "Create a new gameplay scene and add a
Playerobject with physics components." - "Load
Assets/Scenes/TestScene.unity, add a camera rig, then save it." - "Bootstrap a simple empty scene for UI testing."
References
- runtime-checklist.md: connection and instance selection prerequisites.
- scene-bootstrap-patterns.md: safe scene setup order and starter patterns.
Signals
- GitHub stars
- 103
- Forks
- 12
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
unity-scene-create- Source
- github.com/akiojin/unity-cli