Unreal Export
SkillDev toolsUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Unreal Export skill
What this skill tells your AI
The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/unreal-export/SKILL.md and read by ahel’s review.
UE-ready FBX. Correct centimeter scale awareness. UCX collision. LOD and socket naming.
When to Use
- Static mesh or skeletal mesh to Unreal
- UCX/UCLX collision export
- LOD chain import
- Socket / pivot setup for gameplay
Pre-Flight
asset-optimizationPASSlod-pipelinefor LOD0–Ncollision-proxyfor UCX meshes- Apply scale; pivots at intended UE origin
Scale Note
Unreal is centimeter-based. Common approaches:
- Model in meters in Blender, export FBX with unit conversion / 0.01 awareness per project pipeline
- Or work to project-documented scale and verify with a 100cm reference
Always measure a known edge after import.
FBX Defaults (Static)
Selected Objects
Apply Scalings: FBX All
Forward: -Z Forward
Up: Y Up
Mesh: ON
Smoothing: Face
Naming for UE
| Type | Pattern |
|---|---|
| Static mesh | SM_Name |
| Skeletal | SK_Name |
| Skeleton | SKEL_Name |
| LOD | SM_Name_LOD0 … |
| Collision | UCX_SM_Name_01 |
| Socket empty | SOCKET_Name |
Collision
- Prefer convex UCX pieces over complex mesh colliders
- Multiple UCX meshes supported
- See
collision-proxy
Skeletal
- UE mannequin-oriented proportions when required
- Root bone; no leftover Blender deform leftovers
- Export morph targets if needed (shape keys)
Verify in Unreal
- Scale (door ~200cm, character ~180cm)
- Collision wireframe
- LODs auto-detected
- Materials / texture sampling
- Sockets transform
Constraints
MUST DO
- Confirm scale with known-dimension test
- Prefix collision with
UCX_ - Validate LODs and materials after import
MUST NOT DO
- Export without collision plan for physics actors
- Mix unit systems undocumented
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Unreal Checklist | references/unreal-checklist.md | When needed |
| Ucx Naming | references/ucx-naming.md | When needed |
Signals
- GitHub stars
- 187
- Forks
- 8
- Last commit
- Jul 2026
Advanced
- Catalog kind
- skill
- Gateway key
unreal-export- Source
- github.com/arjun988/blender-skills