Unreal GAS Skill

SkillDev tools

Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Unreal GAS Skill skill

What this skill tells your AI

The instructions your AI receives, as published by a5c-ai/babysitter in library/specializations/game-development/skills/unreal-gamesframework/SKILL.md and read by ahel’s review.

Gameplay Ability System for Unreal Engine.

Overview

This skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).

Capabilities

Abilities

  • Create Gameplay Abilities
  • Handle ability activation
  • Manage ability costs
  • Implement cooldowns

Attributes

  • Define attribute sets
  • Handle attribute modifiers
  • Implement derived attributes
  • Manage attribute replication

Gameplay Effects

  • Create instant effects
  • Implement duration effects
  • Handle stacking
  • Manage effect removal

Integration

  • Implement ability tasks
  • Handle ability events
  • Create ability tags
  • Manage ability instances

Prerequisites

  • Unreal Engine 5.0+
  • GameplayAbilities plugin enabled

Usage Patterns

Attribute Set

UCLASS()
class UMyAttributeSet : public UAttributeSet
{
    GENERATED_BODY()

public:
    UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_Health)
    FGameplayAttributeData Health;
    ATTRIBUTE_ACCESSORS(UMyAttributeSet, Health)

    UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MaxHealth)
    FGameplayAttributeData MaxHealth;
    ATTRIBUTE_ACCESSORS(UMyAttributeSet, MaxHealth)
};

Gameplay Ability

UCLASS()
class UGA_Attack : public UGameplayAbility
{
    GENERATED_BODY()

protected:
    virtual void ActivateAbility(
        const FGameplayAbilitySpecHandle Handle,
        const FGameplayAbilityActorInfo* ActorInfo,
        const FGameplayAbilityActivationInfo ActivationInfo,
        const FGameplayEventData* TriggerEventData) override;
};

Best Practices

  1. Use tags extensively
  2. Keep abilities modular
  3. Handle prediction properly
  4. Test multiplayer thoroughly
  5. Document ability interactions

References

Signals

GitHub stars
2k
Forks
112
Last commit
Sep 2026
Advanced
Item type
skill
Key
unreal-gamesframework
Source
github.com/a5c-ai/babysitter