Using Isometric Skills (Router)

SkillMonitoring & ops

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Using Isometric Skills (Router) skill

What this skill tells your AI

The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/using-isometric-skills/SKILL.md and read by ahel’s review.

Overview

This is the meta-skill. Isometric games fail when you jump straight into code or art without picking the right workflow. This skill maps an incoming request to the exact specialized skill that should handle it, in the correct order: art direction -> asset generation -> asset processing -> engine -> gameplay -> polish.

When to Use

  • The user asks for anything isometric and you are not sure which skill applies.
  • You are tempted to free-style a renderer, tile, or sprite without a workflow.
  • A task spans multiple stages (art + engine) and needs sequencing.

Process

  1. Classify the request into one phase: Art Foundations, Asset Generation, Asset Processing, Engine & Rendering, Gameplay, or Polish.
  2. Open the matching skill from the table below and follow it exactly. Do not improvise.
  3. If the task spans phases, run skills in pipeline order (art -> assets -> processing -> engine -> gameplay -> polish).
  4. Lock art direction FIRST. Every asset skill depends on a single agreed style sheet.
  5. Return to this router whenever the user changes scope.

Routing table

If the task is about...Use skill
Low-VRAM ComfyUI / model setupcomfyui-lowvram-setup
Choosing a consistent art styleisometric-art-direction
Ground tiles that tile seamlesslyseamless-isometric-terrain
Trees, rocks, propsisometric-object-sprites
Houses, barns, shopsisometric-building-sprites
Characters, 8-directionisometric-character-sprites
Animated water, fire, windmillsanimated-sprite-generation
Removing backgrounds / edgestransparent-cutout-cleanup
Packing sprites into an atlasspritesheet-atlas-packing
Auto edge transitionsautotiling-transitions
Grid <-> screen mathisometric-grid-math
Drawing the world on canvascanvas2d-isometric-renderer
Things drawn in wrong orderdepth-sorting-occlusion
Map file formattilemap-data-format
Moving units around obstaclesisometric-pathfinding
Pan / zoom cameracamera-pan-zoom-controls
Click-to-select a tiletile-picking-interaction
Frame drops, lagcanvas-performance-optimization
Automating the asset pipelineasset-pipeline-automation

Rationalizations (Stop Lying to Yourself)

ExcuseReality
"This task is simple, I do not need a skill"Simple tasks are where silent inconsistencies enter. Route it anyway.
"I will pick the skill later"Order matters. Wrong order means re-generating assets twice.

Red Flags - STOP if you catch yourself:

  • Writing renderer code before art direction is locked.
  • Generating assets in 3 different styles because no style sheet exists.
  • Skipping straight to gameplay before the world renders correctly.

Verification

You are NOT done until every box is checked:

  • The request is mapped to exactly one starting skill.
  • Multi-phase tasks have an explicit skill order written down.
  • Art direction is locked before any asset is generated.

Signals

GitHub stars
21
Forks
3
Last commit
Aug 2026
Advanced
Item type
skill
Key
using-isometric-skills
Source
github.com/0xheycat/isometric-game-skills