Vegetation Artist

SkillDev tools

Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Vegetation Artist skill

What this skill tells your AI

The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/vegetation-artist/SKILL.md and read by ahel’s review.

Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.

When to Use

  • Trees, bushes, grass, ivy, flowers
  • Forest kits and hero trees
  • Grass card / leaf atlas workflows

Path Decision

Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter

Workflow

Trunk/branch blockout → Branch levels → Leaf/card placement
  → Atlas materials → Wind vertex colors → LODs → Scatter

Game Plant Structure

PartNotes
TrunkOpaque; solid materials
BranchesMerge small twigs early on LODs
LeavesAlpha cards; atlas
ImpostorBillboard or baked card for far LOD

Atlas Rules

  • Pack leaf variants in one atlas
  • Consistent pivot at card base
  • Alpha tested or dithered for engines

Wind Prep

  • Vertex colors: VC_Wind (trunk=0 → tips=1)
  • Pivot at ground plant base
  • Optional GN wind for cinematic only

Constraints

MUST DO

  • Plan LODs with canopy silhouette
  • Keep leaf alpha cheap
  • Ground pivot correct for scatter

MUST NOT DO

  • Unique leaf mesh per leaf on game trees
  • Skip impostor for dense forests

Reference Guide

TopicReferenceLoad When
Leaf Atlasreferences/leaf-atlas.mdWhen needed
Tree Lodreferences/tree-lod.mdWhen needed
Wind Vertex Colorsreferences/wind-vertex-colors.mdWhen needed

Signals

GitHub stars
187
Forks
8
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
vegetation-artist
Source
github.com/arjun988/blender-skills