Vehicle

SkillDev tools

Movable room a character can inhabit — horse, coach, wagon, TARDIS, RV

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Vehicle skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/vehicle/SKILL.md and read by ahel’s review.

A vehicle is a movable room (or room-tree) a character can inhabit.

Not mount — that skill is NFS-style: overlay a skill on a directory, or compose virtual trees of GitHub repo slices. Colloquial English says “mount a horse”; in MOOLLM that horse is a vehicle and you EMBARK / RIDE it.

Spatial base: room — vehicles are a room type (is_vehicle: true).

Ethics: ETHICS.md — Dorothy’s house landed on a witch and killed her. Movable rooms are not morally null; name pilots, victims, and aftermath.

Core operations

MethodEffect
EMBARK / RIDEEnter / get on — inhabit the vehicle
DISEMBARKExit to the vehicle’s current world location
DRIVERelocate vehicle and all occupants
HITCH / UNHITCHNest pullable storage vehicles (wagon, trailer)
STOWCargo in/on vehicle inventory or nested rooms
STATUSPosition, occupants, hitchlings, cargo
room:
  name: "Research Tent"
  is_vehicle: true
  world_position: { x: 5, y: 12 }  # changes when you DRIVE

Horses are vehicles

A steed moves through world-space; a rider inhabits it (or rides on it as the occupied locus). It may carry packs (inventory) or pull other vehicles (wagons, caravans). Same pattern as a motorcoach that tows a trailer.

horse (vehicle)
  └── hitch → wagon (vehicle, storage-first)
                └── hitch → second wagon …
caravan := ordered nest traveling as one DRIVE

Nesting and parties

  • Party — multiple souls/characters sharing one vehicle (party)
  • Nested rooms — FMC lounge/cockpit/bedroom; TARDIS bigger-on-inside
  • Vehicle-as-character — study/RV with its own CHARACTER.yml (Bartle study, FMC #898) — still a vehicle; may also be a soul with minds

Worked examples (adventure-4)

ExamplePath
FMC Motorcoach #898don-hopkins/fmc-898/
Richard’s study (TARDIS office)richard-bartle/study/
Bakfiets of holdingacme-bakfiets-of-holding.yml
Logo turtleroom SKILL “Riding the Turtle”

Disambiguation

WordSkillMeans
mountmountAttach skill / compose virtual repo tree (NFS)
vehiclethisMovable inhabitable room (horse, coach, wagon, TARDIS)
RIDE / EMBARKthisGet on/in a vehicle — not MOUNT skill on X

Part of MOOLLM

README · skills/ · room · INDEX.yml

Signals

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Last commit
Sep 2026
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Source
github.com/simhacker/moollm