Vehicle
SkillDev toolsMovable room a character can inhabit — horse, coach, wagon, TARDIS, RV
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Vehicle skill
What this skill tells your AI
The instructions your AI receives, as published by simhacker/moollm in skills/vehicle/SKILL.md and read by ahel’s review.
A vehicle is a movable room (or room-tree) a character can inhabit.
Not mount — that skill is NFS-style: overlay a skill on a
directory, or compose virtual trees of GitHub repo slices. Colloquial English
says “mount a horse”; in MOOLLM that horse is a vehicle and you EMBARK /
RIDE it.
Spatial base: room — vehicles are a room type (is_vehicle: true).
Ethics: ETHICS.md — Dorothy’s house landed on a witch and killed her. Movable rooms are not morally null; name pilots, victims, and aftermath.
Core operations
| Method | Effect |
|---|---|
| EMBARK / RIDE | Enter / get on — inhabit the vehicle |
| DISEMBARK | Exit to the vehicle’s current world location |
| DRIVE | Relocate vehicle and all occupants |
| HITCH / UNHITCH | Nest pullable storage vehicles (wagon, trailer) |
| STOW | Cargo in/on vehicle inventory or nested rooms |
| STATUS | Position, occupants, hitchlings, cargo |
room:
name: "Research Tent"
is_vehicle: true
world_position: { x: 5, y: 12 } # changes when you DRIVE
Horses are vehicles
A steed moves through world-space; a rider inhabits it (or rides on it as the occupied locus). It may carry packs (inventory) or pull other vehicles (wagons, caravans). Same pattern as a motorcoach that tows a trailer.
horse (vehicle)
└── hitch → wagon (vehicle, storage-first)
└── hitch → second wagon …
caravan := ordered nest traveling as one DRIVE
Nesting and parties
- Party — multiple souls/characters sharing one vehicle (party)
- Nested rooms — FMC lounge/cockpit/bedroom; TARDIS bigger-on-inside
- Vehicle-as-character — study/RV with its own CHARACTER.yml (Bartle study, FMC #898) — still a vehicle; may also be a soul with minds
Worked examples (adventure-4)
| Example | Path |
|---|---|
| FMC Motorcoach #898 | don-hopkins/fmc-898/ |
| Richard’s study (TARDIS office) | richard-bartle/study/ |
| Bakfiets of holding | acme-bakfiets-of-holding.yml |
| Logo turtle | room SKILL “Riding the Turtle” |
Disambiguation
| Word | Skill | Means |
|---|---|---|
| mount | mount | Attach skill / compose virtual repo tree (NFS) |
| vehicle | this | Movable inhabitable room (horse, coach, wagon, TARDIS) |
| RIDE / EMBARK | this | Get on/in a vehicle — not MOUNT skill on X |
Part of MOOLLM
Signals
- GitHub stars
- 52
- Forks
- 5
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
vehicle- Source
- github.com/simhacker/moollm