VFX / FX

SkillDev tools

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the VFX / FX skill

What this skill tells your AI

The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/vfx-fx/SKILL.md and read by ahel’s review.

Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.

When to Use

  • Smoke, fire, dust, sparks, debris
  • Magic / sci-fi energy FX
  • Muzzle flashes, trails, impacts
  • Geometry Nodes driven particle systems

Path Decision

Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic     → Mantaflow / particles / GN → render → comp
Hybrid        → Sim in Blender → bake flipbooks/meshes for engine

Workflow

Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype
  → Art-direct motion → Materials/lights → Cache → Render/comp or export

Effect Types

TypeBlender Approach
Smoke/fireMantaflow domain + flow; keep domain tight
SparksParticle Newtonian + collision + trail
DebrisRigid body shards (physics-sim)
Magic ribbonsCurves / GN extrude + emissive
Dust hitShort particle burst + soft sprites

Domain Rules (Volume)

  • Domain only as large as needed
  • Resolution from low → high after motion approved
  • Open borders intentionally; avoid wasted empty voxels
  • Collection: COL_FX_[Shot]

Naming

  • Emitters: FX_Emit_[Name]
  • Domains: FX_Domain_[Name]
  • Caches: document frame range in brief

Game Export Notes

  • Prefer mesh cards / GN instances over volume export
  • Atlas flipbooks when baking fire/smoke for engines
  • Keep pivot at logical spawn point

Constraints

MUST DO

  • Approve motion at low res before high-res sim
  • Light FX intentionally (emissive + key)
  • Cache before final render

MUST NOT DO

  • Huge empty domains
  • Unbounded particle counts
  • Skip timing brief (start/peak/end frames)

Reference Guide

TopicReferenceLoad When
Fx Timing Briefreferences/fx-timing-brief.mdWhen needed
Volume Domain Rulesreferences/volume-domain-rules.mdWhen needed
Game Fx Exportreferences/game-fx-export.mdWhen needed

Signals

GitHub stars
187
Forks
8
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
vfx-fx
Source
github.com/arjun988/blender-skills