VFX / FX
SkillDev toolsCinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the VFX / FX skill
What this skill tells your AI
The instructions your AI receives, as published by arjun988/blender-skills in .claude/skills/vfx-fx/SKILL.md and read by ahel’s review.
Readable effects. Controlled simulation domains. Game sprites vs cinematic volumes.
When to Use
- Smoke, fire, dust, sparks, debris
- Magic / sci-fi energy FX
- Muzzle flashes, trails, impacts
- Geometry Nodes driven particle systems
Path Decision
Game real-time → Meshes/cards/ribbons + emissive mats (+ GN)
Cinematic → Mantaflow / particles / GN → render → comp
Hybrid → Sim in Blender → bake flipbooks/meshes for engine
Workflow
Brief (silhouette + timing) → Proxy emitter → Sim/GN prototype
→ Art-direct motion → Materials/lights → Cache → Render/comp or export
Effect Types
| Type | Blender Approach |
|---|---|
| Smoke/fire | Mantaflow domain + flow; keep domain tight |
| Sparks | Particle Newtonian + collision + trail |
| Debris | Rigid body shards (physics-sim) |
| Magic ribbons | Curves / GN extrude + emissive |
| Dust hit | Short particle burst + soft sprites |
Domain Rules (Volume)
- Domain only as large as needed
- Resolution from low → high after motion approved
- Open borders intentionally; avoid wasted empty voxels
- Collection:
COL_FX_[Shot]
Naming
- Emitters:
FX_Emit_[Name] - Domains:
FX_Domain_[Name] - Caches: document frame range in brief
Game Export Notes
- Prefer mesh cards / GN instances over volume export
- Atlas flipbooks when baking fire/smoke for engines
- Keep pivot at logical spawn point
Constraints
MUST DO
- Approve motion at low res before high-res sim
- Light FX intentionally (emissive + key)
- Cache before final render
MUST NOT DO
- Huge empty domains
- Unbounded particle counts
- Skip timing brief (start/peak/end frames)
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Fx Timing Brief | references/fx-timing-brief.md | When needed |
| Volume Domain Rules | references/volume-domain-rules.md | When needed |
| Game Fx Export | references/game-fx-export.md | When needed |
Signals
- GitHub stars
- 187
- Forks
- 8
- Last commit
- Jul 2026
Advanced
- Catalog kind
- skill
- Gateway key
vfx-fx- Source
- github.com/arjun988/blender-skills