Wireframe Portal Title
SkillDev toolsLets your agent create an 8-second animated title video where wireframe letters burst through a portal and swap phrases.
Then ask your AI: use the Wireframe Portal Title skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add it as a step in a pipeline you build on Ahel, or connect Ahel to Claude, ChatGPT, Cursor, Claude Code or Codex and ask your AI to use it.
About this skill
A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.
What this skill tells your AI
The instructions your AI receives, as published by unclecheng-li/ai_animation in skills/ui2v-motions/01_动效库/itelmn/wireframe-portal-title/SKILL.md and read by Ahel’s review.
Extruded wireframe letterforms are built from the bundled Geist face with a TTF loader and polygon offsetting, then revealed through a portal burst whose chaos is a variable. A second beat swaps the letters into a replacement phrase with whole-word wrapping and auto type size, staggered with a tunable easing curve and settle glitch, with optional depth fog.
Composition id: wireframe-portal-title. Duration 8 s at 30 fps, 1920×1080.
Files
wireframe-portal-title.html(63 KB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)
Install
Install with npx hyperframes add wireframe-portal-title; by default the files above land under compositions/wireframe-portal-title/. Then mount the block from the host index.html:
<div
data-composition-id="wireframe-portal-title"
data-composition-src="compositions/wireframe-portal-title/wireframe-portal-title.html"
data-start="0"
data-duration="8"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/wireframe-portal-title/wireframe-portal-title.html' --variables '{"title":"BREAKTHROUGH","replacementPhrase":"Lets do this sir!"}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
title | string | "BREAKTHROUGH" | Title max 18 chars |
replacementPhrase | string | "Lets do this sir!" | 3D replacement phrase (auto layout) |
phraseDuration | number | 1.85 | Phrase transition duration (s) 0.65–2.9 step 0.05 |
phraseEasing | number | 8 | Transition easing (1 gentle – 8 snap) 1–8 step 0.25 |
settleGlitch | number | 0.2 | Letter settle glitch strength 0–4 step 0.05 |
depthFog | boolean | true | Depth fog (early fade always on) |
subtitle | string | "HYPERFRAMES PORTAL TITLE" | Subtitle max 48 chars |
accent | color | "#F5C518" | Accent |
burstChaos | number | 1 | Burst chaos (0-2) 0–2 step 0.01 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["wireframe-portal-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.181.2, GSAP 3.14.2, Canvas 2D, GLSL shaders, Post-processing, Seeded PRNG, Clipper. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/clipper-lib@6.4.2/clipper.js,https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js,https://cdn.jsdelivr.net/npm/three@0.181.2/examples/jsm/. - Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
Signals
- GitHub stars
- 1k
- Forks
- 111
- Last commit
- Oct 2026
Advanced
- Item type
- skill
- Key
wireframe-portal-title- Source
- github.com/unclecheng-li/ai_animation
github.com/unclecheng-li/ai_animation