Worldbuilding pack — how to work here

SkillDev tools

Lets your agent create and organize fiction world details like characters, settings, factions, and lore.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Worldbuilding pack — how to work here skill

About this capability

How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal con

What this skill tells your AI

The instructions your AI receives, as published by inkeep/open-knowledge in packages/server/assets/skills/packs/worldbuilding/SKILL.md and read by ahel’s review.

This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.

This skill is pack guidance. The platform /open-knowledge skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.

Folders

  • characters/ — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
  • settings/ — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
  • themes/ — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
  • factions/ — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.
  • lore/ — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.

Agent behaviors (the core value)

  • Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
  • Flag contradictions. When a character's faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
  • Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
  • Do NOT add TTRPG stat-block fields (xp_awarded, etc.) — those belong in a future TTRPG variant.

Templates

Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.

Signals

GitHub stars
4k
Forks
274
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
worldbuilding-inkeep
Source
github.com/inkeep/open-knowledge