12 Principles of Animation
SkillFiles & storageAudit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.
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Then ask your AI: use the 12 Principles of Animation skill
What this skill tells your AI
The instructions your AI receives, as published by maggieappleton/maggieappleton.com-v3 in .claude/skills/animation/12-principles-of-animation/SKILL.md and read by ahel’s review.
Review animation code for compliance with Disney's 12 principles adapted for web interfaces.
How It Works
- Read the specified files (or prompt user for files/pattern)
- Check against all rules below
- Output findings in
file:lineformat
Rule Categories
| Priority | Category | Prefix |
|---|---|---|
| 1 | Timing | timing- |
| 2 | Easing | easing- |
| 3 | Physics | physics- |
| 4 | Staging | staging- |
Rules
Timing Rules
timing-under-300ms
User-initiated animations must complete within 300ms.
Fail:
.button { transition: transform 400ms; }
Pass:
.button { transition: transform 200ms; }
timing-consistent
Similar elements must use identical timing values.
Fail:
.button-primary { transition: 200ms; }
.button-secondary { transition: 150ms; }
Pass:
.button-primary { transition: 200ms; }
.button-secondary { transition: 200ms; }
timing-no-entrance-context-menu
Context menus should not animate on entrance (exit only).
Fail:
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
Pass:
<motion.div exit={{ opacity: 0 }} />
Easing Rules
easing-entrance-ease-out
Entrances must use ease-out (arrive fast, settle gently).
Fail:
.modal-enter { animation-timing-function: ease-in; }
Pass:
.modal-enter { animation-timing-function: ease-out; }
easing-exit-ease-in
Exits must use ease-in (build momentum before departure).
Fail:
.modal-exit { animation-timing-function: ease-out; }
Pass:
.modal-exit { animation-timing-function: ease-in; }
easing-no-linear-motion
Linear easing should only be used for progress indicators, not motion.
Fail:
.card { transition: transform 200ms linear; }
Pass:
.progress-bar { transition: width 100ms linear; }
easing-natural-decay
Use exponential ramps, not linear, for natural decay.
Fail:
gain.gain.linearRampToValueAtTime(0, t + 0.05);
Pass:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
Physics Rules
physics-active-state
Interactive elements must have active/pressed state with scale transform.
Fail:
.button:hover { background: var(--gray-3); }
/* Missing :active state */
Pass:
.button:active { transform: scale(0.98); }
physics-subtle-deformation
Squash/stretch deformation must be subtle (0.95-1.05 range).
Fail:
<motion.div whileTap={{ scale: 0.8 }} />
Pass:
<motion.div whileTap={{ scale: 0.98 }} />
physics-spring-for-overshoot
Use springs (not easing) when overshoot-and-settle is needed.
Fail:
<motion.div transition={{ duration: 0.3, ease: "easeOut" }} />
// When element should bounce/settle
Pass:
<motion.div transition={{ type: "spring", stiffness: 500, damping: 30 }} />
physics-no-excessive-stagger
Stagger delays must not exceed 50ms per item.
Fail:
transition={{ staggerChildren: 0.15 }}
Pass:
transition={{ staggerChildren: 0.03 }}
Staging Rules
staging-one-focal-point
Only one element should animate prominently at a time.
Fail:
// Multiple elements with competing entrance animations
<motion.div animate={{ scale: 1.1 }} />
<motion.div animate={{ scale: 1.1 }} />
staging-dim-background
Modal/dialog backgrounds should dim to direct focus.
Fail:
.overlay { background: transparent; }
Pass:
.overlay { background: var(--black-a6); }
staging-z-index-hierarchy
Animated elements must respect z-index layering.
Fail:
.tooltip { /* No z-index, may render behind other elements */ }
Pass:
.tooltip { z-index: 50; }
Output Format
When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/modal/index.tsx:45 - [timing-under-300ms] Exit animation 400ms exceeds 300ms limit
components/button/styles.module.css:12 - [physics-active-state] Missing :active transform
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|---|---|---|
timing-under-300ms | 2 | HIGH |
physics-active-state | 3 | MEDIUM |
easing-entrance-ease-out | 1 | MEDIUM |
References
Signals
- GitHub stars
- 165
- Forks
- 16
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
x-12-principles-of-animation- Source
- github.com/maggieappleton/maggieappleton.com-v3