Dev tools skills.
22,476 dev tools skills, including improve-codebase-architecture, tdd and setup-matt-pocock-skills, are listed on Ahel today. Each one has a page of its own that says what it does and whether Ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Dev tools
22,476 results · page 656 of 750
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threejs-presentationSkillDev tools
Use when the user wants a 3D presentation, Three.js talk, world talk, or spatial deck. Triggers on "threejs presentation", "3D talk", "world talk", "presentation in 3D space". If they say "make a presentation" and do not name Slidev, Three.js, 3D, or a world, ask once: Slidev or Three.js world. Don'
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trip-plannerSkillDev tools
End-to-end international trip planning: turns "I want to go to X for N days" into a verified, bookable plan — route skeleton across cities, flight price scans (international + domestic legs), train-vs-fly decisions, hour-by-hour daily timelines with opening hours, dwell times, holiday collisions and
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workdir-smokeSkillDev tools
Placeholder skill used only to smoke-test the eval framework's workdir-capture mechanism. Not a real skill — delete once a real code-gen skill exists.
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android-ciSkillDev tools
Generate a GitHub Actions workflow for Android — JDK + Gradle caching, build, unit + instrumented tests, Android Lint, run the Android pre-flight checks, and (optionally) sign + upload a signed app bundle to a Play track. Use when setting up CI for an Android app.
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android-play-releaseSkillDev tools
Validated Google Play release — runs the pre-flight checks and clears the Play policy gates, builds a signed app bundle with a git-stamped versionCode, uploads to a track, and walks staged rollout (with halt/roll-forward). Use when releasing an Android app to Play.
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android-scaffoldSkillDev tools
Scaffold a new Android app with SDLC and Play-safe defaults — Kotlin/Compose Gradle project with version catalog, convention plugins, module layout, a targetSdk that meets the Play mandate, R8 on release, and git-ignored signing so it passes the pre-flight checker from day one. Use when starting a n
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android-signing-setupSkillDev tools
Set up Android app signing safely — generate an upload keystore, enroll in Play App Signing, and wire a Gradle release signingConfig that reads secrets from a git-ignored keystore.properties / CI (never committed). Use when configuring signing for a Play release.
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app-standard-featuresSkillDev tools
App standard features spec - common functionality that all apps must implement
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blender-camerasSkillDev tools
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinemat
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blender-exportSkillDev tools
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this",
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blender-lightingSkillDev tools
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / su
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blender-materialsSkillDev tools
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patt
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blender-uv-texturingSkillDev tools
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off text
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change-impact-annotateSkillDev tools
Guide the team through writing a change-impact record for IEC 62304 / FDA / ISO 26262 ASIL C+ projects. Surfaces the affected REQ/DES/TEST/CODE artefacts and captures human-attested verification approach.
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ci-repairSkillDev tools
Diagnose, isolate, and repair broken CI/CD workflows and red trunk gates across GitHub Actions, spine-invariance, ci-fast, architest DAG rules, structural policies, scorecard freshness, and build breakages. Uses...
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claim-repro-scoreSkillDev tools
One repeatable RSI pass over claim reproducibility; run the claim-repro scorecard, retire unfalsifiable witness debt worst-first by adding the real artifact/test/path, re-measure, and commit only the claim-repro...
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clear-out-wipSkillDev tools
Clear backed-up local repository work without sweeping up peers - inventory the dirty tree, remove proven generated junk, prioritize coherent slices, ship green partial/enabling work honestly, park or issue the...
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code-annotateSkillDev tools
Generate boilerplate `# implements:` annotation for a function based on the artefact ID, inserting it as the first line of the function body.
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commissionSkillDev tools
Commission a project to an SDLC option bundle (solo / single-team / programme / assured). Asks structured questions, recommends an option × level, installs the bundle, and records the decision in .sdlc/team-config.json.
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commission-assuredSkillDev tools
Commission a project to the Assured (Method 2) SDLC bundle — install plugin, scaffold programs.yaml, set granularity and regulatory context, configure change-impact-gate.
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commission-programmeSkillDev tools
Commission a project to the Programme SDLC bundle. Tailored entry point with Programme-specific audience guidance; equivalent to /sdlc-core:commission --option programme.
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commit-cleanSkillDev tools
Commit finished work cleanly on the shared trunk — lint the subject with `fak commit --preview`, then stage-and-commit EXACTLY your paths in one locked step via `fak commit --path … -m "…"`, verify the landed...
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conflation-scoreSkillDev tools
One repeatable pass that keeps every number and status fak reports PROVENANCE-HONEST - each value labeled by what fak CONTROLS (witnessed/authored) vs what it only OBSERVES (relayed from an external party), and no...
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debt-cleanSkillDev tools
One repeatable, evidence-backed pass that retires a bounded batch of maturity debt worst-first across the system's dedicated debt lanes. Features rich queryability (--query, --health), cross-indexes related items (dual-repo companions, tests, runtime-proofs, benchmarks, inbound blast radius), target
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debt-orchestratorSkillDev tools
Coordinate bounded, evidence-backed maturity debt work in the current repository, with isolated workers and independent verification. Use for debt burndowns or explicitly requested sustained campaigns.
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dojo-rsi-scoreSkillDev tools
One repeatable pass that keeps the dojo's self-improving RSI loop actually CLOSING on our own billed usage - the real calibration history the dojo measures - instead of a plan-mode scaffold that never acts. Drives...
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dos-dispatchSkillDev tools
Plan and ship the next batch on one lane: run `dos-next-up`, acquire a lease with `dos arbitrate`, gate empty work, dispatch the packet, and archive the run. Use when a single lane should move end to end with...
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dos-dispatch-loopSkillDev tools
Run recurring `dos-dispatch` cycles, switching to `dos-replan` when the backlog drains and stopping on the kernel's loop verdict. Use for unattended dispatch->replan->dispatch work across disjoint lanes.
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dos-replanSkillDev tools
Refresh a plan portfolio from evidence: close shipped queue items, update cooldown state, and surface the few decisions an operator must make. Use after dispatch bursts, drained backlogs, or recurring findings.
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