Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

17,235 results · page 16 of 575

  • open-code-reviewSkillDev tools

    Lets your agent review Git changes, commits, or pull requests with AI and get line-level comments on bugs and quality issues.

    Ready to connect★ 23k

    github.com/alibaba/open-code-review24k stars

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  • nc-hermes-e2eSkillDev tools

    Verifies Hermes skill discovery and fresh-session execution

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-contributor-onboardSkillDev tools

    Lets your agent set up a NemoClaw code checkout and verify it is ready for contributing a first pull request.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-contributor-plan-issueSkillDev tools

    Lets your agent plan and break a NemoClaw GitHub issue into small, independently valuable work slices.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-cut-release-tagSkillDev tools

    Lets your agent cut a signed version release tag after checks, then run the release steps and draft an announcement.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-e2eSkillDev tools

    Lets your agent start and report GitHub Actions end-to-end test runs for PRs, releases, and staging checks.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-eveningSkillDev tools

    Lets your agent run the end-of-day release handoff and optionally cut a release tag.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-morningSkillDev tools

    Runs a morning standup for your project: triages the backlog, picks the day's target version, labels items, and outputs a daily plan.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-normalize-title-tagsSkillDev tools

    Lets your agent clean up GitHub issue and PR titles by removing [NemoClaw] tags.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-policiesSkillDev tools

    Lets your agent answer questions about NemoClaw maintainer policies like issue types, labels, and triage rules.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-pr-comparatorSkillDev tools

    Lets your agent compare open pull requests for the same issue and recommend which one to merge.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-runtime-providerSkillDev tools

    Helps your agent implement or review NemoClaw runtime providers with qualification-backed activation and end-to-end testing.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-triageSkillDev tools

    Lets your agent triage GitHub issues and PRs by suggesting labels and fields, applying only changes you approve.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • nemoclaw-maintainer-verify-staleSkillDev tools

    Lets your agent check whether old bug reports still happen on the newest release.

    Ready to connect★ 22k

    github.com/nvidia/nemoclaw22k stars

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  • angular-wrapper-devSkillDev tools

    Use when developing or modifying the @handsontable/angular-wrapper package - Angular components with decorators, NgZone performance optimization, and ng-packagr build system

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • coordinate-systemsSkillDev tools

    Use when working with row or column indexes in Handsontable - translating between physical, visual, and renderable coordinates, using IndexMapper, or debugging index-related bugs where rows or columns appear in wrong positions

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • demo-pageSkillDev tools

    Use when creating a demo or test page for manual testing of Handsontable. Trigger when the user asks to create a demo, test page, repro page, reproduction case, manual test, or wants to verify a bug fix or feature visually. Also trigger when the user mentions dev-generated.html, dev-pr.html, dev-lat

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-celltype-devSkillDev tools

    Use when creating or modifying a Handsontable cell type that composes an editor, renderer, and validator into a reusable configuration object registered by name

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-code-reviewSkillDev tools

    Use when reviewing changed or staged code, a branch, or a PR in the Handsontable monorepo across architecture, code quality, performance, accessibility, and tests. Covers SOLID / Law of Demeter / plugin decoupling / breaking-changes policy, custom ESLint rules / JSDoc / naming / cognitive complexity

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-devSkillDev tools

    Use for ANY work touching the `handsontable/` core package: fixing bugs, adding features, modifying TypeScript types, removing as-casts, writing or debugging plugins, editors, renderers, validators, cell types, hooks, shortcuts, selection, helpers, index translations, or i18n. Also use for how-to qu

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-editor-devSkillDev tools

    Use when creating or modifying a Handsontable cell editor - covers the editor lifecycle state machine (VIRGIN/EDITING/WAITING/FINISHED), DOM management, focus handling, positioning with getEditedCellRect, and validation integration

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-plugin-devSkillDev tools

    Use when creating a new Handsontable plugin, modifying an existing plugin's behavior, adding hooks or options to a plugin, or working with the plugin lifecycle (enablePlugin, disablePlugin, updatePlugin). Covers the full plugin contract, conflict registration, settings validation, and IndexMapper in

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-renderer-devSkillDev tools

    Use when creating or modifying a Handsontable cell renderer function that controls how cell content is displayed in the DOM - pure functions that take cell data and modify TD element

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-unit-testingSkillDev tools

    Use when writing or modifying Jest unit tests (*.unit.js) or TypeScript type tests (*.types.ts) for Handsontable core, plugins, or utilities, or when a bug fix or internal refactor needs unit or type test coverage - covers Jest setup, test location conventions, mocking patterns, module aliases, type

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • handsontable-validator-devSkillDev tools

    Use when creating or modifying a Handsontable cell validator - async callback-based validation functions that determine if cell values are valid

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • performance-testingSkillDev tools

    Use when adding, modifying, or debugging Handsontable performance test scenarios in performance-tests/ - covers the CDP trace-based measurement system, scenario structure (fixture + config + spec), trace-parser integration, hook timing for filtering/sorting, golden snapshot workflow on GitHub Pages,

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • pr-creationSkillDev tools

    Use whenever you are about to create, push, open, update, or edit a pull request in the Handsontable monorepo — load this BEFORE running `gh pr create` or pushing a feature/docs/fix branch, not only when the user says "PR". Triggers: create/open/submit a PR, push the branch, commit and push, ship it

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • refactoringSkillDev tools

    Use when refactoring Handsontable code - applying SOLID principles, Law of Demeter, plugin extraction, performance optimization, code modernization, and API redesign with backward compatibility preservation

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • test-writing-disciplineSkillDev tools

    Use when writing, fixing, or reviewing tests for any Handsontable change (unit, E2E, or wrapper), and whenever a test is red during feature work. Enforces that tests prove intended behavior — not just execute code, and never "green for the sake of green". Covers intent-first (write the test from the

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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  • vue-wrapper-devSkillDev tools

    Use when developing or modifying the @handsontable/vue3 wrapper package - Vue 3 SFC components, deep watchers, and provide/inject patterns for settings propagation

    Ready to connect★ 22k

    github.com/handsontable/handsontable22k stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI