Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Files & storage
4,446 results · page 31 of 149
- View details
mcp-auditSkillFiles & storage
Audit the configured MCP servers (user + project scope) via the Agent Monitor Config Explorer API: transport (stdio vs http), command/args and env variable names, headers, and the source file each definition came from. Reads /api/cc-config/mcp. Use when reviewing MCP integrations for hygiene, duplic
Ready to connect★ 995
- View details
memory-reviewSkillFiles & storage
Review the file-based memory store via the Agent Monitor Config Explorer API: the user and project CLAUDE.md plus per-project auto-memory files under ~/.claude/projects/<slug>/memory/*.md. Groups by project, shows the index (MEMORY.md) vs per-fact files, and flags stale or oversized facts. Reads /ap
Ready to connect★ 995
- View details
godot-csharpSkillFiles & storage
Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing th
Ready to connect★ 967
- View details
godot-resourcesSkillFiles & storage
Design data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot projec
Ready to connect★ 967
- View details
godot-shadersSkillFiles & storage
Write Godot 4.7 shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/verte
Ready to connect★ 967
- View details
save-systemsSkillFiles & storage
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or m
Ready to connect★ 967
- View details
backlink-analysisSkillFiles & storage
When the user wants to analyze backlinks, audit link profile, or identify link issues. Also use when the user mentions "backlink analysis," "backlink audit," "referring domains," "toxic links," "link profile," or "disavow file." For acquisition, use link-building.
Ready to connect★ 968
- View details
ss-tokensSkillFiles & storage
Generate an accessible semantic palette from a key color, or view, add, and modify StyleSeed design tokens. Use when a user supplies a brand color, asks which colors combine well, needs light/dark theme roles, or needs token files for implementation.
Ready to connect★ 952
- View details
ralphSkillFiles & storage
Plan work and generate ralph task files for autonomous execution. Use when the user wants to plan tasks, create a prd, run ralph, or fix a batch of issues. Triggers on: ralph, create tasks, plan this, run ralph, prd.
Ready to connect★ 945
- View details
forgecadSkillFiles & storage
ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.
Ready to connect★ 932
- View details
forgecad-project-syncSkillFiles & storage
Manage hosted ForgeCAD project sync from the CLI: init, clone, pull, push, file operations, members, publishing, and shares.
Ready to connect★ 932
- View details
forgecad-reconstruct-cad-fileSkillFiles & storage
Reconstruct a readable parametric ForgeCAD model from an existing CAD or mesh file such as STL, OBJ, 3MF, STEP, or STP.
Ready to connect★ 932
- View details
cloud-reconSkillFiles & storage
Cloud misconfiguration scanner. Use for S3 bucket enumeration, Azure blob discovery, GCP storage checks, exposed cloud services, and cloud metadata analysis. Provide target domain or known cloud identifiers.
Ready to connect★ 930
- View details
file-uploadSkillFiles & storage
File Upload vulnerability specialist (H1 #39). Use for testing upload restrictions, content-type bypass, extension filtering, path traversal in filenames, and web shell upload scenarios.
Ready to connect★ 930
- View details
info-disclosureSkillFiles & storage
Information Disclosure specialist (H1 #18, CWE-200/209/215/538/668/798). Use for finding exposed sensitive data: stack traces, debug endpoints, config files, environment variables, API keys, .git/.env exposure, Spring Actuator surfaces, source code leaks. Standalone is feeder-class — must chain to b
Ready to connect★ 930
- View details
js-analyzerSkillFiles & storage
JavaScript static analysis agent for client-side security review. Use for analyzing JS bundles, finding hardcoded secrets, tracing DOM XSS source-sink flows, identifying postMessage handlers, extracting API endpoints, and reviewing client-side access controls. Provide URLs or local JS file paths.
Ready to connect★ 930
- View details
sastSkillFiles & storage
Source code vulnerability hunting (SAST). Decomposes analysis into specialized passes: map entry points, map dangerous ops, trace flows, find gaps, adversarial validation, exploit. Usage: /sast <repo_path> [--lang c|cpp|rust|java|python|go|php] [--min-score 4] [--max-files 30] [--skip-static] [--bes
Ready to connect★ 930
- View details
sast-danger-mapperSkillFiles & storage
Maps dangerous operations in a source file: memory ops, type casts, arithmetic near trust boundaries, free/dealloc patterns. Pattern matching task — list what you see, don't speculate. Use via /sast command.
Ready to connect★ 930
- View details
sast-entry-mapperSkillFiles & storage
Maps entry points where untrusted data enters a source file. Lists every function that receives external input with data type, size constraints, and initial validation. Use via /sast command.
Ready to connect★ 930
- View details
sast-file-rankerSkillFiles & storage
Source file attack surface ranker. Reads a repository, scores every source file 1-5 by exploitability. Outputs ranked JSON for per-file hunting. Use via /sast command.
Ready to connect★ 930
- View details
sast-flow-tracerSkillFiles & storage
Traces data flow from entry points to dangerous operations. Cross-file reasoning to determine which entries can reach which dangers, and what validation exists in between. MUST run on Opus for reasoning depth. Use via /sast command.
Ready to connect★ 930
- View details
scope-checkSkillFiles & storage
Target scope validation agent. Use BEFORE any active testing to verify targets are in scope. Provide the target and the program name or scope file. Checks against .scope.txt, scope.yaml, and fetches live program scope from HackerOne/Bugcrowd/Intigriti APIs if configured.
Ready to connect★ 930
- View details
ssrf-hunterSkillFiles & storage
SSRF vulnerability hunting specialist. Use for testing URL-accepting parameters, webhook endpoints, file import features, and any server-side request functionality. Provide target endpoints with URL parameters.
Ready to connect★ 930
- View details
xxe-hunterSkillFiles & storage
XXE specialist (H1 #63). Use for testing XML parsing endpoints, file upload processors, SOAP services, SVG handlers, and any feature accepting XML input.
Ready to connect★ 930
- View details
architectSkillFiles & storage
Given a PRD, produces an implementation architecture: file tree, component breakdown, data model, and a phased build plan with end conditions that Archon can execute directly. Multi-candidate evaluation for key decisions.
Ready to connect★ 922
- View details
autopilotSkillFiles & storage
Intake-to-delivery pipeline. Processes pending items from .planning/intake/: briefs new ideas, executes approved work through research → plan → build → verify. Drop a file in .planning/intake/ and invoke this skill.
Ready to connect★ 922
- View details
housecleanSkillFiles & storage
Cross-drive storage audit and cleanup. Surveys all drives, finds orphaned git worktrees, large AI tool caches (.ollama, .gemini, .cursor, npm, pip), and buildable artifacts (node_modules, .venv). Produces a prioritized action plan with specific migration commands. Use when disk space is low or workt
Ready to connect★ 922
- View details
learnSkillFiles & storage
Knowledge compiler. Extracts patterns, decisions, and anti-patterns from completed campaigns and evolve cycles, then compiles them into structured wiki pages that integrate with existing knowledge rather than appending isolated files. Implements flush→compile→lint pipeline. Auto-triggered by /postmo
Ready to connect★ 922
- View details
mapSkillFiles & storage
Structural codebase index generator. Builds a compact JSON map of files, exports, imports, dependency graph, and roles. Queryable by keyword. Injected into fleet agents as context slices to reduce token usage on code navigation.
Ready to connect★ 922
- View details
merge-reviewSkillFiles & storage
Reviews pending fleet worktree merges before they're accepted. Reads the merge-check queue, detects file-level conflicts between branches, proposes a safe merge order, and surfaces reconciliation plans for overlapping changes.
Ready to connect★ 922
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.