Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,236 results · page 128 of 175
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brainstorming-skillSkillMedia
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or when users request help with ideation, marketing, and strategic planning. Explores user intent, requirements, and design before implementation using research-validated pr
Ready to connect★ 66
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clear-cove-task-designSkillMedia
Use when orchestration or planning agents are producing task plans, task prompts, or TASK.md instructions that must be unambiguous, verifiable, and resistant to hallucination. Applies CLEAR (Concise, Logical, Explicit, Adaptive, Reflective) to structure and write agent task prompts, then adds CoVe (
Ready to connect★ 66
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context-integrationSkillMedia
Use when the PLAN artifact from SAM Stage 2 needs contextualization against actual codebase state — grounds the design plan in reality by performing scope analysis (NEW/MODIFY/COMPLETE classification), conflict detection between plan assumptions and codebase patterns, and resource mapping to concret
Ready to connect★ 66
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cove-prompt-designSkillMedia
Explains Chain of Verification (CoVe) prompt design — a 4-step pattern separating generation from independent factual verification. Use when designing prompts that require factual accuracy, reducing hallucinations, checking technical standards or APIs, or producing step-by-step procedures where subt
Ready to connect★ 66
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create-squadSkillMedia
Design, create, update, and verify Vapi Squads and documented handoff tools through the public API. Use for choosing a single assistant versus a multi-assistant Squad, persistent or transient members, entry-member ordering, specialization boundaries, context engineering, variable extraction, model-s
Ready to connect★ 66
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create-structured-outputSkillMedia
Design, create, inspect, update, attach, detach, preview, execute, and verify reusable Vapi Structured Outputs through public API or Server SDK workflows. Use for post-call extraction, typed call artifacts, AI-versus-regex extraction, JSON Schema design, backfilling existing calls, or retrieving str
Ready to connect★ 66
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css-render-performanceSkillMedia
Guides CSS rendering and layout performance tests for component UIs. Use when checking selector cost, layout thrash, paint work, animation smoothness, CSS containment, computed styles, or visual regressions caused by CSS changes.
Ready to connect★ 66
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design-anti-patternsSkillMedia
Enforce anti-AI UI design rules based on the Uncodixfy methodology. Use when generating HTML, CSS, React, Vue, Svelte, or any frontend UI code. Prevents generic AI aesthetic — soft gradients, glassmorphism, hero sections in dashboards, oversized rounded corners, and decorative copy. Applies constrai
Ready to connect★ 66
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fastmcp-python-testsSkillMedia
Write and evaluate effective Python tests using pytest. Use when writing tests, reviewing test code, debugging test failures, or improving test coverage. Covers test design, fixtures, parameterization, mocking, and async testing.
Ready to connect★ 66
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figui3SkillMedia
Guides FigUI3 core (`fig.js` / `fig.css`) web components for Figma-style plugin UIs, including React JSX usage. Use when adding, using, or debugging fig-* elements from the core bundle—buttons, fields, overlays, menus, sliders, color/fill inputs, media, dialogs, popups, toasts. Not for fig-select or
Ready to connect★ 66
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generate-taskSkillMedia
Generates one worker task prompt conforming to the CLEAR + selective CoVe task design standard and swarm-task-planner structure. Use when creating or rewriting a single task entry or task block inside a plan — providing a title and brief description as input.
Ready to connect★ 66
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monday-design-aestheticSkillMedia
Expert guide for implementing the modern, spacious, and highly structured Monday.com design system / Panduan desain ala Monday.com.
Ready to connect★ 65
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pdcaSkillMedia
Unified skill for managing the entire PDCA cycle. Supports Plan → Design → Do → Check → Act workflow with automatic phase progression.
Ready to connect★ 66
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phase-1-schemaSkillMedia
Skill for defining terminology and data structures. Covers domain terminology, entities, relationships, and schema design.
Ready to connect★ 66
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phase-5-design-systemSkillMedia
Skill for building platform-independent design systems. Develops consistent component libraries for all UI frameworks.
Ready to connect★ 66
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planningSkillMedia
Use when Stage 1 Discovery is complete and design must begin — transforms the ARTIFACT:DISCOVERY into an actionable ARTIFACT:PLAN via RT-ICA prerequisite verification. Produces approach, components, success criteria, acceptance tests, and risks. Blocks on missing prerequisites before design proceeds
Ready to connect★ 66
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propkitSkillMedia
Guides Figma-style property panel composition using fig-field rows and FigUI3 controls, including React JSX. Use when building labeled property panels or choosing between raw fig-* rows and propskit-* wrappers (fig-lab).
Ready to connect★ 66
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rtfpSkillMedia
Scan Claude Code session transcripts to find the strongest user reactions to assistant instruction-following failures, reconstruct the triggering assistant output, and render a shareable terminal-style PNG artifact. Use when you want to surface and share a moment where the assistant completely misse
Ready to connect★ 66
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saas-mvp-launcherSkillMedia
Guides your agent through planning a SaaS MVP with steps for tech stack, auth, payments, and launch.
Ready to connect★ 65
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ui-components-expertSkillMedia
Expert guide for building production-quality UI components following the 4 pillars. Covers React 19, Radix UI, Base UI, Tailwind v4, Material Design 3 (M3), WCAG 2.2 / Panduan ahli membangun komponen UI berkualitas produksi dengan M3.
Ready to connect★ 65
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ai-short-dramaSkillMedia
Design, script, produce, and iterate hit AI short dramas / comic dramas / realistic vertical serials. For tasks like "AI short drama", "AI comic drama", "satisfying drama", "micro short drama", "viral scenarios", "one-take", "panel-to-film", "linked-shot storytelling", "character turnaround sheets",
Ready to connect★ 65
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cfo-receipt-scanSkillMedia
OCR receipt photos and PDFs to extract transaction data. Generates Beancount transactions with receipt linkage. Use when processing normalized receipt photos, WebP derivatives, or scanned invoices. CLEAR step: C (Capture)
Ready to connect★ 65
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cfo-report-dashboardSkillMedia
Generate beautiful HTML dashboards from a Beancount ledger without using an LLM. Uses Bun + TypeScript + React + Tailwind to render business or household dashboards from `bean-query` data, including balance sheet, cash flow, net worth, and recent activity. Use when you want a shareable dashboard art
Ready to connect★ 65
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character-reference-sheetsSkillMedia
Dress 3D character base renders with AI-generated clothing while preserving the body, pose and framing, so each garment can be cut out and sent to image-to-3D generators. Use when the request involves a Blender base render in A-pose or T-pose, a character visual sheet, a turnaround, generating cloth
Ready to connect★ 65
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design-red-team-auditSkillMedia
Adversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible reasons it would fail. Use when pressure-testing a concept before production, performing a pre-mortem, challenging a feature that sounds good
Ready to connect★ 64
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game-design-attribution-auditSkillMedia
Audit a game, feature, combat scenario, progression step, failure state, onboarding beat, or reward outcome through the lens of attribution theory: how players explain success and failure. Use when evaluating whether players will blame themselves, the system, luck, or hidden rules; diagnosing percei
Ready to connect★ 64
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game-design-bartle-archetype-auditSkillMedia
Audit a game, feature, event, progression system, social system, live-ops loop, or onboarding flow through the lens of Bartle player archetypes: Achievers, Explorers, Socializers, and Killers. Use when evaluating who a design motivates, who it neglects, whether a feature over-serves one archetype at
Ready to connect★ 64
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game-design-big-five-personality-auditSkillMedia
Audit a game, feature, progression system, social system, live-ops loop, onboarding flow, monetization surface, or multiplayer space through the lens of the Big Five personality traits (OCEAN): Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. Use when evaluating which perso
Ready to connect★ 64
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game-design-brainstorm-methodsSkillMedia
Apply established brainstorming and ideation methodologies to game design problems, features, systems, UX flows, live-ops ideas, content concepts, and stuck team discussions. Use when the user wants a specific brainstorming method rather than generic ideation, or when you should choose and run a met
Ready to connect★ 64
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game-design-core-loop-extractorSkillMedia
Extract the actual core loop from a game, feature set, or pitch based on repeated player actions, feedback, rewards, and renewed motivation. Use when a team can list mechanics but cannot clearly articulate the repeatable loop that drives engagement, when a pitch sounds like disconnected features, wh
Ready to connect★ 64
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,082 of the 54,514 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.